Search found 265 matches

by Mendel
Sun Mar 19, 2017 1:38 pm
Forum: Ideas and Suggestions
Topic: Global matching server chat
Replies: 3
Views: 1920

Re: Global matching server chat

Was about to make a thread about this but there already was one. So I suppose I hereby voice my support for the idea :D
by Mendel
Sat Mar 18, 2017 1:06 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42641

Re: Friday Facts #182 - Optimizations, always more optimizations

Are the nuclear plant graphics finished yet? I would love to see non-placeholder nuclear plants :)
by Mendel
Tue Mar 14, 2017 8:13 pm
Forum: Ideas and Suggestions
Topic: Nuclear bomb aka nuke and atomic silo
Replies: 6
Views: 3530

Re: Neclear bomb aka nuke and atomic silo

+1

Gimme a really expensive, really effective late game way to deal with them bugs. I´d rather spend a LOT of resources on killing them than spending a lot of time on dealing with them with ordinary weapons and turret creeping.
by Mendel
Fri Feb 17, 2017 7:45 pm
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23610

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

Question and food for thought: Do we want there to be normal chance of biters attacking while a non-battle related mini tutorial is going on?
by Mendel
Tue Feb 14, 2017 5:35 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160466

Re: [0.14.x] Bob's Mods: General Discussion

Just to confirm: it´s 60 ticks per second, right? so max 120 items/second?
by Mendel
Sat Feb 11, 2017 4:57 pm
Forum: Technical Help
Topic: Optimal monitor for factorio?
Replies: 8
Views: 3079

Re: Optimal monitor for factorio?

ok, so possibly not being able to zoom out enough (relatively) could be a legitimate issue with a 21:9 screen.

Is this moddable or is there a mod that would enable zooming out more?
by Mendel
Sat Feb 11, 2017 4:51 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52193

Re: Friday Facts #177 - Difficulty settings

Anyone else eagerly waiting to get to see the non-placeholder graphics for nuclear power plants?
by Mendel
Sat Feb 11, 2017 2:12 pm
Forum: Ideas and Suggestions
Topic: Gun Turrets that can request Ammo
Replies: 6
Views: 3143

Re: Gun Turrets that can request Ammo

This is where requester turret could be useful. You could define how much ammo to load. I find sometimes the 10 ammo gets used and then burner inserters seem a little bit too slow to refill the ammo in some cases. Alternatively, would it be possible by other means for the turret to get more than 10 ...
by Mendel
Sat Feb 11, 2017 1:56 pm
Forum: Technical Help
Topic: Optimal monitor for factorio?
Replies: 8
Views: 3079

Optimal monitor for factorio?

My desktop monitor is about to reach the end of it´s lifetime at the age of 10 years. It seems now images are starting to get burned in. So I´m on the lookout for a new monitor and of course it would have to be optimal for Factorio :) So what I am wondering is if any of you guys have experiences on ...
by Mendel
Sat Feb 11, 2017 1:10 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52193

Re: Friday Facts #177 - Difficulty settings

If and when you add complex recipes, please consider making some of them such that they produce not only the product you want but also a byproduct you need to get rid of (kind of like in bob´s mods). Maybe get ore as a byproduct of making irong gear wheels and sticks? Maybe get heavy oil as a byprod...
by Mendel
Tue Feb 07, 2017 12:29 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160466

Re: [0.14.x] Bob's Mods: General Discussion

I think it is almost always better to automate the products that need gear wheels, wires or bearings by directly feeding the wheels etc from an assembler that makes them to assembler that needs them instead of feeding them by a belt. This way you can scale the production more by adding bunches of th...
by Mendel
Sun Feb 05, 2017 1:10 pm
Forum: Mods
Topic: Factorissimo
Replies: 0
Views: 1004

Factorissimo

First of all, is there really no thread for this mod? I failed to find one with search function on this board at least. Second of all, is the mod author still working on this? Is he participating in the forum a lot? Seems like few months have gone without an update, I am eagerly awaiting for a possi...
by Mendel
Sat Feb 04, 2017 4:46 pm
Forum: Ideas and Suggestions
Topic: Pressure Plate (and other Dwarf Fortress things)
Replies: 3
Views: 2701

Re: Pressure Plate (and other Dwarf Fortress things)

how about pressing a key on keyboard to send a signal? (Maybe power armor could have a wireless signal transmitter and some entities could be programmed based on reception of such signals)

This would make things like controlling tetris on a light matrix much easier :D (very high priority thing, yes?)
by Mendel
Sat Feb 04, 2017 2:58 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47471

Re: Friday Facts #176 - Belts optimization for 0.15

There's a bug in your first gif :D http://i.imgur.com/uIiOPQ0.png I had some time thinking about how this could happen. My theory is that the copper plate to the right of that your arrow points at was inserted onto the belt at sometime after the last and third to last copper plate was already there...
by Mendel
Wed Feb 01, 2017 4:25 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1002606

Re: Factorio Roadmap for 0.15 + 0.16

Actually I am hoping it gets delayed so I can finish my mod run of 0.14 before .15 hits :)
by Mendel
Wed Feb 01, 2017 3:23 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160466

Re: [0.14.x] Bob's Mods: General Discussion

Thank you all for the explanations. Also providing that wood of course gives an interesting puzzle! (setting up the greenhouses)
by Mendel
Tue Jan 31, 2017 8:56 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160466

Re: [0.14.x] Bob's Mods: General Discussion

Interesting. I had no idea!
by Mendel
Tue Jan 31, 2017 7:14 pm
Forum: Implemented Suggestions
Topic: Admin Research
Replies: 2
Views: 1531

Re: Admin Research

+1

I can´t believe this is not already in the game.
by Mendel
Tue Jan 31, 2017 7:11 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160466

Re: [0.14.x] Bob's Mods: General Discussion

This might be a stupid question but why is wood used for electronics anyways?

Well of course there were a lot of electronic devices with wood covers back in 70s (Atari, anyone?) But the circuit boards themselves? I find it quite weird that wood is used for them.
by Mendel
Tue Jan 31, 2017 5:47 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160466

Re: [0.14.x] Bob's Mods: General Discussion

Does anyone actually use/need synthetic wood? If so, why?
As bob said, the plan is to remove it entirely, so you random syntetic wood lover, now is your time to stand up and defend it if you dont want it gone :D (I never use them so they might as well be gone if you ask me)

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