Search found 371 matches
- Wed Jul 05, 2017 9:13 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
With the changes you made it's now possible to bootstrap properly. However the log production is way too slow. 3 red packs cost 5 raw wood. 5 raw wood is 2 and a half cycles of the botanical and the wood processor. With just water (which is easy enough at the beginning) that's a grand total of 312.5...
- Wed Jul 05, 2017 1:56 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
There's a catch 22 problem with the new version. You put all wood production with the new building (that's fine) but it's included in coal processing 1. To get that requires electricity, that means at least 1 electric pole. That pole however needs wood but we can't process raw wood to wood without t...
- Wed Jul 05, 2017 1:28 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
It doesn't because the nursery is part of one of the first techs. If that's already unlocked then you can't see the building in the parts tab. I assume a migration or some lua will fix it but just saying, you were spot on with 'start a new game'.pyanodon wrote: It will work on old saves...
- Wed Jul 05, 2017 12:01 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
I'll try it in my old save anyway, that has quite a few hours I'd rather not lose.
BTW, did you see this post I made yesterday? Multi fuel generators simply are not supported by 0.15. You should stop control.lua calling the generators.lua because it doesn't work and it's just wasting cycles.
BTW, did you see this post I made yesterday? Multi fuel generators simply are not supported by 0.15. You should stop control.lua calling the generators.lua because it doesn't work and it's just wasting cycles.
- Tue Jul 04, 2017 8:22 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
As i said i have similar problem with creative mode and nano bots and its fixed, this problem appears only then when PYCP is is toggled on Raztap can u put list of ur mods here? If all right at u i want to understand what can be not right at me Sure, same list as a page or so ago. http://i.imgur.co...
- Tue Jul 04, 2017 7:34 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
Bad news for PYCP in factorio 0.15.27 https://yadi.sk/i/iKrKcUKy3KkZ9e - error when launching new game? the similar error was in nanobots mod https://mods.factorio.com/mods/Nexela/Nanobots and it is solved and in creative mod https://mods.factorio.com/mods/Mooncat/creative-mode it is solved too so ...
- Mon Jul 03, 2017 4:50 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 562598
Re: Yuoki Industries - Informations, Suggestions, Questions
It's not intended, the balance is currently broken due to the new fluid-mechanics system. i need to calculate new values and settings for all, after i found out how to calculate this :) If you post or PM what values you think things should be producing I could have a look at it for you if you like....
- Mon Jul 03, 2017 1:33 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
I've found out why they won't work - good news and bad news. Bad news is, it's not currently possible in 0.15. KS Power will only burn diesel. This is because the base generator entity has a single input_fluid set which you the mod author can change but only on startup. Once set that fluid box will ...
- Sun Jul 02, 2017 10:47 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
I set up a retisol going into a power house and get combustion mixture 1 out. That is at a temperature of 15 degrees though, which will not generate any power. The script should be setting it to (MAX_TEMP - (MAX_TEMP - pot.base_eff) + data.eff)+0.4 which should work out as (100 - (100 - 50) + 14) + ...
- Sun Jul 02, 2017 9:39 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
What exactly is wrong? Is it because the default fluid is steam and you're using other fluids? The generators in this mod burn specific fuels, each one with their proper efficiency and pollution level. For example, you can burn Syngas into them and generate with 52% efficiency, but if you put Combu...
- Sun Jul 02, 2017 8:05 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
I'm sorry generators are working now or not? I want get straight answer :?: not working..i warned people that version they are in the game, but they dont do anything. Maybe in the next update if Nexela solve the problem. What exactly is wrong? Is it because the default fluid is steam and you're usi...
- Sun Jul 02, 2017 4:14 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
I went back to my migrated save and built out a quick red and green line to get an idea of ratios and so on. You're making us into farmers, a whole lot of space needed for all the plants and animals. The graphics are superb though, really top notch animation too. Creosote for medium poles seems kind...
- Sun Jul 02, 2017 12:41 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
Bobs greenhouse doesn't need plates/ores, it'll work in stock but it does use functions in library. The bio industries mod adds all sorts of things and fiddles with recipes. I'll see if there's something a bit simpler or if I can configure bio to just give me a greenhouse. It uses glass, which will...
- Sat Jul 01, 2017 11:57 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
Bobs greenhouse doesn't need plates/ores, it'll work in stock but it does use functions in library.
The bio industries mod adds all sorts of things and fiddles with recipes. I'll see if there's something a bit simpler or if I can configure bio to just give me a greenhouse.
The bio industries mod adds all sorts of things and fiddles with recipes. I'll see if there's something a bit simpler or if I can configure bio to just give me a greenhouse.
- Sat Jul 01, 2017 11:13 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
You´re right...im making a wood producing building now. It may take few days, but that was really missing. :) That works too, then it has the same look n feel as the rest of your buildings and you can come up with a fertilizer recipe if you fancy. For now, I tried to add bobsgreenhouse and bobslibr...
- Sat Jul 01, 2017 10:45 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
One other thing, you use wood now for red science. Does your mod now have a source of wood building? Or do I need to add a greenhouse mod? please...use a greenhouse..there´s no wood production building in this mod. Ok, might want to add something to the blurb about that because no-one will want to ...
- Sat Jul 01, 2017 10:04 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
One other thing, you use wood now for red science. Does your mod now have a source of wood building? Or do I need to add a greenhouse mod?
- Sat Jul 01, 2017 10:01 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
Did you made the generators work?? o-o hahaha yeah...you´re growing mushrooms from water...you must reserve a big area for your plantation :D Glad for your help and feedback! Just the stock ones, none of the Py generators function and that section of the factory is kaputt till I go and rejig it all...
- Sat Jul 01, 2017 9:30 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
Ok, repaired power generation then I saw the research. Hooo boy that's a lot more than stock just to get red. The crafting time on those mushrooms is just cruel but I must say it's nicely done. I just hope there are faster upgrades later on. It's not that bad to fix up a migrated base though but I w...
- Sat Jul 01, 2017 8:11 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590840
Re: [MOD 0.14.x] pY Coal Processing
My 0.14 game migrated fine now. I'll post a list of mods later so you know which can be considered as 'safe'.