Search found 41 matches

by Artyom
Sun Jul 26, 2020 2:50 pm
Forum: Pending
Topic: [0.18.36] "Debug settings" dialog is broken
Replies: 7
Views: 1539

[0.18.36] "Debug settings" dialog is broken

From version to version I see the same picture. After switching a tab in Debug settings dialog it becomes broken: the tab goes out of the dialog and can't be scrolled.

In 0.18.34 I could fix it just by reopening the dialog. But in 0.18.36 it remains broken even after that manipulation.
by Artyom
Thu Jun 04, 2020 10:31 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

Re: [0.18.26] Font sometimes breakes in Save/Load dialogs

OK. I can agree that Intel graphics drivers are not perfect. But the single case is not a reason to ignore it. An interesting thing is that the same names of saved games look differently when different languages are set (see screenshot). It looks like different fonts are used for those labels. Could...
by Artyom
Wed Jun 03, 2020 6:17 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

Re: [0.18.26] Font sometimes breakes in Save/Load dialogs

It's strange in that it fixes itself without restarting the game. Probably some intel graphics driver issue. However, your laptop has also dedicated nvidia card in it, so the game should not run on the integrated Intel GPU. You might need to open nVidia Control Panel and set High Performance profil...
by Artyom
Wed Jun 03, 2020 5:00 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

Re: [0.18.26] Font sometimes breakes in Save/Load dialogs

It seems the problem was due one of the graphics settings. By default "Video memory usage" parameter was set to "High" option. I changed it to "Medium" value and after that the artefacts didn't appear anymore.

Please check that.
by Artyom
Thu May 28, 2020 11:06 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

Re: [0.18.26] Font sometimes breakes in Save/Load dialogs

Wait … you say Windows 7? You do know that Windows 7 is no longer supported by Microsoft, and most likely you will run into a lot of issues in the near future. 1. You aren't the developer to really know where the root of the issue is. 2. I know that Windows 7 is no longer supported by Microsoft. So...
by Artyom
Thu May 28, 2020 10:56 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

Re: [0.18.26] Font sometimes breakes in Save/Load dialogs

Forgot to attach a log-file.
by Artyom
Thu May 28, 2020 10:27 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

Re: [0.18.26] Font sometimes breakes in Save/Load dialogs

No problem.

P.S. I use the latest Intel graphics driver available for my Windows 7.
by Artyom
Thu May 28, 2020 9:01 pm
Forum: Technical Help
Topic: [0.18.26] Font sometimes breakes in Save/Load dialogs
Replies: 12
Views: 2056

[0.18.26] Font sometimes breakes in Save/Load dialogs

Sometimes this issue appears in Save/Load dialogs. It is strange but switching between the applications restores the labels for some period of time.
by Artyom
Wed May 27, 2020 9:06 pm
Forum: Not a bug
Topic: [0.18.26] "Mass production 1" achievement after starting a new game
Replies: 1
Views: 360

[0.18.26] "Mass production 1" achievement after starting a new game

I've have started a new game (see the screenshot). After a while I got "Mass production 1" achievement. Unfortunately I didn't have time to take a screenshot because I was surprised so that notification disappeared. The only explanation I have is that for a short time I loaded an old game ...
by Artyom
Tue May 19, 2020 1:46 pm
Forum: Gameplay Help
Topic: [0.18.24] Unpredictable number of science packs preloaded into laboratory
Replies: 11
Views: 2531

Re: [0.18.24] Unpredictable number of science packs preloaded into laboratory

Loewchen wrote: ↑
Tue May 19, 2020 11:17 am
Moved to gameplay help.
Why did you move the post to this section? Is it acceptable behavior of laboratories?
by Artyom
Tue May 19, 2020 11:12 am
Forum: Gameplay Help
Topic: [0.18.24] Unpredictable number of science packs preloaded into laboratory
Replies: 11
Views: 2531

Re: [0.18.24] Unpredictable number of science packs preloaded into laboratory

They do. That capacity is large, however. Try to put 1000 red science packs in a lab. You can not. 2 is not the maximum capacity of the lab. it's the number at which inserters will decide "I don't need to load more into here right now." If a lab has 1 red science pack your inserter (which...
by Artyom
Mon May 18, 2020 6:32 pm
Forum: Gameplay Help
Topic: [0.18.24] Unpredictable number of science packs preloaded into laboratory
Replies: 11
Views: 2531

Re: [0.18.24] Unpredictable number of science packs preloaded into laboratory

But despite the changed stack size, number of preloaded items in the target should be constant (for example, 2 in laboratory or 10 in turret). There are my arguments. Let's assume that a chest can hold 100 items. And 99 items are already loaded in it. So even an inserter can load more than 1 item at...
by Artyom
Mon May 18, 2020 5:52 pm
Forum: Gameplay Help
Topic: [0.18.24] Unpredictable number of science packs preloaded into laboratory
Replies: 11
Views: 2531

Re: [0.18.24] Unpredictable number of science packs preloaded into laboratory

I've remake the topic according to the rules (version and save file). It seems I understand the reason. Due the increased stack size an inserter could load 1 pack (because only one was on belt at that time) and then load 2 packs (because the stack size eqauls to 2). Sorry sometimes I forget that the...
by Artyom
Mon May 18, 2020 5:09 pm
Forum: Gameplay Help
Topic: [0.18.24] Unpredictable number of science packs preloaded into laboratory
Replies: 11
Views: 2531

[0.18.24] Unpredictable number of science packs preloaded into laboratory

I done the research that increases the research speed of laboratories. And after that I spotted that number of science packs preloaded into single laboratory increased from 2 to 3. I thought it had a connection with that research (+50% of speed). But the problem is that 3 science packs are preloaded...
by Artyom
Mon May 18, 2020 4:37 pm
Forum: Ideas and Suggestions
Topic: Support bigger number of channels by constant combinator
Replies: 3
Views: 632

Re: Support bigger number of channels by constant combinator

Thank you for the suggestion. At least in my case it is the acceptable solution.
by Artyom
Mon May 18, 2020 2:50 pm
Forum: Ideas and Suggestions
Topic: Support bigger number of channels by constant combinator
Replies: 3
Views: 632

Support bigger number of channels by constant combinator

I've made logic to control inserters one at the time that unload science packs of one type in order to avoid overproduction. A factory to make blue science packs contains 24 such inserters because there is the known ratio between different science packs. Now constant combinator supports up 18 channe...
by Artyom
Sat May 16, 2020 5:44 pm
Forum: Not a bug
Topic: Broken flow in undeground pipes
Replies: 3
Views: 542

Re: Broken flow in undeground pipes

And what is this intention?
by Artyom
Sat May 16, 2020 5:05 pm
Forum: Not a bug
Topic: Broken flow in undeground pipes
Replies: 3
Views: 542

Broken flow in undeground pipes

Fluid doesn't flow through connected underground pipes if a gost of undergroud pipe is placed between them.
by Artyom
Sat May 16, 2020 4:49 pm
Forum: Not a bug
Topic: Railway signal poorly visible behind a station
Replies: 0
Views: 336

Railway signal poorly visible behind a station

I placed a railway signal behind a station and was disappointed that I couldn't see its light.
by Artyom
Fri May 15, 2020 2:55 pm
Forum: Not a bug
Topic: Placing an offshore pump using the dropper tool
Replies: 1
Views: 726

Placing an offshore pump using the dropper tool

It would be nice to place an offshore pump using Q key on the water. Now in this way I can easily place a mining drill on an ore field or a pumpjack on an oil field.

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