My Circuit factory
and for more see my YouTube https://forums.factorio.com/forum/vie ... f=8&t=2239
Search found 436 matches
- Wed Feb 12, 2014 9:25 am
- Forum: General discussion
- Topic: Timings
- Replies: 9
- Views: 6520
- Tue Feb 11, 2014 8:19 am
- Forum: Show your Creations
- Topic: my one
- Replies: 5
- Views: 10982
Re: my one
the best map https://forums.factorio.com/forum/vie ... =36&t=2030Rhodan wrote:Can you upload a savgame for us, please?
my save is https://www.dropbox.com/s/9f72xwfqeayao ... sland2.zip
have fun
- Mon Feb 10, 2014 8:39 pm
- Forum: Show your Creations
- Topic: my one
- Replies: 5
- Views: 10982
- Mon Feb 10, 2014 7:51 pm
- Forum: General discussion
- Topic: Railway network ned help
- Replies: 6
- Views: 4422
Re: Railway network ned help
well that did not work.
but I fix it next to the big bank of Basic accumulator there was 2 Rail signal on 2 sides removing the one going the over way fix it (y did I not see that before )
but I fix it next to the big bank of Basic accumulator there was 2 Rail signal on 2 sides removing the one going the over way fix it (y did I not see that before )
- Mon Feb 10, 2014 2:38 pm
- Forum: General discussion
- Topic: Railway network ned help
- Replies: 6
- Views: 4422
- Sat Feb 08, 2014 8:25 am
- Forum: General discussion
- Topic: Clean or Dirty?
- Replies: 30
- Views: 15197
Re: Clean or Dirty?
Steam engine/ Accumulator with Effectivity module 1 (x2) in all and my map a msp "The Island" you can have fun
- Fri Feb 07, 2014 4:58 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12368
Re: 0.9
me good A?slpwnd wrote:14/2/14 is the plan indeed. It will be a lovely release:D
- Fri Feb 07, 2014 11:16 am
- Forum: General discussion
- Topic: Backup Power
- Replies: 10
- Views: 7484
Re: Backup Power
thanks you.Psycho0124 wrote:What problem are you having exactly? Maybe post up your save game and I'll take a look at what went wrong?
It's not exactly small but it's the only one I have for the current version:
http://www.filedropper.com/fortress
power pole not mixup
- Fri Feb 07, 2014 3:06 am
- Forum: General discussion
- Topic: Backup Power
- Replies: 10
- Views: 7484
Backup Power
I have had a look at " https://forums.factorio.com/wiki/index.php?title=Power_Production " the pint " How to switch off steam engines in the night, when enough accumulator capacity is available? " I can not get it to work. dues ne one have a small save game with it working on :?:...
- Tue Feb 04, 2014 8:44 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12368
Re: 0.9
may be some think like friday 14/2/14 is good for me
- Fri Jan 31, 2014 8:24 pm
- Forum: General discussion
- Topic: what do you think the bare minimum is to play
- Replies: 18
- Views: 10509
Re: what do you think the bare minimum is to play
Satellite P775-10K
Windows® 7 Home Premium 64-bit (pre-installed, Toshiba-HDD recovery)
Intel® Core™ i7-2630QM Processor
HD: 750 GB
8,192 (4,096 + 4,096) MB
DDR3 RAM (1,333 MHz)
NVIDIA® GeForce® GT 540M with CUDA™ Technology and NVIDIA® Optimus™ Technology
Full Specifications
What do you think?
Windows® 7 Home Premium 64-bit (pre-installed, Toshiba-HDD recovery)
Intel® Core™ i7-2630QM Processor
HD: 750 GB
8,192 (4,096 + 4,096) MB
DDR3 RAM (1,333 MHz)
NVIDIA® GeForce® GT 540M with CUDA™ Technology and NVIDIA® Optimus™ Technology
Full Specifications
What do you think?
- Thu Jan 23, 2014 2:09 am
- Forum: General discussion
- Topic: Alien science pack y do we ned them?!
- Replies: 18
- Views: 7080
Re: Alien science pack y do we ned them?!
Thinking about it, that the alien science packs are really only used to research alien-specific lifeform-technology. Eg higher damaging weapon upgrades (als already now), poisionous gas weapons, cloaking devices, terraforming devices, whatever needs more insight in alien lifeform and alien planet g...
- Wed Jan 22, 2014 9:49 pm
- Forum: General discussion
- Topic: Alien science pack y do we ned them?!
- Replies: 18
- Views: 7080
Re: Alien science pack y do we ned them?!
but y do we ned a reason to kill creepers wen the aim of the game is to "mining resources, planning and building factories, automating production" and some that Defense from aliens?ficolas wrote:Didnt really understand you...
Its to add another reason to kill creepers.
- Wed Jan 22, 2014 9:11 pm
- Forum: General discussion
- Topic: Alien science pack y do we ned them?!
- Replies: 18
- Views: 7080
Alien science pack y do we ned them?!
Alien science pack y do we ned them? this is to mack the player go out and kill them, y? add some "command and conquer" to it but this is factorin "mining resources, planning and building factories, automating production" :D Defense from alien :) going out to kill to building fac...
- Tue Jan 21, 2014 7:05 pm
- Forum: General discussion
- Topic: 5,000 copies sold
- Replies: 17
- Views: 8481
Re: 5,000 copies sold
i got in to this game as from OfficialStuffPlus http://www.youtube.com/channel/UCwwOnJynBG_9a4NfXHANMWA and inzainia lets play http://www.youtube.com/playlist?list=PL ... Oz08w-F_2U.
8
i have bin playing it all the time i have from 8 jan 2014.
8
i have bin playing it all the time i have from 8 jan 2014.
- Wed Jan 15, 2014 9:54 am
- Forum: Maps and Scenarios
- Topic: a map "The Island"
- Replies: 2
- Views: 9805
a map "The Island"
A map to play You are on an island with one way in and out (some walls in the way) some items next to you. https://www.dropbox.com/sh/yb6lqdwp01i3oat/3d_FTBKTgG go to your left for some goods Have fun :D what do you think :?: edit ok added http://i1083.photobucket.com/albums/j390/captain_evil1/Facto...