Search found 436 matches

by Lee_newsum
Fri Sep 23, 2016 6:47 pm
Forum: General discussion
Topic: Restricting inserters to one item
Replies: 4
Views: 2444

Re: Restricting inserters to one item

to me this is a bug but it is a side effect of the link with the "Stack inserter" that should have no link.

viewtopic.php?f=23&t=27929
by Lee_newsum
Tue Sep 20, 2016 7:20 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 56128

Re: Not the most auspicious start...

have the rest of the day off :lol:
by Lee_newsum
Fri Sep 16, 2016 5:39 pm
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 42
Views: 26061

Re: Friday Facts #156 - Massive Multiplayer

Blueprints stored locally in the game. Here the use case is simply not to lose (as mentioned above) blueprints for the current game when their respective items are lost. Player's personal blueprint collection accessible in all of his games. Here we are pretty sure (=)) that players will build their...
by Lee_newsum
Thu Sep 15, 2016 2:41 am
Forum: General discussion
Topic: [14.3] Unable to "Catch Up" with capable hardware
Replies: 49
Views: 27742

Re: [14.3] Unable to "Catch Up" with capable hardware

I do not think so.
my F4, F5, F6, F7 can help looking to get more fps
by Lee_newsum
Wed Sep 14, 2016 8:50 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003565

Re: Factorio Roadmap for 0.15 + 0.16

When looking for new features for 0.15 I would like to remind you guys that there are still 24(!) unsolved reports in Waiting for 0.15 , some of them keep getting postponed since 0.12. Especially the train pathfinding issues require sub-optimal workarounds on the player and get reported again and a...
by Lee_newsum
Wed Sep 14, 2016 8:31 pm
Forum: General discussion
Topic: [14.3] Unable to "Catch Up" with capable hardware
Replies: 49
Views: 27742

Re: [14.3] Unable to "Catch Up" with capable hardware

I'm going to assume that you mean to say that Factorio has a large scale. So... just about any real time strategy game does what Factorio does. Starcraft, Command & Conquer, Railroad Tycoon. Simulation games like SimCity does as well. First person shooters do this. I remember an old game I used...
by Lee_newsum
Tue Sep 06, 2016 3:37 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003565

Re: Factorio Roadmap for 0.15 + 0.16

is this going to be worked on ? viewtopic.php?f=6&t=2583&hilit=logistic+network%3F (Wed Feb 26, 2014)?
by Lee_newsum
Tue Sep 06, 2016 10:01 am
Forum: General discussion
Topic: A few minor issues in a great game.
Replies: 12
Views: 5210

Re: A few minor issues in a great game.

1 has bin out there for some time I posted it a long time ago viewtopic.php?f=6&t=2583&hilit=logistic+network%3F (Wed Feb 26, 2014)

I think 0.15 may help:
Gui reskin and possible improvements
Circuit network improvements and optimisations

so one can just hope.
by Lee_newsum
Sun Jul 17, 2016 10:31 am
Forum: General discussion
Topic: The funniest Factorio review ever
Replies: 6
Views: 5096

Re: The funniest Factorio review ever

That was good :D
by Lee_newsum
Sat Jul 02, 2016 5:24 pm
Forum: Not a bug
Topic: [0.13.3] Fast inserter working like stack inserter
Replies: 7
Views: 3847

Re: [0.13.3] Fast inserter working like stack inserter

One of the setups useed 4 Fast inserter befor 0.13.x now i can use one.
by Lee_newsum
Sat Jul 02, 2016 8:49 am
Forum: Not a bug
Topic: [0.13.3] Fast inserter working like stack inserter
Replies: 7
Views: 3847

Re: [0.13.3] Fast inserter working like stack inserter

Yes befor 0.13.x a Fast inserter would tack ONE out a chest/Assembling machines and put it on a belt and then go back for the next one and so on, now thay tack 2(stack bonus) and put them on a belt. what is the pint on the stack inserter then? :?:
by Lee_newsum
Sat Jul 02, 2016 7:34 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)
Replies: 10
Views: 3909

Re: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)

did not fix it
13_new_game.zip
(6.06 MiB) Downloaded 117 times
ok my map in 0.13.3 set the power switch to 50 and let a night
by Lee_newsum
Sat Jul 02, 2016 7:20 am
Forum: Not a bug
Topic: [0.13.3] Fast inserter working like stack inserter
Replies: 7
Views: 3847

[0.13.3] Fast inserter working like stack inserter

Fast inserter working like stack inserter. the Fast inserter is puting 2 items on a belt.
by Lee_newsum
Tue Jun 28, 2016 11:02 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)
Replies: 10
Views: 3909

[Rseding91] [0.13.0] Power switch causes power log to be lost (?)

https://www.youtube.com/watch?v=yooci1KbxUk

The Power switch is link to a accumulator as backup power

DO NOT LOOK IF YOU DO NOT LIKE FLASHING IMAGES

Edit fix it.
by Lee_newsum
Sat Jun 18, 2016 3:12 am
Forum: General discussion
Topic: What is your most anticipated feature in Factorio 0.13?
Replies: 17
Views: 6181

Re: What is your most anticipated feature in Factorio 0.13?

The big think is if the "Rapid Inserter" F-up the game to the pint were in is not fun to play and have to use a mod to fix it! :|
by Lee_newsum
Sat Jun 11, 2016 6:07 pm
Forum: General discussion
Topic: Don't tell the U.S, but...
Replies: 13
Views: 5248

Re: Don't tell the U.S, but...

Can we get the map exchange string PLZ?
by Lee_newsum
Sat May 21, 2016 6:59 am
Forum: General discussion
Topic: What's your favorite play challenge?
Replies: 13
Views: 6350

Re: What's your favorite play challenge?

thinks i have done:
A) NO Solar Panel
B) No Solar Panel and Electric Furnace
C) No Logistic robot
D) MAX BITER settings (not as fun as you think)
by Lee_newsum
Sat May 21, 2016 6:49 am
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20400

Re: Productivity modules: where do you draw the line?

Productivity modules= 4.
I use 4 in all my non mod-ed games in a Assembling machine 3 Producing Alien Science Pack.
the way I play I have a lot of all over thinks you can make.

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