to me this is a bug but it is a side effect of the link with the "Stack inserter" that should have no link.
viewtopic.php?f=23&t=27929
Search found 436 matches
- Fri Sep 23, 2016 6:47 pm
- Forum: General discussion
- Topic: Restricting inserters to one item
- Replies: 4
- Views: 2444
- Tue Sep 20, 2016 7:20 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 56128
Re: Not the most auspicious start...
have the rest of the day off
- Fri Sep 16, 2016 5:39 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 26061
Re: Friday Facts #156 - Massive Multiplayer
Blueprints stored locally in the game. Here the use case is simply not to lose (as mentioned above) blueprints for the current game when their respective items are lost. Player's personal blueprint collection accessible in all of his games. Here we are pretty sure (=)) that players will build their...
- Thu Sep 15, 2016 2:41 am
- Forum: General discussion
- Topic: [14.3] Unable to "Catch Up" with capable hardware
- Replies: 49
- Views: 27742
Re: [14.3] Unable to "Catch Up" with capable hardware
I do not think so.
my F4, F5, F6, F7 can help looking to get more fps
my F4, F5, F6, F7 can help looking to get more fps
- Wed Sep 14, 2016 8:50 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003565
Re: Factorio Roadmap for 0.15 + 0.16
When looking for new features for 0.15 I would like to remind you guys that there are still 24(!) unsolved reports in Waiting for 0.15 , some of them keep getting postponed since 0.12. Especially the train pathfinding issues require sub-optimal workarounds on the player and get reported again and a...
- Wed Sep 14, 2016 8:31 pm
- Forum: General discussion
- Topic: [14.3] Unable to "Catch Up" with capable hardware
- Replies: 49
- Views: 27742
Re: [14.3] Unable to "Catch Up" with capable hardware
I'm going to assume that you mean to say that Factorio has a large scale. So... just about any real time strategy game does what Factorio does. Starcraft, Command & Conquer, Railroad Tycoon. Simulation games like SimCity does as well. First person shooters do this. I remember an old game I used...
- Tue Sep 06, 2016 3:37 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003565
Re: Factorio Roadmap for 0.15 + 0.16
is this going to be worked on ? viewtopic.php?f=6&t=2583&hilit=logistic+network%3F (Wed Feb 26, 2014)?
- Tue Sep 06, 2016 10:01 am
- Forum: General discussion
- Topic: A few minor issues in a great game.
- Replies: 12
- Views: 5210
Re: A few minor issues in a great game.
1 has bin out there for some time I posted it a long time ago viewtopic.php?f=6&t=2583&hilit=logistic+network%3F (Wed Feb 26, 2014)
I think 0.15 may help:
Gui reskin and possible improvements
Circuit network improvements and optimisations
so one can just hope.
I think 0.15 may help:
Gui reskin and possible improvements
Circuit network improvements and optimisations
so one can just hope.
- Sun Jul 17, 2016 10:31 am
- Forum: General discussion
- Topic: The funniest Factorio review ever
- Replies: 6
- Views: 5096
Re: The funniest Factorio review ever
That was good
- Sat Jul 02, 2016 5:24 pm
- Forum: Not a bug
- Topic: [0.13.3] Fast inserter working like stack inserter
- Replies: 7
- Views: 3847
Re: [0.13.3] Fast inserter working like stack inserter
One of the setups useed 4 Fast inserter befor 0.13.x now i can use one.
- Sat Jul 02, 2016 8:49 am
- Forum: Not a bug
- Topic: [0.13.3] Fast inserter working like stack inserter
- Replies: 7
- Views: 3847
Re: [0.13.3] Fast inserter working like stack inserter
Yes befor 0.13.x a Fast inserter would tack ONE out a chest/Assembling machines and put it on a belt and then go back for the next one and so on, now thay tack 2(stack bonus) and put them on a belt. what is the pint on the stack inserter then?
- Sat Jul 02, 2016 7:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)
- Replies: 10
- Views: 3909
Re: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)
did not fix it
ok my map in 0.13.3 set the power switch to 50 and let a night
ok my map in 0.13.3 set the power switch to 50 and let a night
- Sat Jul 02, 2016 7:20 am
- Forum: Not a bug
- Topic: [0.13.3] Fast inserter working like stack inserter
- Replies: 7
- Views: 3847
[0.13.3] Fast inserter working like stack inserter
Fast inserter working like stack inserter. the Fast inserter is puting 2 items on a belt.
- Wed Jun 29, 2016 6:32 pm
- Forum: Gameplay Help
- Topic: Problem With Steam Engine system.
- Replies: 13
- Views: 7783
- Wed Jun 29, 2016 12:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)
- Replies: 10
- Views: 3909
Re: [0.13.0] Power switch working bad
the power log is lost
- Tue Jun 28, 2016 11:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] Power switch causes power log to be lost (?)
- Replies: 10
- Views: 3909
[Rseding91] [0.13.0] Power switch causes power log to be lost (?)
https://www.youtube.com/watch?v=yooci1KbxUk
The Power switch is link to a accumulator as backup power
DO NOT LOOK IF YOU DO NOT LIKE FLASHING IMAGES
Edit fix it.
The Power switch is link to a accumulator as backup power
DO NOT LOOK IF YOU DO NOT LIKE FLASHING IMAGES
Edit fix it.
- Sat Jun 18, 2016 3:12 am
- Forum: General discussion
- Topic: What is your most anticipated feature in Factorio 0.13?
- Replies: 17
- Views: 6181
Re: What is your most anticipated feature in Factorio 0.13?
The big think is if the "Rapid Inserter" F-up the game to the pint were in is not fun to play and have to use a mod to fix it!
- Sat Jun 11, 2016 6:07 pm
- Forum: General discussion
- Topic: Don't tell the U.S, but...
- Replies: 13
- Views: 5248
Re: Don't tell the U.S, but...
Can we get the map exchange string PLZ?
- Sat May 21, 2016 6:59 am
- Forum: General discussion
- Topic: What's your favorite play challenge?
- Replies: 13
- Views: 6350
Re: What's your favorite play challenge?
thinks i have done:
A) NO Solar Panel
B) No Solar Panel and Electric Furnace
C) No Logistic robot
D) MAX BITER settings (not as fun as you think)
A) NO Solar Panel
B) No Solar Panel and Electric Furnace
C) No Logistic robot
D) MAX BITER settings (not as fun as you think)
- Sat May 21, 2016 6:49 am
- Forum: General discussion
- Topic: Productivity modules: where do you draw the line?
- Replies: 52
- Views: 20400
Re: Productivity modules: where do you draw the line?
Productivity modules= 4.
I use 4 in all my non mod-ed games in a Assembling machine 3 Producing Alien Science Pack.
the way I play I have a lot of all over thinks you can make.
I use 4 in all my non mod-ed games in a Assembling machine 3 Producing Alien Science Pack.
the way I play I have a lot of all over thinks you can make.