I don't know what you want to produce in your mod, but using an assembling machine with a supply of infinite water would also do the trick in case you want to "extract" stuff from the water.
However if you have a diffrent scenario in mind, this would make no sense.
Search found 91 matches
- Fri Mar 11, 2016 10:58 am
- Forum: Modding help
- Topic: Recipe/Furnace help
- Replies: 3
- Views: 1163
- Thu Mar 10, 2016 8:13 pm
- Forum: Modding help
- Topic: Recipe/Furnace help
- Replies: 3
- Views: 1163
Re: Recipe/Furnace help
To answer your first question, I just tried two different approaches of having no ingredients. The first one involved having an ingredient with count 0, which failed: { type = "recipe", name = "sample-recipe", enabled = true, energy_required = 1, ingredients = { {"iron-plate...
- Thu Mar 10, 2016 6:05 pm
- Forum: Modding help
- Topic: Turret using Fluid as ammunition
- Replies: 0
- Views: 865
Turret using Fluid as ammunition
Hello, As I am fairly new to modding and modding factorio I only created a few small modifications. After successfully creating a Flamethrower Turret in 0.12.26, which uses regular flame-thrower-ammo in item form, I wanted to create a larger on using a custom Fluid (f lame-thrower-fluid ) as ammunit...
- Tue Aug 25, 2015 10:07 am
- Forum: Multiplayer
- Topic: Windows 10 desyncs repeatedly
- Replies: 6
- Views: 11518
Re: Windows 10 desyncs repeatedly
As he said he used compatibility mode of Windows (Right mouse click on EXE or shortcut to EXE -> properties -> compatibility)mrhanman wrote:Well, on a whim, I decided to try Compatibility Mode.
[...]
- Tue Aug 25, 2015 10:03 am
- Forum: Ideas and Suggestions
- Topic: Add new damage type: Plant
- Replies: 3
- Views: 1837
Re: Add new damage type: Plant
How do you propose to produce some of this agent in early game? Using a Chemical Plant with which inputs?
Water probably will be on of them, but I don't know if there are suitable materials for another input material.
Water probably will be on of them, but I don't know if there are suitable materials for another input material.
- Tue Aug 25, 2015 9:57 am
- Forum: Ideas and Suggestions
- Topic: Missions in MP
- Replies: 2
- Views: 1784
Re: Missions in MP
Yeah it would a cool thing to have. Maybe there could be a plot that two players coincidentally get to contact each other via radio. Then they start to use an abandoned railroad with a train to mutually exchange some goods, because the map area one player is in has not all needed resources in the ne...
- Mon Aug 24, 2015 4:22 pm
- Forum: Gameplay Help
- Topic: How large are the Starting Areas?
- Replies: 1
- Views: 4040
Re: How large are the Starting Areas?
I googled and found this Reddit: https://www.reddit.com/r/factorio/comme ... area_size/
I hope it is a help for you.
I hope it is a help for you.
- Mon Aug 24, 2015 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Chest in end game
- Replies: 8
- Views: 5534
Re: Chest in end game
The idea of a a big industrial storage depot is good in my opinion. It would have the advantage that you wouldn't need lots of the yellow long term storage chests, but one 3x3 or 4x4 building to store everything. Transport "inside" would be fully automatized. It would require energy on the...
- Mon Aug 24, 2015 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Cursor Icon
- Replies: 27
- Views: 17630
Re: Cursor Icon
It may be lame, but it also works really well. [...] Agreed. A custom cursor would probably cause more potential problems, although the Standard Cursor first feels out of place when starting the game. A change is simply not needed. This is a game about factories and no turn-based RPG with fancy art...
- Mon Aug 24, 2015 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Add new damage type: Plant
- Replies: 3
- Views: 1837
Re: Add new damage type: Plant
Right ... Agent Orange doesn't damage other entities or life forms. I do not think so. Your idea would sound more reasonable if it did direct damage to trees only, but at the same time let the pollution level in that area rise as well instantly as well as over a certain time after using it. This wou...
- Mon Aug 24, 2015 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Independent day/night cycles for each world
- Replies: 8
- Views: 6827
Re: Independent day/night cycles for each world
I think this could be a quite interesting idea. Why not having different day / night phases with different intensities of light. It could also be interesting to have different biomes and alien flora and fauna, but i think that's a different story. Shorter or asymetrical day / night intervals could p...
- Sat Aug 22, 2015 3:21 pm
- Forum: Ideas and Suggestions
- Topic: different pipe connections or color coded pipes
- Replies: 5
- Views: 2069
Re: Making pipe building and connect work a bit more like belts.
Sure it is another possibility of having piping work.
But I think this would make placement more complicated most of the time.
You could think about colour coded pipes though, which don't interfere with other colours.
But I think this would make placement more complicated most of the time.
You could think about colour coded pipes though, which don't interfere with other colours.
- Sat Aug 22, 2015 10:07 am
- Forum: Ideas and Suggestions
- Topic: new middle product - Copper Clad Steel
- Replies: 4
- Views: 2602
Re: new middle product - Copper Clad Steel
Bronze is also an alloy involving Copper. Maybe it could be used as Iron substitute in recipes.
- Sat Aug 22, 2015 10:05 am
- Forum: Ideas and Suggestions
- Topic: Biters Eat Items and Drop Inventory on Death
- Replies: 4
- Views: 2807
Re: Biters Eat Items and Drop Inventory on Death
It would be cool if there was a way to regain some of the items through the specific aliens having eaten them.
That's my additional thought on this.
That's my additional thought on this.
- Fri Aug 21, 2015 9:47 am
- Forum: Balancing
- Topic: Build time 0.5s for Logistics/Construction Robots
- Replies: 13
- Views: 26907
Re: Build time 0.5s for Logistics/Construction Robots
This is also the case for vehicles like the tank i think. Once you have all required materials it only has a final crafting duration of 0.5 .
This seems a bit odd although you certainly have a longer over all time needed because of the engines.
This seems a bit odd although you certainly have a longer over all time needed because of the engines.
- Thu Aug 20, 2015 11:08 am
- Forum: Ideas and Suggestions
- Topic: Special Resource Properties - A new challenge
- Replies: 11
- Views: 8140
Re: Special Resource Properties - A new challenge
Your idea actually sounds really interesting. I think it would be a good thing to have aat least the possibility in the game for certain resoucres to have such properties without using mods.
Maybe there could be quest items specific for a single puzzle map with these properties.
Maybe there could be quest items specific for a single puzzle map with these properties.
- Wed Aug 19, 2015 9:43 pm
- Forum: General discussion
- Topic: Concrete range
- Replies: 8
- Views: 15161
Re: Concrete range
[...] Had to register an account just to say TIL. I can't believe I never noticed this in the controls settings, this will definitely come in handy! :) I only got to know about when I started watching a Let's Play by Arumba on Youtube today after having read the original question. What a coincidence!
- Wed Aug 19, 2015 6:09 pm
- Forum: General discussion
- Topic: Concrete range
- Replies: 8
- Views: 15161
Re: Concrete range
Do you rather mean the size of the concrete brush. I think this done using the "plus" and "minus" buttons.DRBLN wrote:How to increase concrete range while building?
I have to build a lot of concrete tiles.
- Wed Aug 19, 2015 4:09 pm
- Forum: Spread the Word
- Topic: Shapeways figures
- Replies: 11
- Views: 25740
Re: Shapeways figures
Why I didn't think of baddies as mascots?DerivePi wrote:I think I'll hold out for the Biter plush toy
Surely the biters, spitters or worms would make sense.
- Wed Aug 19, 2015 4:06 pm
- Forum: Spread the Word
- Topic: Shapeways figures
- Replies: 11
- Views: 25740
Re: Shapeways figures
I think it would be a good idea to have some 3D figures to offer. But I don't know which exactly as the player character seems not iconic enough.
Maybe this topic is related: https://forums.factorio.com/forum/vie ... f=5&t=9021
Nevertheless I personally probably wouldn't buy one.
Maybe this topic is related: https://forums.factorio.com/forum/vie ... f=5&t=9021
Nevertheless I personally probably wouldn't buy one.