I think there is a warehouse mod: viewtopic.php?f=93&t=17295&hilit=warehouse#p114633
Maybe this is what you were looking for.
Search found 91 matches
- Sun Mar 13, 2016 11:59 am
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5177
- Sat Mar 12, 2016 8:16 pm
- Forum: Not a bug
- Topic: [Ubuntu 14.04 LTS]Factorio 0.12.26
- Replies: 14
- Views: 5464
Re: [Ubuntu 14.04 LTS]Factorio 0.12.26
Could it be possible that you are using a cracked version of the game? When i googled the suspicious domain in the folder name of factorio on your PC, I found out that it is a website offering cracked video games. Really don't you think it would be better buying the game or trying whether the demo f...
- Sat Mar 12, 2016 4:51 pm
- Forum: Wiki Talk
- Topic: Reader Tenses- which is preferable?
- Replies: 6
- Views: 4161
Re: Reader Tenses- which is preferable?
I think referring to the player would be appropriate.
Directly adressing sounds in my opinion not like a wiki.
Directly adressing sounds in my opinion not like a wiki.
- Sat Mar 12, 2016 12:08 pm
- Forum: Spread the Word
- Topic: Factorio on GiantBomb
- Replies: 3
- Views: 3094
Re: Factorio on GiantBomb
Wow I need this mod
- Sat Mar 12, 2016 9:43 am
- Forum: Gameplay Help
- Topic: Factorio TidBits - Help for New Players
- Replies: 10
- Views: 5480
Re: Factorio TidBits - Help for New Players
It is not really that advanced but just to include it, there could be a video on how to protect your base or how to start counterattacks. Especially on steam i notice people having problems withthe basic concepts of the game. Transportation possibilities in general would also be good. The video coul...
- Sat Mar 12, 2016 9:29 am
- Forum: Ideas and Requests For Mods
- Topic: Planting (wild) trees
- Replies: 4
- Views: 2790
Re: Planting (wild) trees
I think in the Mod Yuoki Industries exists a Monument of some kind. I never played the mod, but at least in the Christmas edition this monument was changed into a Christmas Tree.
- Sat Mar 12, 2016 9:24 am
- Forum: Modding help
- Topic: -solved- Issues with recipes
- Replies: 7
- Views: 2125
Re: Issues with recipes
And what exactly is the problem with that? Seems to be working as I'd expect it to. Growing algae takes ages, but I guess that's intended. For me everything works like you intended it. I am able to craft the algae farm without getting a piece of solid fuel instead of it. But yeah growing algae take...
- Fri Mar 11, 2016 9:10 pm
- Forum: Technical Help
- Topic: Need some help on setting up dedicated server(Steam version)
- Replies: 4
- Views: 1421
Re: Need some help on setting up dedicated server(Steam version)
If you are going to play with your game client on the same server you want to host, you could just open a multiplayer game in the client. Or do you want to run a different server?
- Fri Mar 11, 2016 9:04 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135108
Re: Friday Facts #129 - The late game
[...] Mining In regards to mining, i have no real opinion beyond 'It will be nice to have some more high tier equipment'. Instead, I'll present an old idea I've had. Perhaps there can be some overlap, should something come of it. In the middle of ore fields would be an 'rough' area, where nothing c...
- Fri Mar 11, 2016 9:00 pm
- Forum: Multiplayer
- Topic: Multiplayer Savegame Disable
- Replies: 3
- Views: 1518
Re: Multiplayer Savegame Disable
Hello, Usually you can change settings of the config.ini (located in the config folder): Look for this line of code and change the value. autosave_interval=2 Or are you maybe using some server hoster which resets the config settings to standard or doesn't allow different settings? Greetings Krayt
- Fri Mar 11, 2016 8:50 pm
- Forum: General discussion
- Topic: How Many Takes for the Trailer?
- Replies: 4
- Views: 1963
Re: How Many Takes for the Trailer?
... Maybe if many people are interested, we can write a FFF about the details of how the trailers were created, possibly showing some extended and discarded scenes. Could be interesting. Oh you know they would be :P Sure we are interested in the creation of the trailers (I assume I am not the only ...
- Fri Mar 11, 2016 8:48 pm
- Forum: Mods
- Topic: [WIP] Capsule turrets
- Replies: 5
- Views: 8185
Re: [WIP] Capsule turrets
actually I want to implement a mechanic like this for turrets in a mod I am developing. I already included several capsules (but no robots yet) as ammunition for a Grenade Launcher. The next step would be to make a Grenade Launcher Turret, equipable with capsules.
- Fri Mar 11, 2016 8:44 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135108
Re: Friday Facts #129 - The late game
Yes that definitely would be cool. I have seen some rotary excavator like this in a mods page. But I think there is some restriction concernig the dimensions of images about 2048 times 2048 pixel.
- Fri Mar 11, 2016 8:41 pm
- Forum: Ideas and Requests For Mods
- Topic: "Factory layout testing mod"
- Replies: 2
- Views: 1118
Re: "Factory layout testing mod"
1. game.local_player.force.enable_all_technologies() This should the trick here 2. https://forums.factorio.com/viewtopic.php?f=25&t=21268 This could be more difficult to do than it sounds, but in this thread there has been a suggestion taht some mod produces air from nothing. To the third I can'...
- Fri Mar 11, 2016 8:36 pm
- Forum: Modding help
- Topic: -solved- Issues with recipes
- Replies: 7
- Views: 2125
Re: Issues with recipes
I personally cannot find what is causing the problem in the code. I noticed the order of some elements of the codes is not in the order of the original code. But I think this should not cause a problem. I only could imagine that you maybe accidentally changed something in the base code you used to c...
- Fri Mar 11, 2016 3:53 pm
- Forum: Multiplayer
- Topic: Dedicated Config
- Replies: 7
- Views: 2866
Re: Dedicated Config
If you want an online server without restrictions you could always rent a root server for a lower price a think and install the server there yourself. But I only played on one which is owned by a friend. Probably certain knowledge is required to setup a server on a root server as well.
- Fri Mar 11, 2016 2:49 pm
- Forum: Multiplayer
- Topic: Dedicated Config
- Replies: 7
- Views: 2866
Re: Dedicated Config
Then let's hope in a future update of the Web Interface users gain real access to the config when having a server at ZAP.
- Fri Mar 11, 2016 2:47 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135108
Re: Friday Facts #129 - The late game
In my opinion the enhancement of late game mining is a good idea. Accompanying those larger endgame mining drills could be washing facilities to wash the dirty ore maybe.
Greetings Krayt
Greetings Krayt
- Fri Mar 11, 2016 2:44 pm
- Forum: Wiki Talk
- Topic: Splitting the Ores
- Replies: 8
- Views: 17177
Re: Splitting the Ores
I would imagine a noise layer as some kind of random noise like irregular shaping or richness of ore deposits ^^
- Fri Mar 11, 2016 2:25 pm
- Forum: Multiplayer
- Topic: Dedicated Config
- Replies: 7
- Views: 2866
Re: Dedicated Config
Did the Support of ZAP explain to you why there is no possibility to change the config like you want to or why it is resetted every time? If you did not already explicitly ask, I would advise you to ask. I assume it rather has something to to do with their setup, than with factorio. They are using s...