Search found 1449 matches

by TheSAguy
Tue Jun 11, 2019 2:50 pm
Forum: Modding help
Topic: [Done] Water Question
Replies: 3
Views: 742

Re: Water Question

Thanks guys,
The Autoplace did the trick
by TheSAguy
Tue Jun 11, 2019 1:49 am
Forum: Modding help
Topic: [Done] Water Question
Replies: 3
Views: 742

[Done] Water Question

Is there a way to remove water from the game? I tried brute force, but the game errors if there is no "water", "water-mud" or "water-shallow". -- Tiles to Remove vanilla_tiles = { ["grass-1"] = true, ["grass-2"] = true, ["grass-3"] = true, ...
by TheSAguy
Sun Jun 09, 2019 11:49 pm
Forum: Modding help
Topic: [Done] Filter Question
Replies: 4
Views: 892

Re: Filter Question

Got it. Thanks for the explanation.
by TheSAguy
Sun Jun 09, 2019 9:45 pm
Forum: Modding help
Topic: [Done] Filter Question
Replies: 4
Views: 892

Re: Filter Question

The crafting gui displays recipes. The filter gui filters for items. So, it doesn't show the alien artifact because there is no such item or the item is hidden. I have a recipe to craft Alien artifacts from Small Artifacts. Also, what About the Fertilize, I can craft those? https://i.imgur.com/UNfz...
by TheSAguy
Sun Jun 09, 2019 9:04 pm
Forum: Modding help
Topic: [Done] Filter Question
Replies: 4
Views: 892

[Done] Filter Question

Hi,

When I click on a provider chest's filter options, certain items are not showing up to select.
In my mods I can't find Fertilizer or Alien Artifacts. (Search also does not show them)

Why is that? What do I need to change on the items to make them show up?
Image

Thx
by TheSAguy
Sat Jun 08, 2019 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.47] CTD, fluid related
Replies: 4
Views: 4378

Re: [0.17.47] CTD, fluid related

Yes, I just tried and it crashed 3 out of 4 times. It is a heavily modded game. Bob/Angels. This is what I did. I just pasted the blueprint of a blast furnace layout. I changed the recipe form Iron to Steel on the top left one and when I pasted it to the one to it's right, it crashes. The one time i...
by TheSAguy
Sat Jun 08, 2019 10:08 pm
Forum: Modding help
Topic: [Done] Ghost Question
Replies: 2
Views: 704

Re: Ghost Question

Thanks!
by TheSAguy
Sat Jun 08, 2019 9:50 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.47] CTD, fluid related
Replies: 4
Views: 4378

[Dominik][0.17.47] CTD, fluid related

Got a CTD while copying and pasting some recipes. Think it was fluid mix issue.
by TheSAguy
Thu Jun 06, 2019 4:47 pm
Forum: Modding help
Topic: [Done] Ghost Question
Replies: 2
Views: 704

[Done] Ghost Question

Is there a way to make an entity not have a ghost when destroyed?

Thanks.
by TheSAguy
Wed Jun 05, 2019 8:56 pm
Forum: Modding help
Topic: [Done] Create Table Question
Replies: 6
Views: 1126

Re: [Done] Create Table Question

Thanks for the information Deadlock.
I did not know all this!
by TheSAguy
Wed Jun 05, 2019 2:15 pm
Forum: Modding help
Topic: [Done] Create Table Question
Replies: 6
Views: 1126

Re: [Done] Create Table Question

Is it possible to create a global table in the Data.lua stage, not Control?
by TheSAguy
Tue Jun 04, 2019 9:54 pm
Forum: Modding help
Topic: Wildcard Question
Replies: 1
Views: 506

Wildcard Question

Hi,

How do I use wildcards to identify a name?

The name starts with "bio-" and ends with "-1"
So I want to do something like:

Code: Select all

if entity.valid and entity.name == "bio-"..*.."-1" then
Where * can be anything.

Thanks,
by TheSAguy
Tue Jun 04, 2019 9:33 pm
Forum: Modding help
Topic: [Done] Check if an Enity exists in Control
Replies: 2
Views: 647

Re: [Done] Check if an Enity exists in Control

Thanks Bilka!
by TheSAguy
Tue Jun 04, 2019 9:32 pm
Forum: Modding help
Topic: [Done] Create Table Question
Replies: 6
Views: 1126

Re: Create Table Question

Thanks Bilka!
by TheSAguy
Tue Jun 04, 2019 7:56 pm
Forum: Modding help
Topic: [Done] Create Table Question
Replies: 6
Views: 1126

[Done] Create Table Question

Hi, Say I have the following: for i=1,20 do local Item = table.deepcopy(data.raw.item["iron-chest"]) Item .name="bio-"..Item .name.."-"..i data:extend({Item}) end I have a table, created_items and I want it to look like this: global.Created_Items = { "bio-iron-ches...
by TheSAguy
Tue Jun 04, 2019 7:49 pm
Forum: Modding help
Topic: [Done] Check if an Enity exists in Control
Replies: 2
Views: 647

[Done] Check if an Enity exists in Control

Hi, How can I check if an entity exists in Control? So in Data.lau I can use if data.raw.tree["xxx"] then I'm setting the following: local sage_1_tree_name = "bio-"..tree_name.."-1" But how can I check if "bio-"..tree_name.."-1" actually exists? Thanks
by TheSAguy
Tue Jun 04, 2019 3:40 pm
Forum: Modding help
Topic: How to Create Option Buttons
Replies: 2
Views: 798

How to Create Option Buttons

Hi, I have an idea for a RPG type mod. One feature I'd like to implement is that you choose goal and then a reward if accomplished. I was playing with Klonan's Teleporters mod and though that would look nice if you had option panels/buttons appear on screen like his mod where you choose the destinat...
by TheSAguy
Thu May 30, 2019 4:17 pm
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47403

Re: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0

True Story!!!!!! Release is ... stable Master is mostly stable The In Dev stuff (data-library branch) is Bleeding edge! However it is not fully backwards compatible. And the hard part is actually getting time to do anything to finish We will probably put heads together and work on getting out a new...
by TheSAguy
Thu May 30, 2019 2:28 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313503

Re: MOD [ 0.17.x] Bio-Industries

Here is the updated Emission Multipliers as of Version 0.17.22
Solid Fuel is at a neutral multiplier, so it will cause no additional pollution.


Image

Thoughts...
by TheSAguy
Tue May 21, 2019 9:44 pm
Forum: Already exists
Topic: Show Individual Evolution Factors
Replies: 6
Views: 2168

Re: Show Individual Evolution Factors

Great!
Thanks :mrgreen:

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