Search found 1449 matches
- Tue Feb 25, 2014 7:13 pm
- Forum: General discussion
- Topic: Question on Gas flow…
- Replies: 19
- Views: 10604
Re: Question on Gas flow…
I am getting rid of the other fluids, they are going to tanks and then being converted into solid fuel. My screenshot is just an illustration of the layout.
- Tue Feb 25, 2014 6:59 pm
- Forum: General discussion
- Topic: Question on Gas flow…
- Replies: 19
- Views: 10604
Question on Gas flow…
I’m not sure if I should post this here or on the Gastroenterology forum… :shock: I have two refineries. I’ve set them up, so that the output goes into one pipe and then that pipe into a tank. Then from the tank, in one pipe to the chemical plant. Doing this, I was getting very low amounts of gas go...
- Mon Feb 24, 2014 6:07 pm
- Forum: General discussion
- Topic: Module Usage Priority
- Replies: 11
- Views: 5721
Module Usage Priority
What modules should you prioritize in what systems and your reason for doing so?
What would be the better module for Oil Drill, Speed or Productivity?
Thanks,
What would be the better module for Oil Drill, Speed or Productivity?
Thanks,
- Sat Feb 22, 2014 7:11 pm
- Forum: Show your Creations
- Topic: Great Starting Coal Setup
- Replies: 5
- Views: 10312
Great Starting Coal Setup
So I’ve played a few 9.0 games to well into the oil refining stages and each time I have not had a lot of bitter attacks. So I decided to make a more challenging setup. I put the biters to max. Enemy Bases: Freq – Very High, Size: Very Big and Richness – Very Good. (Not sure what richness does) The ...
- Sat Feb 22, 2014 3:05 pm
- Forum: General discussion
- Topic: Question
- Replies: 5
- Views: 3555
Question
I have three basic questions, 1. Does equipment like factories, inserters and miners only use power when they run and only create pollution when running? 2. Is there a way to see what settings was used to create a map. Live resource levels, biter size and frequency? 3. Any youtube video's on have to...
- Fri Feb 21, 2014 3:08 am
- Forum: Show your Creations
- Topic: 0.9 - Science Pack 2 /w Storage
- Replies: 4
- Views: 8701
0.9 - Science Pack 2 /w Storage
This is my Science Pack 2 layout. The idea was to have storage crates between every factory, to create a "battery". This serves two functions: 1. Create a reserve when I might run low on input materials, to keep the system going 2. When I need any of those items, I can easily just grab som...
- Tue Feb 18, 2014 2:54 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 45938
Re: Version 0.9.0
Love this update!!
bug: I just started a new game and spawned on a small island. 1X1 SMALL
bug: I just started a new game and spawned on a small island. 1X1 SMALL
- Fri Jan 24, 2014 10:09 pm
- Forum: Ideas and Suggestions
- Topic: Resources from the skies
- Replies: 3
- Views: 1741
Resources from the skies
Maxis had a great game called SimAnt. I’m very surprises that that game was never re-created in HD. The game had a mechanic where food would fall from the sky and you had to go collect it. That had me thinking, since you’re on an alien world. If might be nice if Iron or Copper would fall to the plan...
- Mon Jan 13, 2014 6:19 pm
- Forum: General discussion
- Topic: Request for a Diss-assembler / De-constructor
- Replies: 10
- Views: 5830
Request for a Diss-assembler / De-constructor
I find that I have a lot of older tech just sitting in my Inventory and would love to be able to diss-assemble them and regain some raw materials from them. Maybe not 100% recovery, but 50% or 75%.
I just like keeping things tidy and don’t just want to dump them in a storage box.
Thanks.
I just like keeping things tidy and don’t just want to dump them in a storage box.
Thanks.