Search found 1449 matches

by TheSAguy
Tue Dec 02, 2014 9:26 pm
Forum: Modding help
Topic: Help with Evolution Rate
Replies: 2
Views: 1221

Re: Help with Evolution Rate

Thanks L0771, I'll give it a shot!
by TheSAguy
Tue Dec 02, 2014 8:46 pm
Forum: Modding help
Topic: Help with Evolution Rate
Replies: 2
Views: 1221

Help with Evolution Rate

Hi, I'd like to change the evolution rate and am not sure exactly how to do this. I found LoSboccacc's "No-Evo" mod. He removed time and pollution evolution: https://forums.factorio.com/forum/viewtopic.php?f=14&t=6433&p=50188&hilit=evo#p50188 Could someone please provide me the...
by TheSAguy
Wed Nov 26, 2014 6:43 pm
Forum: General discussion
Topic: Factories arnt built over night, mode?
Replies: 11
Views: 4498

Re: Factories arnt built over night, mode?

I feel very similar to you shock. I also use scarce resources so I have to expand and find new resources. How do you adjust the research tech? I'd like to increase mine, maybe 2x to 4x. Here are the starting conditions I use, though my next game I'll lower the enemy base count, can't expand with suc...
by TheSAguy
Wed Nov 26, 2014 4:52 pm
Forum: General discussion
Topic: is they any way of making the aliens stronger
Replies: 3
Views: 1358

Re: is they any way of making the aliens stronger

Play with the Mod Dytech Warfare and you'll have all the bugs you can handle...trust me!
by TheSAguy
Mon Nov 24, 2014 11:04 pm
Forum: Show your Creations
Topic: Even distribution of potions into labs using splitters
Replies: 16
Views: 15724

Re: Even distribution of potions into labs using splitters

You know, does it need to be anything as big or as crazy as what has been suggested? Just run a loop of two belts around your labs. All the labs will have access to all the science packs. Or did I miss something? :mrgreen: :lol: That's what I did : Research Layout: http://i62.tinypic.com/161hsns.png
by TheSAguy
Fri Nov 21, 2014 8:45 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92928

Re: Bug Reports

I think I found a weird bug,
I placed a few tree farms Mk1 using a blue-print and the trees did not plant.
When I manually picked up the farms and placed them down again, the trees were planted as normal.
by TheSAguy
Tue Nov 18, 2014 5:15 pm
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 36025

Re: Ideas & Suggestions

Any way to make another treefarm mod hard mode? You will have same things except wood->charcoal is the only step that works with wood, you will not make coal from charcoal and you will not make oil from coal. This should make this good hardmode so you can have resin for other mods that use wood and...
by TheSAguy
Wed Nov 12, 2014 9:51 pm
Forum: General discussion
Topic: Optimal Wall Defense
Replies: 0
Views: 1544

Optimal Wall Defense

I’m working on optimizing my wall defenses and am having a hard time finding the range of the Spitters. It looks like the range of the Laser is 25 and the Gun Turret is 17, is that correct? I’m thinking of a system that will being the Spitters in close to be killed, but at the same time keeping the ...
by TheSAguy
Wed Nov 12, 2014 12:12 am
Forum: Resolved Problems and Bugs
Topic: 11.1 Crash with blue-prints
Replies: 1
Views: 652

11.1 Crash with blue-prints

I've had several CTD when I select the blue-print.
I'm using Dytech and Treemod, but nothing in the blue print uses anything from those mods, only lasers, walls and power poles.

Here is the crash:
Image
by TheSAguy
Fri Nov 07, 2014 5:43 pm
Forum: General discussion
Topic: Map settings for resources
Replies: 13
Views: 6040

Re: Map settings for resources

Not sure if this will work, but you can give this Map string a try. Using Factorio 11.1 and Dytech 11.1+. (I also use Tree Farm Mod and Google maps mod) >>>AAALAAEAAAAEBAkAAAAEAAAAY29hbAICBAoAAABjb3BwZXItb3Jl AwIECQAAAGNydWRlLW9pbAICBAoAAABlbmVteS1iYXNlBQQACQAAAGd lbXN0b25lcwICBAgAAABpcm9uLW9yZQMDBA...
by TheSAguy
Fri Nov 07, 2014 3:26 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59618

Re: [Mod 0.11.x] Equalizer chests v1.0.0

Hey Boogieman14, I was very exited to see this! This sounds a lot like the mod I suggested/requested here: https://forums.factorio.com/forum/viewtopic.php?f=33&t=6251 I'm not sure why you're "equalize" the content over the different chests, all that's needed is that two adjacent chests...
by TheSAguy
Fri Nov 07, 2014 3:18 pm
Forum: General discussion
Topic: Map settings for resources
Replies: 13
Views: 6040

Re: Map settings for resources

That's very true Elijah, currently the game's resource placing process is not the best. I''ve been asking for improvements since starting in version .8 :) The only really need a bit of Iron, even less of copper and a spot of stone to start with. If you're playing with the tree mod, you don't even ne...
by TheSAguy
Mon Nov 03, 2014 1:33 am
Forum: General discussion
Topic: Map Seed when using Map Editor
Replies: 2
Views: 7857

Map Seed when using Map Editor

I see that you can't get the Map Exchange String when you create a map in the Map Editor. The map editor created a great starting area for me, I made no changes and was wondering if there was any way to extract the map seed from the save? I don't care about resources, I just want the land formation....
by TheSAguy
Wed Oct 29, 2014 5:35 pm
Forum: Show your Creations
Topic: My layouts using Dytech & Treemod
Replies: 1
Views: 6740

My layouts using Dytech & Treemod

I’ve enjoyed playing Factorio 10.12 with Dytech & Tree Farm mods. I’ve created some general layouts that I use in my factories that I thought I’d share and get some feedback on. I’m not saying these are the most optimized or anything. It’s just what I’ve found work for me. I play on pretty tough...
by TheSAguy
Tue Oct 28, 2014 4:33 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328983

Re: [MOD 0.10.x] Treefarm v1.1.10

Hey drs9999,
I wanted to ask you, if I want fertilizer to have a bigger effect on growing, do I just change the "fertilizerBoost = 1.00", so if I want it to be 50% better, I'd change it to "fertilizerBoost = 1.50"

Or is that value a bool and only 1 or 0?

Thanks.
by TheSAguy
Mon Oct 27, 2014 8:09 pm
Forum: Ideas and Requests For Mods
Topic: Connectable storage containers. (Tetris storage)
Replies: 0
Views: 2129

Connectable storage containers. (Tetris storage)

I’d like to have connectable storage containers. I’ve been using DyTech and having the 2x2 larger storage chests are great, but I’d like to see a mod that create 1x1 storage chests, but of you put two next to each other they would connect. So 2 1x1 chests would make a 1x2 chest. So you could create ...
by TheSAguy
Sun Oct 26, 2014 4:35 pm
Forum: General discussion
Topic: 10.12 & Dytech - Weird Pipe issue
Replies: 1
Views: 1048

10.12 & Dytech - Weird Pipe issue

I was wondering if anyone had any thought on how I could fix a pipe image scaling issue I'm having with 10.12 & Dytech (Oct 17'th version). For some reason the pipe Mk 2 - 4 is about 4 time the size on screen than it should be. I've asked Dysoch for help and he has been very helpful, but since I...
by TheSAguy
Thu Oct 23, 2014 3:46 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328983

Re: [MOD 0.10.x] Treefarm v1.1.10

Great, Perfectly understandable!
Thanks.
by TheSAguy
Thu Oct 23, 2014 2:15 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328983

Re: [MOD 0.10.x] Treefarm v1.1.10

I love this mod, but for me the trees grow to fast.
Is there a way I can edit the mod to make the trees grow a little slower?

Thanks.
by TheSAguy
Tue Oct 14, 2014 2:51 pm
Forum: Show your Creations
Topic: Power Station Setup
Replies: 4
Views: 4383

Power Station Setup

I'm looking for a good power layout.
I have not played in months, but think it's one pump to 12 power stations.
Don't remember how many boilers.

Could someone please post some screenshots of a good layout?
Thanks.

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