Search found 741 matches

by SuperSandro2000
Thu Jul 10, 2014 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][cube] save game zoom out and walking crash
Replies: 14
Views: 7133

Re: [0.10.2] save game zoom out and walking crash

Reproducing: Walk to the stone field that is on the left of your starting point or walk around and zoom out. I will provide the save game but as I already wrote at the first post it only happens when I use my moded factorio with unmoded factorio nothing is crashing. Save: https://www.dropbox.com/s/c...
by SuperSandro2000
Thu Jul 10, 2014 5:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2] first save game pic not shown
Replies: 4
Views: 5995

Re: [0.10.2] first save game pic not shown

SilverWarior discribed it better :)
I'm using two Win x64 Zip Factorio versions and one Win x64 exe version.
by SuperSandro2000
Thu Jul 10, 2014 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][cube] save game zoom out and walking crash
Replies: 14
Views: 7133

Re: [0.10.2] save game zoom out and walking crash

What are you mean with message box?
by SuperSandro2000
Thu Jul 10, 2014 12:33 pm
Forum: Mods
Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
Replies: 23
Views: 38380

Re: [MOD 0.10.x]Clean Pipes 0.0.1

good pic ;)
by SuperSandro2000
Thu Jul 10, 2014 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][cube] save game zoom out and walking crash
Replies: 14
Views: 7133

[0.10.2][cube] save game zoom out and walking crash

When I zoom out in my save game factorio crashes without an error message.
When I load the save game without mods all is fine.
Edit: When I walk arround its also crashing after a short while.
by SuperSandro2000
Sun Jul 06, 2014 2:54 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 121718

Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.0

I started a fresh world with DyTech and updatet your mod but I started after the update the world where I crash.
by SuperSandro2000
Sat Jul 05, 2014 6:33 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 121718

Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.0

When I click the settings tab I get this error:
Bug1.PNG
by SuperSandro2000
Thu Jul 03, 2014 3:55 pm
Forum: Not a bug
Topic: [0.10.2] maximising Factorio in menu with 25 mods crashes it
Replies: 14
Views: 4801

[0.10.2] maximising Factorio in menu with 25 mods crashes it

When I maximis the window in the main menu factorio froze and when I move the mouse or click it's not responding and a short while later it will crash. This only happens with my 25 mods factorio installation. With my 6 mods installation all is fine.
by SuperSandro2000
Tue Jul 01, 2014 3:39 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2] first save game pic not shown
Replies: 4
Views: 5995

[0.10.2] first save game pic not shown

When I want to save a game the pic from the first savagame don't show I must switch to another and then back to show it.
by SuperSandro2000
Tue Jul 01, 2014 3:37 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2] editor and crafting gui
Replies: 7
Views: 4614

Re: [0.10.2] editor and crafting gui

But it is not fixed in 0.10.2.
by SuperSandro2000
Tue Jul 01, 2014 2:31 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2] editor and crafting gui
Replies: 7
Views: 4614

Re: [0.10.2] editor and crafting gui

sillyfly wrote:Possibly related to this -
https://forums.factorio.com/forum/vie ... =11&t=4227

?
different menu/gui
by SuperSandro2000
Mon Jun 30, 2014 3:27 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567020

Re: Yuoki Industries 0.2.4

hoho wrote:
SuperSandro2000 wrote:
YuokiTani wrote:yes, but needs some thinking about splitting the right stuff
machines and intermediates
Military stuff should also be separate but should fit under default military tab just fine.
Yes and make not to much tabs (max 3, I think). And can you merge Yuoki Import with another tab?
by SuperSandro2000
Mon Jun 30, 2014 2:23 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567020

Re: Yuoki Industries 0.2.4

YuokiTani wrote:yes, but needs some thinking about splitting the right stuff
machines and intermediates
by SuperSandro2000
Mon Jun 30, 2014 1:51 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567020

Re: Yuoki Industries 0.2.4

Can you split your Items up into two tabs, please? I almost not acces your all your items.
by SuperSandro2000
Mon Jun 30, 2014 4:07 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2] editor and crafting gui
Replies: 7
Views: 4614

Re: [0.10.2] editor and crafting gui

Crafting GUI pic ( I can't see the last two lines):
Bug3.PNG
by SuperSandro2000
Sun Jun 29, 2014 6:29 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2] editor and crafting gui
Replies: 7
Views: 4614

[0.10.2] editor and crafting gui

I can't acces all Items in the editor.
And I can't see all my Items in my inventory and can't see al things I can craft.(Sry, pic to big.)
Bug1.PNG
by SuperSandro2000
Thu Jun 26, 2014 5:07 am
Forum: Duplicates
Topic: [0.10.1] pole wire texure missing
Replies: 3
Views: 3756

[0.10.1] pole wire texure missing

The pole wire texture is missing.
Bug2.PNG

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