Search found 741 matches

by SuperSandro2000
Fri Mar 22, 2019 4:22 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 18111

Re: Friday Facts #287 - Just bugs again

Press F for NOT THE BEES!!!!!, your mum lives in a tent, and ' or 1=1; --
by SuperSandro2000
Fri Mar 22, 2019 8:10 am
Forum: Not a bug
Topic: [0.17.14] Pollution stats entity count wrong
Replies: 5
Views: 1246

Re: [0.17.14] Pollution stats entity count wrong

Ranakastrasz wrote:
Mon Mar 18, 2019 8:50 pm
Do you mean how it displays the pollution produced rather than the number of objects of that type? Because that is kinda how it is supposed to work.
Than it makes totally no sense. It shows me a 31k on my boiler. Any player would think that he has 31k boiler and not that much pollution.
by SuperSandro2000
Tue Mar 19, 2019 9:54 pm
Forum: Releases
Topic: Version 0.17.16
Replies: 14
Views: 13934

Re: Version 0.17.16

Do I even read the changelog? [Moderated by Koub]

When to we get the UI improvements? The new UI is still very clunky and we only got bug fixes so far.
by SuperSandro2000
Sun Mar 17, 2019 2:13 am
Forum: Technical Help
Topic: [0.17.11] No automatic updates for downloaded version
Replies: 4
Views: 1171

Re: [0.17.11] No automatic updates for downloaded version

Thanks for living behind the moon the last weeks. The updater is broken and temporarily disabled until it is fixed. Use the steam version or download it manually until then.
by SuperSandro2000
Sat Mar 16, 2019 10:54 pm
Forum: Ideas and Suggestions
Topic: Option to only keep the latest version of a mod
Replies: 0
Views: 356

Option to only keep the latest version of a mod

I want an option to delete all but the latest version of a mod. My NVME drive is no archive and I don't play multiplayer so I don't care about older versions.
by SuperSandro2000
Sat Mar 16, 2019 10:23 pm
Forum: Ideas and Suggestions
Topic: Order tools left to right
Replies: 0
Views: 426

Order tools left to right

Image
Order the toolsbar left to right instead top to bottom in a zick zack pattern.
by SuperSandro2000
Sat Mar 16, 2019 2:13 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33418

Re: Friday Facts #286 - Pollution cleanup

I hope that by this "we", you don't mean "everyone" ? I'm not sure what are you proposing to do ? I've already said it before, but I don't get people that consider biters a mere nuisance, but don't remove them completely OR don't dial them up to the point where they start to bec...
by SuperSandro2000
Fri Mar 15, 2019 4:58 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 12451

Re: Version 0.17.13

Did they fix that the artilery remote adds a black shadow behind will items?
by SuperSandro2000
Fri Mar 15, 2019 4:54 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33418

Re: Friday Facts #286 - Pollution cleanup

How they think we play: Oh man that electric furnace will save polution. I have enough ammo in that Outpost for 20 min. Cliffs are a interesting gameplay. Oh damn so much polution. Do something about it. How we play: Those furnaces are fast, require less space, no coal, are faster. I build a giant w...
by SuperSandro2000
Fri Mar 15, 2019 9:25 am
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 20371

Re: Version 0.17.12

Still on the first page Klonan. And thanks for the fluid fixes. I can finally continue my save. You have no idea how many times my games failed to load during the 0.17 run up before release, and as a result I send Rseding a save file with mods, for him to tell me the issue was with fluid or fluid b...
by SuperSandro2000
Thu Mar 14, 2019 8:22 pm
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 20371

Re: Version 0.17.12

Still on the first page Klonan.
And thanks for the fluid fixes. I can finally continue my save.
by SuperSandro2000
Wed Mar 13, 2019 10:49 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.8][Mod] Crash loading save: "FluidBox::onDestroy"
Replies: 16
Views: 3551

Re: [Dominik][0.17.8][Mod] Crash loading save: "FluidBox::onDestroy"

Dominik wrote:
Wed Mar 13, 2019 10:04 am
Seriously? I don't think I have fixed this yet :D
I would suggest diffing Bobs Logistic mod version 0.17.1 and 0.17.2 and then you have the lines that caused the crash.
In theory.
by SuperSandro2000
Tue Mar 12, 2019 10:37 pm
Forum: Angels Mods
Topic: Angel's Bio Processing [ALPHA UPDATE]
Replies: 12
Views: 5896

Re: Angel's Bio Processing [ALPHA UPDATE]

Angel didn't have enough time I guess
by SuperSandro2000
Tue Mar 12, 2019 8:54 pm
Forum: Angels Mods
Topic: Angel's Bio Processing [ALPHA UPDATE]
Replies: 12
Views: 5896

Re: Angel's Bio Processing [ALPHA UPDATE]

nuhll wrote:
Tue Mar 12, 2019 8:18 pm
SuperSandro2000 wrote:
Tue Mar 12, 2019 7:50 pm
https://drive.google.com/open?id=1vXuwl ... -DJV9SGGDD
Ported by @Light
wtf, hows that possible if angel himself hasnt updated it? :o
He just did it. It is a pure port. Probably has bugs. So just starts with Factorio 0.17 without crashing.

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