Search found 741 matches
- Fri Mar 22, 2019 4:22 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 18111
Re: Friday Facts #287 - Just bugs again
Press F for NOT THE BEES!!!!!, your mum lives in a tent, and ' or 1=1; --
- Fri Mar 22, 2019 8:10 am
- Forum: Not a bug
- Topic: [0.17.14] Pollution stats entity count wrong
- Replies: 5
- Views: 1246
Re: [0.17.14] Pollution stats entity count wrong
Than it makes totally no sense. It shows me a 31k on my boiler. Any player would think that he has 31k boiler and not that much pollution.Ranakastrasz wrote: ↑Mon Mar 18, 2019 8:50 pmDo you mean how it displays the pollution produced rather than the number of objects of that type? Because that is kinda how it is supposed to work.
- Thu Mar 21, 2019 12:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Logistic requests slots show empty categories
- Replies: 3
- Views: 2760
- Tue Mar 19, 2019 9:54 pm
- Forum: Releases
- Topic: Version 0.17.16
- Replies: 14
- Views: 13934
Re: Version 0.17.16
Do I even read the changelog? [Moderated by Koub]
When to we get the UI improvements? The new UI is still very clunky and we only got bug fixes so far.
When to we get the UI improvements? The new UI is still very clunky and we only got bug fixes so far.
- Mon Mar 18, 2019 8:47 pm
- Forum: Not a bug
- Topic: [0.17.14] Pollution stats entity count wrong
- Replies: 5
- Views: 1246
- Mon Mar 18, 2019 8:37 pm
- Forum: Not a bug
- Topic: [Rseding91] [0.17.9] Switching tabs while downloading mods clears progress bar
- Replies: 2
- Views: 710
Re: [Rseding91] [0.17.9] Switching tabs while downloading mods clears progress bar
That is very un-intuitive and they should be linked.
- Sun Mar 17, 2019 2:13 am
- Forum: Technical Help
- Topic: [0.17.11] No automatic updates for downloaded version
- Replies: 4
- Views: 1171
Re: [0.17.11] No automatic updates for downloaded version
Thanks for living behind the moon the last weeks. The updater is broken and temporarily disabled until it is fixed. Use the steam version or download it manually until then.
- Sat Mar 16, 2019 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Option to only keep the latest version of a mod
- Replies: 0
- Views: 356
Option to only keep the latest version of a mod
I want an option to delete all but the latest version of a mod. My NVME drive is no archive and I don't play multiplayer so I don't care about older versions.
- Sat Mar 16, 2019 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Order tools left to right
- Replies: 0
- Views: 426
Order tools left to right
Order the toolsbar left to right instead top to bottom in a zick zack pattern.
- Sat Mar 16, 2019 2:13 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33418
Re: Friday Facts #286 - Pollution cleanup
I hope that by this "we", you don't mean "everyone" ? I'm not sure what are you proposing to do ? I've already said it before, but I don't get people that consider biters a mere nuisance, but don't remove them completely OR don't dial them up to the point where they start to bec...
- Fri Mar 15, 2019 4:58 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 12451
Re: Version 0.17.13
Did they fix that the artilery remote adds a black shadow behind will items?
- Fri Mar 15, 2019 4:54 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33418
Re: Friday Facts #286 - Pollution cleanup
How they think we play: Oh man that electric furnace will save polution. I have enough ammo in that Outpost for 20 min. Cliffs are a interesting gameplay. Oh damn so much polution. Do something about it. How we play: Those furnaces are fast, require less space, no coal, are faster. I build a giant w...
- Fri Mar 15, 2019 9:25 am
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 20371
Re: Version 0.17.12
Still on the first page Klonan. And thanks for the fluid fixes. I can finally continue my save. You have no idea how many times my games failed to load during the 0.17 run up before release, and as a result I send Rseding a save file with mods, for him to tell me the issue was with fluid or fluid b...
- Thu Mar 14, 2019 8:22 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 20371
Re: Version 0.17.12
Still on the first page Klonan.
And thanks for the fluid fixes. I can finally continue my save.
And thanks for the fluid fixes. I can finally continue my save.
- Thu Mar 14, 2019 7:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.8][Mod] Crash loading save: "FluidBox::onDestroy"
- Replies: 16
- Views: 3551
Re: [Dominik][0.17.8][Mod] Crash loading save: "FluidBox::onDestroy"
Seems to be fixed for me
- Wed Mar 13, 2019 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.8][Mod] Crash loading save: "FluidBox::onDestroy"
- Replies: 16
- Views: 3551
- Tue Mar 12, 2019 10:37 pm
- Forum: Angels Mods
- Topic: Angel's Bio Processing [ALPHA UPDATE]
- Replies: 12
- Views: 5896
Re: Angel's Bio Processing [ALPHA UPDATE]
Angel didn't have enough time I guess
- Tue Mar 12, 2019 8:54 pm
- Forum: Angels Mods
- Topic: Angel's Bio Processing [ALPHA UPDATE]
- Replies: 12
- Views: 5896
Re: Angel's Bio Processing [ALPHA UPDATE]
He just did it. It is a pure port. Probably has bugs. So just starts with Factorio 0.17 without crashing.nuhll wrote: ↑Tue Mar 12, 2019 8:18 pmwtf, hows that possible if angel himself hasnt updated it?SuperSandro2000 wrote: ↑Tue Mar 12, 2019 7:50 pmhttps://drive.google.com/open?id=1vXuwl ... -DJV9SGGDD
Ported by @Light
- Tue Mar 12, 2019 7:51 pm
- Forum: Duplicates
- Topic: [0.17.9] Crash while loading pipe to ground from 0.16.51 save
- Replies: 5
- Views: 1614
- Tue Mar 12, 2019 7:50 pm
- Forum: Angels Mods
- Topic: Angel's Bio Processing [ALPHA UPDATE]
- Replies: 12
- Views: 5896