Hahah, Yes I know it is a bit bright. I just used the snow from Alien Biomes. I actually made a whole snow biome first but had to put some stone in between to not make the whole screen white.wvlad wrote:Can you please make snow biome not so bright? It hurts my eyes.
Search found 79 matches
- Thu Aug 10, 2017 7:52 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128735
Re: [MOD 0.14] Alien Biomes
- Fri Jul 21, 2017 7:05 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 65072
Re: Friday Facts #200 - Plans for 0.16
Artillery train wootwoot
Also looking forward to the new terrain!
Also looking forward to the new terrain!
- Tue Jul 18, 2017 1:10 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65797
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
NEW UPDATE 1.2.4 - Added Refurbishers (game changing tech which can refurbish old machines into new ones, automatically sets recipe to refurbish machines brought to it) - Added Recycling and Refurbishing Technology - Added Alien Goo which aliens drop as loot - Added Alien Liquefied Goo and Universa...
- Mon Jul 10, 2017 11:16 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128735
Re: [MOD 0.14] Alien Biomes
Not to take anything away from, THIS MOD, which I consider to be the best out there for "biomes"...Yes, the treeless desert planet one is neat. The author of THAT MOD is also thinking of doing an ice planet. There is also a Lava World biome out there, I noticed, where the lava can be turn...
- Fri Jul 07, 2017 2:05 pm
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22377
Re: [MOD 0.15] Diesel Locomotive
thats silly, why is that?evildogbot100 wrote:This mod no longer works since 0.15.28 because the devs now has restricted a lot of features about trains and rails to be unmodable.
- Tue Jul 04, 2017 12:56 pm
- Forum: Mods
- Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
- Replies: 29
- Views: 13400
Re: [MOD 0.15+] Supportive Weapons v0.2.0
I use bobs greenhouse so I haveMooncat wrote:Thanks! Glue is amazing, especially when you have tons of spare wood.miturion wrote:great work! I am fan of the glue
- Mon Jul 03, 2017 2:23 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 562291
Re: Yuoki Industries - Informations, Suggestions, Questions
because in factorio update-process from 0.14 to 0.15 and following versions the used entity-type was removed. it was not possible for me to get the old behavior back (0.14). these shown things all don't work anymore and cause issues for you as player (placing is annoying, no robot-support, no bluep...
- Mon Jul 03, 2017 10:29 am
- Forum: Mods
- Topic: [MOD 0.15] Overmind
- Replies: 6
- Views: 3872
Re: [MOD 0.15] Overmind
O god, zerg are on the planet!
Awesome!
Awesome!
- Thu Jun 29, 2017 9:02 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128735
Re: [MOD 0.14] Alien Biomes
The instructions are basically to create a new mod, add a data-updates.lua and then add data.raw.tile["terrain-name"].autoplace_settings = nil. Other nearby terrains would fill in the gaps, but the more you remove the less predictable the replacement terrain would be, so you might end up ...
- Thu Jun 29, 2017 8:56 am
- Forum: Mods
- Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
- Replies: 29
- Views: 13400
Re: [MOD 0.15+] Supportive Weapons v0.2.0
great work! I am fan of the glue
- Wed Jun 28, 2017 1:21 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128735
Re: [MOD 0.14] Alien Biomes
If you remove Water Fix as a dependency then it will break biomes being able to extend near to water and will break your ability to place crafted tiles properly. @abordoli I sent you some instructions for selecting a set of biomes to be allowed. If you pave snow then you go at full speed. If I'm in...
- Sun Feb 19, 2017 12:42 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 151786
Re: GreyGoo Mk I: A self-expanding factory
Thats really cool. Factorio is solved!
I think the required mods should be implemented in the base game somehow. Because a factory that builds itself is really the endgame of Factorio.
Could use the AAI mods to automate biter fighting too.
I think the required mods should be implemented in the base game somehow. Because a factory that builds itself is really the endgame of Factorio.
Could use the AAI mods to automate biter fighting too.
- Fri Feb 17, 2017 8:20 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 23489
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
I like the new mod loading. I had those moments when loading 50 mods too.
- Mon Feb 06, 2017 4:25 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 68270
Re: [MOD 0.14] AAI Vehicles: Miner
Love the new tiers of miners. They look really cool. My favorite is the mk4 with the badass mining head at the back.
- Wed Jan 25, 2017 8:32 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 562291
- Thu Jan 05, 2017 7:23 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 562291
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi Yuoki, I was looking through the forum and saw some cool turrets you made for a request. http://johnsmith.ktec.de/factorio/mods/wallpapers/concept_guns_th.jpg https://forums.factorio.com/viewtopic.php?f=177&t=9265&p=157716#p157716 But I can not find the mod that uses them. Can you point m...
- Thu Dec 22, 2016 12:42 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 108064
Re: [MOD 0.14] AAI Programmable Structures
I agree, AAI mods are awesome. I just stumbled upon them.
- Sat Dec 03, 2016 5:53 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57239
Re: Friday Facts #167 - Reactors Operational
That desert looks amazing, looks a lot better than current terrain. Great work.
- Fri Sep 09, 2016 10:53 am
- Forum: Mods
- Topic: [MOD 0.14] Lord Of War 0.0.2
- Replies: 7
- Views: 3498
Re: [MOD 0.14] Lord Of War 0.0.2
Nice, some other goals than rocket launching. Good work.
- Sat Aug 06, 2016 8:55 am
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 36283
Re: Friday Facts #150 - New Terrain Experiments
I really like the red desert and the snow biome. They look really cool already