Search found 45 matches

by trold
Mon Jul 11, 2016 10:30 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 98187

[MOD 0.14.x] Bottleneck

Type: Mod Name: Bottleneck Description: The mod decorates assembling machines with an indicator light, making it easier to identify bottlenecks in your factory License: MIT Version: 0.10.0 Release: 2016-06-11 Tested-With-Factorio-Version: 0.18.0 Category: Helper Tags: User-Interface, Info Download-U...
by trold
Thu Aug 06, 2015 10:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Tight-spot lua bug and fix
Replies: 3
Views: 1201

Re: [0.12.2] Tight-spot lua bug and fix

I have reproduced the bug in a vanilla 0.12.2 install with the most recent 0.12.1 scenario pack: http://imgur.com/gYM7XF5.png As soon as an item is delivered, the scenario crashes: http://imgur.com/Dv1CWlR.png I have attached a small example save, but any attempt at playing the scenario should repro...
by trold
Mon Aug 03, 2015 8:38 pm
Forum: Ideas and Suggestions
Topic: Smarter adding of modules to assembling machines
Replies: 5
Views: 1902

Re: Smarter adding of modules to assembling machines

Thank ssilk!

I actually like the referenced idea better of including module configuration into the cut'n'paste behavior, if you have the correct modules in your inventory.
by trold
Sat Aug 01, 2015 10:05 am
Forum: Ideas and Suggestions
Topic: Smarter adding of modules to assembling machines
Replies: 5
Views: 1902

Smarter adding of modules to assembling machines

This might be a niche request, but I think it would be an improvement. When using Ctrl+click to add efficiency modules to assembling machines 3 or mining drills, I often have to open the machine and remove some of the modules again, because of the cap on effect. I think it would be a good idea to li...
by trold
Sat Aug 01, 2015 6:09 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Tight-spot lua bug and fix
Replies: 3
Views: 1201

[0.12.2] Tight-spot lua bug and fix

It seems that 0.12 broke the tight-spot scenario. Whenever an item is inserted into the smart chest, the lua script crashes to menu, with an error in line 272 of data/scenario-pack/campaigns/tight-spot/lualib/tightspot.lua. The line is game.create_entity{name = "flying-text", position = re...

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