Search found 221 matches

by darius456
Wed Mar 16, 2016 9:46 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36405

Re: [0.12.X] TimeButtons

Hello,

New OFFICIAL RELASE is in old thread, here: viewtopic.php?f=87&t=2396#p17650

New version is 0.12.26 single/multi compatible.
by darius456
Wed Mar 16, 2016 9:43 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114553

Re: [MOD 0.12.26+] TimeButtons v0.3.1

Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.
by darius456
Sun Dec 07, 2014 9:44 pm
Forum: Mods
Topic: [MOD 0.11.X] TimeButtons
Replies: 8
Views: 8202

Re: [MOD 0.11.X] TimeButtons

I don't have to explain my private problem with my wife, pregnant and new born child, except factorio I have private live. One simple question and everything would be OK. But someone stole my work. I want justice.
by darius456
Sun Dec 07, 2014 3:48 pm
Forum: Mods
Topic: [MOD 0.11.X] TimeButtons
Replies: 8
Views: 8202

Re: [MOD 0.11.X] TimeButtons

Can you explain to me why you stole my mod?

Please delete it from this forum, and others too if you published it somewhere wlse.
by darius456
Sun Nov 16, 2014 1:09 pm
Forum: Multiplayer
Topic: How to simulate multiplayer
Replies: 6
Views: 13261

Re: How to simulate multiplayer

Thx you both i will try.
by darius456
Sun Nov 16, 2014 10:32 am
Forum: Multiplayer
Topic: How to simulate multiplayer
Replies: 6
Views: 13261

How to simulate multiplayer

The question is how to turn on 2 copies of factorio on one PC. I want use one of it to create multiplayer game and second to join to first one, but when I try to launch second factorio game I get error:
Image

I need it to test my mods in MP game.
by darius456
Sun Nov 16, 2014 9:58 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123319

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Dellamonikus wrote:Well, if I delete control.lua it works also in MP.
Are there any disadvantages about doing that?
Yes:
1. No healing effect
2. No time display
3. No health display


Only items are available, after deleting control.lua
by darius456
Sun Nov 16, 2014 7:45 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123319

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

You have to rename zip to AdvancedEquipment.zip! Show me pritn screen with error.... This mod is created for singleplayer of you want use it in multiplayer delete control.lua file from zip archive. Maybe next version will be multiplayer compatible. MP is new for me and I have to learn how to use pla...
by darius456
Sat Nov 15, 2014 8:40 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123319

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

New version in 1st post.
by darius456
Sat Nov 15, 2014 8:40 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114553

Re: [MOD 0.11.x] TimeButtons v0.2.1

New version in 1st post.
by darius456
Fri Nov 14, 2014 12:09 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123319

Re: [MOD 0.10.x] AdvancedEquipment v0.3.7

new version will be upload in few days...
by darius456
Mon Nov 10, 2014 10:26 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123319

Re: [MOD 0.10.x] AdvancedEquipment v0.3.7

sorry guys and girls but recently my second child was born and i don't have time to keep my mods up to date.
May be in a month of two.
by darius456
Tue Aug 05, 2014 4:47 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52298

Re: [MOD 0.10.x] Telelogistics v0.2.4

I jad a lot of work so i dont have time to work with Factorio, right now I have some free time so I will try to fix all my mods.
by darius456
Fri Jul 11, 2014 8:31 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114553

Re: [MOD 0.10.x] TimeButtons v0.2.0

Commands to delete gui elements should be ok. But how there can be a clear up function in onsave handler. My mod was compleatly removed so none of my code will be executed. If you want to turn my mod off or delete it you should use your intelligence and first hide timebuttons and after that save gam...
by darius456
Fri Jul 04, 2014 4:58 am
Forum: Mods
Topic: [0.11.13]Teleporter Belts 0.0.2
Replies: 23
Views: 29924

Re: [MOD 0.10.x]Teleporter Belts

I have thought about this but resign because of no power usage control so I created teleporting on inserter base. If you have no distance limit this mod is OP.
by darius456
Tue Jul 01, 2014 8:24 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31244

Re: [MOD 0.10.x] ForceShield v0.1.12

How do you know that? How can I veryfy memory leak.
By the way im working on v0.2.0 which is recoded from scratch. I hope there will be no memory leak.
by darius456
Sun Jun 29, 2014 6:14 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123319

Re: [MOD 0.10.x] AdvancedEquipment v0.3.7

Airat9000 wrote:small bug!
It's not my bug.
by darius456
Sat Jun 28, 2014 5:45 pm
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31244

Re: [MOD 0.10.x] ForceShield v0.1.12

saneman wrote:This mod has a serious memory leak in the .10 version, i wasn't able to play past 30 minutes with this enabled.
Wierd because i'm playing 30h+ and didn't notice that. Any evidence.
by darius456
Tue Jun 24, 2014 6:20 pm
Forum: Mods
Topic: [MOD 0.10.1] Company mod: Kassa Industries
Replies: 19
Views: 14192

Re: [MOD 0.10.1] Company mod: Kassa Industries

Everything is ok when you can use both mods at once, if one mod excludes enother it is not good. Nevermind. The more mods the better.
by darius456
Tue Jun 24, 2014 4:28 pm
Forum: Mods
Topic: [MOD 0.10.1] Company mod: Kassa Industries
Replies: 19
Views: 14192

Re: [MOD 0.10.1] Company mod: Kassa Industries

May be different implementation, different code but the same functionality. It's like inventing new alphabet, yes you can but why. Previous mod work fine and I don't see reason to create new/the same mod. No offense.

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