Search found 51 matches
- Tue Mar 05, 2013 10:10 am
- Forum: Modding discussion
- Topic: [0.2.8]Factorio Mod Manager
- Replies: 7
- Views: 12462
Re: [0.2.8]Factorio Mod Manager
Some feedback: I'm trying to setup my mod to work with the Mod Manager, but it isn't working. It seems to lock it's own settings file and is unable to write into it. On my computer at home i can skip the message, but here at work nothing is happening. I can't even close the application, because it t...
- Mon Mar 04, 2013 4:55 pm
- Forum: Modding help
- Topic: Placing descriptions in separate files
- Replies: 1
- Views: 3188
Placing descriptions in separate files
Is it possible to create separate files for my item/entity/etc descriptions. I tried it with one file holding all names and descriptions, but somehow it removed all other descriptions from the game. Is there another solution than editing the existing files? Would be handy in case several mods are in...
- Mon Mar 04, 2013 4:49 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 13511
Re: [MOD WIP 0.2.10] Energy Conservaton (EC)
I released version 0.2, which fixes some bugs and adds a processing machine.
- Mon Mar 04, 2013 2:17 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 13511
Re: [MOD 0.2.10] Energy Conservaton (EC)
I thought about something similar, but there are some drawbacks: Machine B. created power using full batteries, and possibly leaves empty batteries as a byproduct They only ways to produce energy are solar panels and boiler/steam-engine atm. It is not possible to create energy and and items at the s...
- Mon Mar 04, 2013 12:09 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 13511
[MOD WIP 0.2.10] Energy Conservation (EC)
Hi, there is an ongoing discussion about storing energy (eg from solar panels) and use it later. This mod aims at introducing a way of doing this. Since it is not possible to create an entity which stores energy as an accumulator would do, I store the energy in items, named "Compressed coal&quo...
- Mon Mar 04, 2013 11:26 am
- Forum: Resolved Problems and Bugs
- Topic: [BUG v2.10] Crash on restart with tech screen open
- Replies: 1
- Views: 2446
[BUG v2.10] Crash on restart with tech screen open
When a running game is restarted with the tech screen open, the application crashes.
To reproduce:
- start a new game
- open tech screen
- press esc and hit the restart button
I'm using v.2.10 on a Win7 64bit machine.
To reproduce:
- start a new game
- open tech screen
- press esc and hit the restart button
I'm using v.2.10 on a Win7 64bit machine.
- Sun Mar 03, 2013 10:08 am
- Forum: Mods
- Topic: [WIP]Electric furnace mod
- Replies: 9
- Views: 13095
Re: [WIP]Electric furnace mod
You could use the assembly machine instead. Change the pictures, bounding box, etc to match your furnace. Allow just one input slot and create recipies for iron/copper/steel and make them not hand-craftable. This thing should produce iron/copper/steel plates plates and use electric power for doing s...
- Sat Mar 02, 2013 11:00 pm
- Forum: Show your Creations
- Topic: Logic Gates 1 (Without Combinators!)
- Replies: 4
- Views: 24006
Re: Logic Gates
I created another element: An edge detector. If an item A is placed in the green box, the circuit in the center creates a single tick Q. If A is removed again, the detector resets, without generating a signal. A bit item has to be placed in the upper right wooden box. Note that the output has it's o...
- Sat Mar 02, 2013 9:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.10] Replay freezes controls
- Replies: 1
- Views: 2250
[Resolved 0.2.10] Replay freezes controls
I just wanted to try the replay functionality and it turned out, that after finishing the replay the controls were locked. The character could not be moved anymore. The bug only occurs when the replay is started from a running game. To reproduce: - Create a replay. - Load a savegame. - Load the repl...
- Sat Mar 02, 2013 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resloved 0.2.10] Steel Research Crash
- Replies: 10
- Views: 7255
Re: 2.9 Steel Research Crash
I expirienced the same, looks like the 2.9. version is not downwards compatible. It works with a fresh game however.
- Sat Mar 02, 2013 3:35 pm
- Forum: Modding help
- Topic: Help with this lua script
- Replies: 3
- Views: 5150
Re: Help with this lua script
Nice idea. Would be great to have something like this if it's worked out properly. I found the bugs in your code, there are comments where i made the changes: 1st: A misplaced 'end' statement, which cause the ontick event not to be evaluated. It was enclosed in the item creation event. 2nd: You can'...
- Sat Mar 02, 2013 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.10] Labs can't be mined?
- Replies: 8
- Views: 7442
Re: 2.9 Labs can't be mined?
You guys should take your time for releases and don't rush anything. I don't care if i get the new update on friday, monday or a week later.
- Fri Mar 01, 2013 12:34 pm
- Forum: Pending
- Topic: [BUG] Crash on save - control.lua
- Replies: 2
- Views: 4847
Re: [BUG] Crash on save - control.lua
Maybe it's just a windows thing. I did it again and it crashed.
- Fri Mar 01, 2013 12:25 pm
- Forum: Show your Creations
- Topic: Logic Gates 1 (Without Combinators!)
- Replies: 4
- Views: 24006
Logic Gates 1 (Without Combinators!)
I saw that post about memory cells yesterday, which is great. It inspired me to think about some more logic elements with smart inserters/chests. Since we have the base elements, named signal, negation and something which reacts to it, it is possible to create basic logical gates. First thing i came...
- Thu Feb 28, 2013 7:34 pm
- Forum: Frequently Suggested / Link Collections
- Topic: World Names (Configurable additional filename chars and Versioning)
- Replies: 3
- Views: 10732
Re: Configurable additional filename character whitelist
Maybe it's not a personal white list, but rather a savegame name, stored in the file. The filename itself is converted to valid characters only. So everyone can type in whatever he wants his savegame called and the the actual file sytem remains consistent.
- Wed Feb 27, 2013 9:56 am
- Forum: Mods
- Topic: [Mod 0.2.9] Furnace Upgrades
- Replies: 14
- Views: 23257
Re: [WIP] Furnace Upgrades
I attached my Test Furnace mod to this post. It just adds more smoke and is less expensive to craft. The file contains the games data folder with everything deleted not associated with the mod: 1. Edited freeplay.lua + backup to have more resources at start and no creepers spawning. 2. Prototype def...
- Wed Feb 27, 2013 7:51 am
- Forum: Mods
- Topic: [Mod 0.2.9] Furnace Upgrades
- Replies: 14
- Views: 23257
Re: [WIP] Furnace Upgrades
I tried to create a test furnance yesterday and it worked. The ID error is due tu a missing item definition. You need an entity definition, a recipe definition and an item definition. - The entity definition describes how it's integrated in the game world (appearence, behavior). - The recipe definit...
- Wed Feb 27, 2013 7:40 am
- Forum: Pending
- Topic: [BUG] Crash on save - control.lua
- Replies: 2
- Views: 4847
[BUG] Crash on save - control.lua
The game crashed after deleting the control.lua from a save game, loading it and saving again. It also deleted the whole savegame folder.
To reproduce:
- create a new game
- save it
- delete the control.lua
- load and save it again (overwrite)
I'm using Version 0.2.8 on a Win7 64 machine.
To reproduce:
- create a new game
- save it
- delete the control.lua
- load and save it again (overwrite)
I'm using Version 0.2.8 on a Win7 64 machine.
- Sun Feb 24, 2013 3:53 pm
- Forum: Pending
- Topic: [BUG] Power network not connected
- Replies: 1
- Views: 2424
[BUG] Power network not connected
Hi, i encountered a bug, where a huge part of my factory received power without being connected to the power plant. This happend after accidential removing a cable. After saving/reloading the game, everything worked as expected again. I dont know how to reproduce it, but i was playing around with sm...
- Wed Feb 20, 2013 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Duplicate] Allegro fails to load save image
- Replies: 2
- Views: 2880