Search found 1122 matches
- Thu Jan 28, 2021 1:25 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 304716
Re: You know you play Factorio too much when...
When - and I am surprised no one has said this in all 8 pages - you need to replace the Q-key on your keyboard because it has worn out.
- Wed Jan 27, 2021 11:48 pm
- Forum: General discussion
- Topic: Cargo wagon graphic like the one in FFF #141
- Replies: 0
- Views: 758
Cargo wagon graphic like the one in FFF #141
Hello, I was wondering if any developer would be willing to submit a cargo wagon image like the teaser side-view for the factorio discord. This would be for the purpose of creating a similar emoji to the one shown: Screenshot 2021-01-27 154707.jpg Notice the graphic is viewed side-on, rather than di...
- Wed Jan 27, 2021 7:26 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.19] Blueprints are too easy to accidentally delete.
- Replies: 3
- Views: 1250
- Wed Jan 27, 2021 7:13 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: A 4k spm modular megabase with diagonal rail grid and some concrete art
- Replies: 11
- Views: 8792
Re: A 4k spm modular megabase with diagonal rail grid and some concrete art
I do wonder why you decide to use uncompressed belts so often.
I also wonder it you know about direct train transfer with diagonal rails: those belted train-train transfers seem less efficient.
I also wonder it you know about direct train transfer with diagonal rails: those belted train-train transfers seem less efficient.
- Wed Jan 27, 2021 7:04 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17379
Re: Steam Engine should not "scale down" automatically.
I didn’t say anything about that. I meant what I wrote.adamwong246 wrote: ↑Wed Jan 27, 2021 7:01 pmIf they can't make it through the demo-tutorial, I doubt they are buying the game.
- Wed Jan 27, 2021 7:04 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17379
Re: Steam Engine should not "scale down" automatically.
- Wed Jan 27, 2021 6:58 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17379
Re: Steam Engine should not "scale down" automatically.
Yes. As a company selling a product, WUBE should make a product that many people want to buy.adamwong246 wrote: ↑Wed Jan 27, 2021 4:54 pmShould we really be concerned about losing casual players?
- Wed Jan 27, 2021 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 19
- Views: 4694
Re: Add an option to disable the black stripes in zoomed-in map view
bormand wrote:
+1Kyralessa wrote:
- Wed Jan 27, 2021 6:16 pm
- Forum: Technical Help
- Topic: I can build non ghosts from the map and have no such mod
- Replies: 4
- Views: 1138
Re: I can build non ghosts from the map and have no such mod
Did you ever install a long reach mod in the history of the save? If so the mod changed your save.
If you want to revert the change, type /editor.
Under “forces” go to force properties and there should be something called character reach. Edit that value to what you like.
If you want to revert the change, type /editor.
Under “forces” go to force properties and there should be something called character reach. Edit that value to what you like.
- Wed Jan 27, 2021 6:12 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 133517
Re: Attacking biters with turrets makes all weapons pointless
This forum is not a place to advertise serversJaminRoyale wrote: ↑Wed Jan 27, 2021 4:08 pmYou havent realised engineer is OP? When the engineer uses all his tools, there is no chance for the biters. Even max deathworld settings are EZ once you got some tech. Come play Mountain Fortress if you want a challenge.
- Wed Jan 27, 2021 6:03 pm
- Forum: Not a bug
- Topic: [1.1.19] "Drop Item" key ignores UI elements
- Replies: 3
- Views: 1134
Re: [1.1.19] "Drop Item" key ignores UI elements
Isn't there a specific keybind to "place one"?
- Wed Jan 27, 2021 6:02 pm
- Forum: Technical Help
- Topic: [1.1.19] error loading save map
- Replies: 4
- Views: 1232
Re: 1.1.19
If you link a save file, someone could try and fix it for you.
please try and use more descriptive topic titles next time
- Wed Jan 27, 2021 6:00 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17379
Re: Steam Engine should not "scale down" automatically.
Just add some *more accumulatorsadamwong246 wrote: ↑Wed Jan 27, 2021 5:16 pmI don't know about you but my power consumption varies wildly when the laser turrets are engaged.
- Wed Jan 27, 2021 5:55 pm
- Forum: General discussion
- Topic: 1.1 not happy with it
- Replies: 7
- Views: 2601
Re: 1.1 not happy with it
If you don't want a mod, you can still look at number of satellites consumed in the all tab of the production menu
- Wed Jan 27, 2021 5:40 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 112807
Re: Friday Facts #309 - Controversial opinions
Time to discuss post 1.0? I guess I didn't comment here when the FFF originally came out? Maybe I was still using reddit then. I can see the costs and benefits of both sides. I have both been interested and puzzled by inserters, as well as confused and frustrated. I would be happy with whatever the ...
- Wed Jan 27, 2021 2:24 am
- Forum: General discussion
- Topic: The thing that bothers me since game start
- Replies: 28
- Views: 9821
Re: The thing that bothers me since game start
which would cause the scroll to push it of the line. Note all of these lines have guides to keep the bottles in place. I at first read this " not all of these lines have guides to keep the bottles in place" and was about to go look for videos of hundreds of glass bottles shattering as the...
- Tue Jan 26, 2021 11:24 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 19052
Re: Is the Fluid Rework still planned?
It is pretty much scrapped. I belive Rseding said something along the lines of "the guy who wrote the fluid system is gone, and no one knows how it works anymore"
- Tue Jan 26, 2021 4:22 am
- Forum: Duplicates
- Topic: Odd Pipe Placement Phenomenon
- Replies: 2
- Views: 1364
- Tue Jan 26, 2021 4:17 am
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 11579
Re: screen.element.force_render_above() please?
That the feature was unsupported is a sketchy argument because let's be honest if it was a more popular mod affected by this (eg. Krastorio) the dev team would try to find a workaround not just blame it entirely on the modder. The argument you present is “a little sketchy”, to put it in your terms....
- Mon Jan 25, 2021 10:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Main Bus Book
- Replies: 13
- Views: 6482
Re: Main Bus Book
As a txt file on google drive or as multiple books broken up into categoriesBinoculars wrote: ↑Mon Jan 25, 2021 10:41 pmThe blueprint of the complete book contains over 200,000 characters. How can I publish it?
You can also try github