Search found 1121 matches

by NotRexButCaesar
Sat Jan 30, 2021 4:29 pm
Forum: Technical Help
Topic: Close inventory by tab
Replies: 4
Views: 1095

Re: Close inventory by tab

There is an option to set it how you like in settings > controls.
Search for “inventory” or similar using the search button in the upper right or with control-f
by NotRexButCaesar
Sat Jan 30, 2021 4:28 pm
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 28626

Re: Version 1.1.19

MaexxDesign wrote:
Sat Jan 30, 2021 4:25 pm
How to flip a blue print ?
Which button is it ?
F and G by default
If you don’t know a key bind, you can search for it in settings > controls. There is a search button Olin the upper right of most menus.
by NotRexButCaesar
Sat Jan 30, 2021 4:25 pm
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 5373

Re: [1.1.19] Train GUI shortcut

ssilk wrote:
Sat Jan 30, 2021 11:11 am
AmericanPatriot wrote:
Fri Jan 29, 2021 9:04 pm
+1 It makes sense to have a key like for the logistics and production tabs
You mean L and P key?
Yes
by NotRexButCaesar
Sat Jan 30, 2021 6:34 am
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 7294

Re: Acid pool stack

You can easily get bases with 100 or more worms in vanilla. Right, but where I'm having trouble is the part where the acid kills you that quickly. Do you run in with no armor? No shields? When I clear out a huge base, I start around the outside and gradually spiral in toward the center. I don't plo...
by NotRexButCaesar
Sat Jan 30, 2021 5:23 am
Forum: Resolved Problems and Bugs
Topic: [1.1.19] Trains/wagons do not stack properly in chests
Replies: 4
Views: 2698

Re: [1.1.19] Trains/wagons do not stack properly in chests

Rseding91 wrote:
Sat Jan 30, 2021 4:40 am
Can you please post a save file showing the issue you're describing?
Split a stack with right click. Then left click on the same slot. The items are exchanged rather than placed.
by NotRexButCaesar
Sat Jan 30, 2021 3:03 am
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 4545

Re: Video of a PoC showing powered belts that slow down when underpowered

Here is the video for everyone who doesn't want to actually download it:
video
by NotRexButCaesar
Sat Jan 30, 2021 3:00 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 12651

Re: I think assembling machines need some balance changes

pichutarius wrote:
Sat Jan 30, 2021 2:36 am
so i propose all am-recipe craft time decrease by 20%, and change am craft speed to x0.4 , x0.6 , x1. this way nothing change except handcraft is buffed by 25%. which might makes someone angry anyway.
+1

I'm sure handcrafting speed could be decreased to compensate too
by NotRexButCaesar
Sat Jan 30, 2021 1:52 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35904

Re: Friday Facts #364 - 1.1 stable

cydapb wrote:
Sat Jan 30, 2021 1:47 am
Can I ask you to provide a save of your 40 hour playtesting base? :)
image
I want to look at some solutions from the inside.
I didn't know I wanted that until you mentioned it.
by NotRexButCaesar
Fri Jan 29, 2021 9:29 pm
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 7294

Re: Acid pool stack

Have you been killed by a stacked acid pool? Yes. I do not play base game mode though. If base game actually was a challenge with spitters and wurms then youd feel the burn too. OK, keep going... How are you playing such that acid pools are killing you? think 20+ behemoth worms. You can easily get ...
by NotRexButCaesar
Fri Jan 29, 2021 9:12 pm
Forum: Technical Help
Topic: Game hangs at 4% after update 1.1
Replies: 4
Views: 642

Re: Game hangs at 4% after update 1.1

Thanks, I did look at that article first. However, I just needed a question answered and did not want to get into chasing down logs and uploading them for that simple request. You can try deleting all mods from the mod folder if that is the question you are referring to. On windows, they are often ...
by NotRexButCaesar
Fri Jan 29, 2021 9:10 pm
Forum: Technical Help
Topic: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
Replies: 2
Views: 897

Re: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.

If you bought on steam and are playing the standalone, switch to steam and vice versa.
If you are playing on the same version that you bought, try reinstalling.
by NotRexButCaesar
Fri Jan 29, 2021 9:04 pm
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 5373

Re: [1.1.19] Train GUI shortcut

+1 It makes sense to have a key like for the logistics and production tabs
by NotRexButCaesar
Fri Jan 29, 2021 9:03 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35904

Re: Friday Facts #364 - 1.1 stable

briezee wrote:
Fri Jan 29, 2021 9:01 pm
What I'm still wanting is a hot key for the trains gui. I do use it a lot. It's there a reason there isn't a hot key for it?
95264
by NotRexButCaesar
Fri Jan 29, 2021 8:58 pm
Forum: Balancing
Topic: Personal energy source needed between solar panels and fusion reactor
Replies: 13
Views: 6261

Re: Personal energy source needed between solar panels and fusion reactor

starlinvf wrote:
Fri Jan 29, 2021 6:56 pm
I've been pondering if having capsule slots paired with the weapon slots, and an extra keybind to deploy them on the go. It also opens some nice synergy planning between weapons and combat bots/capsules that play off each other.
You should make a separate suggestion
by NotRexButCaesar
Fri Jan 29, 2021 8:57 pm
Forum: Ideas and Suggestions
Topic: More significant figures in power production menu.
Replies: 3
Views: 1076

Re: More significant figures in power production menu.

picklock wrote:
Fri Jan 29, 2021 7:33 pm
Maybe you can also display the exact value in a ToolTip.
This sounds perfect.
by NotRexButCaesar
Fri Jan 29, 2021 6:05 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35904

Re: Friday Facts #364 - 1.1 stable

orzelek wrote:
Fri Jan 29, 2021 5:57 pm
It was colored for the FFF then - in game one is only white/blue for active.
image
Apparently some logic changes too.
by NotRexButCaesar
Fri Jan 29, 2021 5:51 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35904

Re: Friday Facts #364 - 1.1 stable

Is the following view activable with debug settings ? https://i.postimg.cc/mrXmnV12/fff-364-belt-lines.png It would be nice to have it - I didn't see it in debug options I think. It is “show transport lines”. Klonan said that he was able to thicken the lines by editing a graphic in the game files.
by NotRexButCaesar
Fri Jan 29, 2021 3:29 pm
Forum: Not a bug
Topic: [1.1.19] Construction robots take minutes to react to blueprint place
Replies: 3
Views: 1353

Re: [1.1.19] Construction robots take minutes to react to blueprint place

Do you have many ghosts somewhere else on the map? If so, it is a known issue.

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