There is an option to set it how you like in settings > controls.
Search for “inventory” or similar using the search button in the upper right or with control-f
Search found 1121 matches
- Sat Jan 30, 2021 4:29 pm
- Forum: Technical Help
- Topic: Close inventory by tab
- Replies: 4
- Views: 1095
- Sat Jan 30, 2021 4:28 pm
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 28626
Re: Version 1.1.19
F and G by default
If you don’t know a key bind, you can search for it in settings > controls. There is a search button Olin the upper right of most menus.
- Sat Jan 30, 2021 4:25 pm
- Forum: Implemented Suggestions
- Topic: Keyboard Shortcut for Train Grid Interface
- Replies: 16
- Views: 5373
Re: [1.1.19] Train GUI shortcut
Yesssilk wrote: ↑Sat Jan 30, 2021 11:11 amYou mean L and P key?AmericanPatriot wrote: ↑Fri Jan 29, 2021 9:04 pm+1 It makes sense to have a key like for the logistics and production tabs
- Sat Jan 30, 2021 6:34 am
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 7294
Re: Acid pool stack
You can easily get bases with 100 or more worms in vanilla. Right, but where I'm having trouble is the part where the acid kills you that quickly. Do you run in with no armor? No shields? When I clear out a huge base, I start around the outside and gradually spiral in toward the center. I don't plo...
- Sat Jan 30, 2021 5:23 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.19] Trains/wagons do not stack properly in chests
- Replies: 4
- Views: 2698
- Sat Jan 30, 2021 3:03 am
- Forum: Modding discussion
- Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
- Replies: 19
- Views: 4545
Re: Video of a PoC showing powered belts that slow down when underpowered
Here is the video for everyone who doesn't want to actually download it:
video
- Sat Jan 30, 2021 3:00 am
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 12651
Re: I think assembling machines need some balance changes
+1pichutarius wrote: ↑Sat Jan 30, 2021 2:36 amso i propose all am-recipe craft time decrease by 20%, and change am craft speed to x0.4 , x0.6 , x1. this way nothing change except handcraft is buffed by 25%. which might makes someone angry anyway.
I'm sure handcrafting speed could be decreased to compensate too
- Sat Jan 30, 2021 1:54 am
- Forum: Ideas and Suggestions
- Topic: I wish the concept of "heat" and "pollution" could be reworked.
- Replies: 5
- Views: 1212
Re: I wish the concept of "heat" and "pollution" could be reworked.
Sounds like something for mods.
- Sat Jan 30, 2021 1:52 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35904
- Fri Jan 29, 2021 9:29 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 7294
Re: Acid pool stack
Have you been killed by a stacked acid pool? Yes. I do not play base game mode though. If base game actually was a challenge with spitters and wurms then youd feel the burn too. OK, keep going... How are you playing such that acid pools are killing you? think 20+ behemoth worms. You can easily get ...
- Fri Jan 29, 2021 9:12 pm
- Forum: Technical Help
- Topic: Game hangs at 4% after update 1.1
- Replies: 4
- Views: 642
Re: Game hangs at 4% after update 1.1
Thanks, I did look at that article first. However, I just needed a question answered and did not want to get into chasing down logs and uploading them for that simple request. You can try deleting all mods from the mod folder if that is the question you are referring to. On windows, they are often ...
- Fri Jan 29, 2021 9:10 pm
- Forum: Technical Help
- Topic: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
- Replies: 2
- Views: 897
Re: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
If you bought on steam and are playing the standalone, switch to steam and vice versa.
If you are playing on the same version that you bought, try reinstalling.
If you are playing on the same version that you bought, try reinstalling.
- Fri Jan 29, 2021 9:04 pm
- Forum: Implemented Suggestions
- Topic: Keyboard Shortcut for Train Grid Interface
- Replies: 16
- Views: 5373
Re: [1.1.19] Train GUI shortcut
+1 It makes sense to have a key like for the logistics and production tabs
- Fri Jan 29, 2021 9:03 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35904
- Fri Jan 29, 2021 8:58 pm
- Forum: Balancing
- Topic: Personal energy source needed between solar panels and fusion reactor
- Replies: 13
- Views: 6261
Re: Personal energy source needed between solar panels and fusion reactor
You should make a separate suggestion
- Fri Jan 29, 2021 8:57 pm
- Forum: Ideas and Suggestions
- Topic: More significant figures in power production menu.
- Replies: 3
- Views: 1076
- Fri Jan 29, 2021 8:56 pm
- Forum: Technical Help
- Topic: Our game won´t show the endgame screen
- Replies: 4
- Views: 914
Re: Our game won´t show the endgame screen
Did you try:
92500?
92500?
- Fri Jan 29, 2021 6:05 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35904
- Fri Jan 29, 2021 5:51 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35904
Re: Friday Facts #364 - 1.1 stable
Is the following view activable with debug settings ? https://i.postimg.cc/mrXmnV12/fff-364-belt-lines.png It would be nice to have it - I didn't see it in debug options I think. It is “show transport lines”. Klonan said that he was able to thicken the lines by editing a graphic in the game files.
- Fri Jan 29, 2021 3:29 pm
- Forum: Not a bug
- Topic: [1.1.19] Construction robots take minutes to react to blueprint place
- Replies: 3
- Views: 1353
Re: [1.1.19] Construction robots take minutes to react to blueprint place
Do you have many ghosts somewhere else on the map? If so, it is a known issue.