Search found 1122 matches

by NotRexButCaesar
Tue Feb 02, 2021 12:03 am
Forum: Ideas and Suggestions
Topic: Upgrade planner to Replace planner (ctrl+H)
Replies: 13
Views: 2540

Re: Upgrade planner to Replace planner (ctrl+H)

Just so you know, the autotorio website exists.
by NotRexButCaesar
Mon Feb 01, 2021 10:23 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 23756

Re: Nerf the Portable Fusion Reactor?

I'm really not sure how to convince players that "more fun == more challenging". Perhaps the argument from "consistency" or "realism" is unconvincing. Can I argue that the challenge is simply more fun? Fun is not the same as challenge. If you want to do the most challe...
by NotRexButCaesar
Mon Feb 01, 2021 10:10 pm
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 7479

Re: Poll for strategies to power your equipment grid

I wonder if those single votes “against” the pfr are from OP?

Also interesting that (at least now) the most popular opinions are “I don’t like to think about it” and “don’t change anything”
by NotRexButCaesar
Mon Feb 01, 2021 9:59 pm
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 7372

Re: Acid pool stack

They get bigger, but I have no idea if the damage increases, if the sticker damage stacks, if larger/deeper flamer puddles deal more damage, or what. I don't generally stand in front of my own flamethrowers. They both deal more damage and last longer when stacked. For clarification, are you talking...
by NotRexButCaesar
Mon Feb 01, 2021 3:01 am
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 7372

Re: Acid pool stack

Ranakastrasz wrote:
Sun Jan 31, 2021 10:58 pm
They get bigger, but I have no idea if the damage increases, if the sticker damage stacks, if larger/deeper flamer puddles deal more damage, or what. I don't generally stand in front of my own flamethrowers.
They both deal more damage and last longer when stacked.
by NotRexButCaesar
Sun Jan 31, 2021 8:50 pm
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 5479

Re: Keyboard Shortcut for Train Grid Interface

ssilk wrote:
Sun Jan 31, 2021 8:27 am
merged with older topic — ssilk

... I found it a bit irritating that the OP is from 2017, but still the same topic. :)
I feel like these are really substantially different suggestions: the new train GUI is nothing like the old one.
by NotRexButCaesar
Sun Jan 31, 2021 8:47 pm
Forum: Ideas and Suggestions
Topic: Menuing
Replies: 6
Views: 1536

Re: Menuing

Make it so we can bind f1 f2 f3 f4 or num1 num2 num3 or num4 to change from logistics to prod to military so on and so forth I don’t understand this. What do you want to change? The crafting-menu? Research? Inventory? I was thinking bot speed, mining productivity, and military infinite researches.
by NotRexButCaesar
Sun Jan 31, 2021 8:36 pm
Forum: Technical Help
Topic: Keep crashing on my Ryzen system.
Replies: 9
Views: 2331

Re: Keep crashing on my Ryzen system.

Koub wrote:
Sun Jan 31, 2021 9:16 am
zombieroboninja wrote:
Sat Jan 30, 2021 11:57 pm
Trific wrote:
Sat Jan 30, 2021 10:09 pm
What's a "bois"?
ya know, like 'me and the bois'
:lol:
Try replacing bois with bios, and it should make more sense.
:lol: I thought he meant drivers.
by NotRexButCaesar
Sun Jan 31, 2021 8:33 pm
Forum: Ideas and Suggestions
Topic: Undo/Redo indication
Replies: 9
Views: 2692

Re: Undo/Redo indication

Redo is something that I think feels “missing” from the game. It isn’t as much an extra as a filling in.
by NotRexButCaesar
Sun Jan 31, 2021 7:48 pm
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 11035

Re: Come up with new infinite research

Maybe biter evolution could be a part of infinite research. Right now, biter evolution is capped at below 100%. If biter evolution would be reworked and could go higher than 100% (maybe not just increasing spawn rate of higher tier biters, but also increase biter stats, like HP, damage, shooting an...
by NotRexButCaesar
Sun Jan 31, 2021 7:44 pm
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 2561

Re: Make empty furnaces hide receipt again

This would be inconsistent unless assembly machines also had the same behavior. Meaning this is more of a feature request than a bug per se. assemblers and furnaces are already very different beasts The reason it was originally changed was inconsistency. So in the developers minds, they are at leas...
by NotRexButCaesar
Sun Jan 31, 2021 7:42 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 183
Views: 143304

Re: Free service to run your server: Factorio Zone

altackbar wrote:
Sun Jan 31, 2021 11:07 am
Games on the server expire due to inactivity?
Yes, if I remember correctly, afk kick time is 30 minutes and the server shuts off after an hour of no players.

Whilst there are no players, the game will automatically pause.
by NotRexButCaesar
Sun Jan 31, 2021 3:47 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6519

Re: Perfect Chest/train loader

NeoVortex wrote:
Tue Jan 26, 2021 9:13 pm
[...]
I see you have some seemingly pointless squiggles inside your balancers, as well as some unconnected underground belts betwixt the wagons. Is there a reason for this? Are you just trying to fill space?
by NotRexButCaesar
Sun Jan 31, 2021 3:22 am
Forum: General discussion
Topic: How do I see my launched satelites
Replies: 2
Views: 1079

Re: How do I see my launched satelites

You can also look at the “all” tab of production statistics and search for satellites consumed.
by NotRexButCaesar
Sun Jan 31, 2021 3:18 am
Forum: Ideas and Suggestions
Topic: Force Flip bindings
Replies: 4
Views: 1851

Re: Force Flip bindings

+1

They could be unbound by default or an interface option.
by NotRexButCaesar
Sun Jan 31, 2021 3:07 am
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 2561

Re: Make empty furnaces hide receipt again

This would be inconsistent unless assembly machines also had the same behavior.
Meaning this is more of a feature request than a bug per se.

(I also personally like it better when saving the icon)
by NotRexButCaesar
Sun Jan 31, 2021 3:02 am
Forum: Gameplay Help
Topic: Any simple & cheap way to isolate a chest read signal?
Replies: 16
Views: 4177

Re: Any simple & cheap way to isolate a chest read signal?

starlinvf wrote:
Sat Jan 30, 2021 2:46 pm
gGeorg wrote:
Sat Jan 30, 2021 2:23 pm
Instead of 6 iron chests, use one wagon. Place it on independent piece of track, it balances itself.
:idea:
But aren't tracks doubled-tiles on the grid? Wouldn't be able to line up the inserters correctly to move items across.
Place cars or tanks maybe?
by NotRexButCaesar
Sun Jan 31, 2021 12:39 am
Forum: Ideas and Suggestions
Topic: Menuing
Replies: 6
Views: 1536

Re: Menuing

Why would you want to change a research before you had completed it? If you want a hotkey to set research; have you looked at mods like https://mods.factorio.com/mod/auto-research?
by NotRexButCaesar
Sun Jan 31, 2021 12:36 am
Forum: General discussion
Topic: Take my money (store)
Replies: 4
Views: 2084

Re: Take my money (store)

I'm sure many people would buy those PCB factorio "circuits".
by NotRexButCaesar
Sun Jan 31, 2021 12:31 am
Forum: Gameplay Help
Topic: Can I limit the range of the personal roboport?
Replies: 4
Views: 1438

Re: Can I limit the range of the personal roboport?

Range depends on the number of ports in your inventory. If you have a large number, you might try taking some out.

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