Search found 101 matches

by Ardagan
Sun Jan 05, 2014 5:01 am
Forum: Ideas and Suggestions
Topic: Infinite resource game mode
Replies: 6
Views: 3760

Re: Infinite resource game mode

@ssilk: I can't automate chest destruction :( (though I can automate reconstruction)
Another point: no counter for chest... maybe smart chest...
by Ardagan
Sun Jan 05, 2014 4:58 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
Replies: 9
Views: 2696

Re: [0.7.5]and[0.8.*] got 4.3G items in active slot

^_^ Great. I can also provide sample fix code and unittest in case if I have sources :P
by Ardagan
Sun Jan 05, 2014 4:57 am
Forum: Not a bug
Topic: [0.8.4] Increase assembling machine buffer
Replies: 12
Views: 8954

Re: [0.8.4] Increase assembling machine buffer

Regarding wires and circuits. 1) you can use 2 fast inserters to output cables to fast belt. that works, but not optimal. Also use 1-2 inserters to input plates. 2) you can use direct moving of cables to circuit plant. That works, but is restrictive on space and I'm not sure if most effective. 3) Yo...
by Ardagan
Sun Jan 05, 2014 4:54 am
Forum: Not a bug
Topic: [0.8.4] Increase assembling machine buffer
Replies: 12
Views: 8954

Re: [0.8.4] Increase assembling machine buffer

Ok. Just about origin issue: try getting 2 boxes with infinite plates and one empty (for output, u can use 2). Suggested to add productivity module. Put assembly plant 3 making wires. (i have upgraded inserters) The picture will be approximately following: buffer fills with plates, inserter stops. F...
by Ardagan
Sat Jan 04, 2014 7:23 am
Forum: Gameplay Help
Topic: Energy shield damage distribution
Replies: 5
Views: 4794

Energy shield damage distribution

Hi,

It seems to me that if I have more than one energy shield equipped, damage still goes to shields one-by-one.

Or it just seems to me that with 8 shields equipped, the more damage I received the faster they regen.

How does shield damage/regen works?
by Ardagan
Sat Jan 04, 2014 6:53 am
Forum: Not a bug
Topic: [0.8.4] Increase assembling machine buffer
Replies: 12
Views: 8954

Re: [0.8.4] Increase assembling machine buffer

Yes, I'm using boxes and fast inserters. And still think even fastest should not be emptied. Actually, if inserters didn't stop working, even fastest will get overfilled eventually. The issue is that inserters stop at some point and do not start fast enough.
by Ardagan
Sat Jan 04, 2014 4:13 am
Forum: Resolved Problems and Bugs
Topic: [0.8.5] Lamps low redner performance when zoomed in
Replies: 6
Views: 3914

[0.8.5] Lamps low redner performance when zoomed in

A matter of fun and not only: have you tried to place around 10+ lamps nearby? I have 53. It starts lagging in about 10+lamps. I wanted around 200 at first :(
by Ardagan
Sat Jan 04, 2014 3:30 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
Replies: 9
Views: 2696

Re: [0.7.5]and[0.8.*] got 4.3G items in active slot

Ok. Got it. Steps from above, then do next: 6) make second left slot (or two slots) empty (but reserved), make first slot empty 7) wait for logistic bot to bring you item => all empty slots show that they have items in them, but do not show count 8) shoot distractor bot from first slot => first slot...
by Ardagan
Sat Jan 04, 2014 3:27 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
Replies: 9
Views: 2696

Re: [0.7.5]and[0.8.*] got 4.3G items in active slot

Ok.
1) i did have that once.
2) I can't repro that using steps above, but that's what worked :(
by Ardagan
Sat Jan 04, 2014 3:24 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
Replies: 9
Views: 2696

Re: [0.7.5]and[0.8.*] got 4.3G items in active slot

Running [0.8.5] still have the bug. Approximate steps to reproduce (I tested on distractor capsules): 1) select additional row on belt 2) reserve left 5 slots for distractor capsules and put 1 distractor capsule in each slot 3) add logistic bots that bring more capsules to you 4) set hotkey for left...
by Ardagan
Sat Jan 04, 2014 1:37 am
Forum: Ideas and Suggestions
Topic: Long-range bots alternative
Replies: 25
Views: 12906

Long-range bots alternative

I know I'm lazy, but. How about logistic bots long-range alternative? The issue: I produce laser turrets/walls in one place and need them delivered to defense in rather long distance for construction bots to use. Building train is overkill, same goes with both logistic bots towers and belts. Just to...
by Ardagan
Sat Jan 04, 2014 12:22 am
Forum: Ideas and Suggestions
Topic: Infinite resource game mode
Replies: 6
Views: 3760

Infinite resource game mode

Brainstorming. I do like games with infinite resources. I can get infinite resources. The problem is: I can't get infinite resource consumer. The question to the audience: what can it be? Some ideas are: 1) Increase variety of mobs to demand variety of defense (probably turrets that can shoot both: ...
by Ardagan
Sat Jan 04, 2014 12:01 am
Forum: Not a bug
Topic: [0.8.4] Increase assembling machine buffer
Replies: 12
Views: 8954

[0.8.4] Increase assembling machine buffer

Hi, Default buffer for assembling machine (lets say for Electronic cirquit) is too small. Basically, for some small periods of time factory stops producing because of no materials, and inserters stop because of overfill. Not sure what causes this, but most likely there is about 1sec timer before sta...
by Ardagan
Fri Jan 03, 2014 11:20 pm
Forum: General discussion
Topic: Do we need faster belts?
Replies: 31
Views: 16216

Re: Do we need faster belts?

Voted NO. Basically, you can add faster belts as a part of free-play or fun-play. Just to make a factory on pure belts. or something like that. Otherwise, you want a proper balance between trains, bots and belts. I don't use trains yet, though. I'm lazy and hate limited resources. :P However right n...
by Ardagan
Fri Jan 03, 2014 11:14 pm
Forum: Implemented Suggestions
Topic: [0.8.4++] Player as requester/provider chest
Replies: 13
Views: 12536

[0.8.4++] Player as requester/provider chest

Hi, Using player as a requester chest looks nice, but I would like to suggest a change to that: 1) Requester: instead of selecting quantity of items in separate window, reserve slots in inventory. Amount of slots reserved can be limited. (add counter?) This can also be done as extra slots to invento...
by Ardagan
Fri Jan 03, 2014 2:20 am
Forum: Not a bug
Topic: [0.8.5] Roboport raw resources include AdvancedCirquit
Replies: 2
Views: 3129

Re: [0.8.5] Roboport raw resources include AdvancedCirquit

Guess this happens if you hack and give this tech before previous one is not researched. Not sure this is a bug or a feature.
by Ardagan
Wed Jan 01, 2014 8:05 pm
Forum: Ideas and Suggestions
Topic: Dismantler/Recycler Bots
Replies: 11
Views: 6352

Re: Dismantler/Recycler Bots

Am I the only one using scripts to clear the forest? :D Regarding Recycling/Building bots. One thing that may be added as part of blueprints: Currently, there is one thing that gets annoying sometimes. If I make a mistake in space for 1 square while building factory, I often have to rebuild like 20+...
by Ardagan
Wed Jan 01, 2014 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.5][0.8.4] Items not placed in hidden belt slots
Replies: 9
Views: 2216

Re: [0.7.5][0.8.4] Items not placed in hidden belt slots

@slpwnd Would be also awesome if you can add an option to see both rows simultaneously. This will help a lot if you build tons of different stuff or to rearrange items.

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