Good job sir.
Funny how the silo loading oscillates with two peaks, did you turn it on in sequence?
Search found 61 matches
- Sat Dec 26, 2015 1:37 pm
- Forum: Show your Creations
- Topic: Bob's Mods: 1,900 rockets every 10 minutes (~3.2/sec)
- Replies: 6
- Views: 22098
- Fri Dec 25, 2015 9:45 pm
- Forum: Show your Creations
- Topic: Tutorial:Controlling oil reserves with pumps
- Replies: 14
- Views: 36111
Re: Tutorial:Controlling oil reserves with pumps
Well, if you convert it into solid fuel you run into problem with non-infinite storage/consumption for the said fuel - and this is not just theoretical, but also practical issue, for very large scale production or for very long timescale because past certain point, you are not able to guarantee enou...
- Thu Dec 03, 2015 7:26 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54569
Re: Friday Facts #114 - Better train conditions
Suggestions: ROUTES: allow players to configure "routes" for trains, ie route 1 goes to station A B C, route 2 goes to station A D E. Each with pre-configured wait times/conditions that are route specific. then adding a train to a group only requires selecting the route. also the route sh...
- Sun Nov 29, 2015 8:23 pm
- Forum: Show your Creations
- Topic: Tutorial:Controlling oil reserves with pumps
- Replies: 14
- Views: 36111
Re: Tutorial:Controlling oil reserves with pumps
A) Cracking is one-way process (you can't turn lighter fraction into heavier). B) Oil processing always produces some petroleum gas. A and B => If your petroleum consumption is 0, and your storage is not infinite, then you can't create design that will guarantee infinite production of any other frac...
- Sun Nov 22, 2015 12:58 pm
- Forum: General discussion
- Topic: Train car length changes depending on orientation?
- Replies: 95
- Views: 45312
Re: Train car length changes depending on orientation?
I had almost the same experience in my last game, when I was trying to use a blueprint for creating outpost train stations. I agree with others, and think this should change. Not only because it makes it impossible to create rotatable blueprint for train stations, but also because it is not logical...
- Sun Nov 01, 2015 10:32 pm
- Forum: Won't fix.
- Topic: [0.12.11] [kovarex] Game is running in administrator mode after update
- Replies: 5
- Views: 11175
Re: [0.12.11] [kovarex] Game is running in administrator mode after update
You should really start a bootstrapper of your own non-elevated, then run the installer and elevate that, keeping the bootsrapper running non-elevated to relaunch Factorio of new version after the installer is done. But why bother, there's like one in thousand programs that does UAC right, Factorio ...
- Fri Oct 23, 2015 6:10 pm
- Forum: Show your Creations
- Topic: End Game... Launching Rockets? 40,000+ of them?
- Replies: 7
- Views: 25169
Re: End Game... Launching Rockets? 40,000+ of them?
Using bob's makes it easier to reach huge numbers (modules, especially god ones are insane), not harder. Bob's difficulty is in setting the complex production chains, ramping up the production is easier than in vanilla. However the numbers are very high even considering bob's
- Mon Oct 12, 2015 10:48 pm
- Forum: Ideas and Suggestions
- Topic: The Electric network infoscreen is counter-intuitive
- Replies: 52
- Views: 26717
Re: The Electric network infoscreen is counter-intuitive
The debate about boilers etc is pointless. The meter already assumes some level of available capacity (otherwise you'd always have two equally full green bars with coal). And yes, having TWO bars that display ONE number out of two (available production, required consumption), to imply ratio with the...
- Mon Oct 12, 2015 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Demo feedback
- Replies: 7
- Views: 8554
Re: Demo feedback
Best part of stone rocks is that you can't actually mine stone from them. They just rock!Jackielope wrote:"Stone Rock" also seems like a redundant name since the two words basically mean the same thing.
- Mon Oct 12, 2015 10:13 pm
- Forum: Not a bug
- Topic: Mini Map Has a Arrow Pointing to the east?
- Replies: 4
- Views: 6996
Re: Mini Map Has a Arrow Pointing to the east?
Seriously, have you even tried to look at the image? That's an ugly motherf... I mean dot.kovarex wrote:It is a dot.
It might be possible, that it looks like arrow to you, but it is just a dot
- Mon Oct 12, 2015 9:51 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311448
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
Because God modules are totally balanced.Outsider wrote:NO that'd be too OPSteejo wrote:Any chance of getting some express smart inserters?
- Sat Oct 03, 2015 11:56 am
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31035
Re: Poll: Faster crafting speed?
Tbh, I feel an option for faster manual crafting in Factorio feels like an autopilot option in a racing game, or an auto-combat in a fighting game. In my view, it's a convenience feature. You will best see that when you force yourself to not hand-craft anything. I tried vanilla campaign doing the m...
- Sat Oct 03, 2015 11:49 am
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31035
Re: Poll: Faster crafting speed?
it already exists as a simple mod http://www.factoriomods.com/mods/no-hand-craftingtorham wrote:I feel completely the opposite way. I would welcome if the hand crafting was discarded all together, and the early game was bridged by some crafting bench/item/assembler salvaged from the crashed ship.
- Sat Oct 03, 2015 11:48 am
- Forum: General discussion
- Topic: Keep server running with zero players active
- Replies: 8
- Views: 15621
Re: Keep server running with zero players active
workaround: connect with another client from the server machine that just stands at 0,0 and keeps the game "alive"
- Fri Oct 02, 2015 10:23 pm
- Forum: News
- Topic: Friday Facts #105 - The Grey Zone
- Replies: 48
- Views: 42477
Re: Friday Facts #105 - The Grey Zone
Looking forward the Factorio Saturday Facts
- Wed Sep 30, 2015 11:36 pm
- Forum: Show your Creations
- Topic: my autocrafter
- Replies: 15
- Views: 20878
Re: my autocrafter
You don't have to build the walls two thick, just don't build anything directly adjacent to the the wall (i.e. leave one tile space) and the biters won't reach (until they chew through).silergerma wrote:i kow they can bite threw the walls , im just to lazie to go around my base and build them 2 wells thick
- Wed Sep 30, 2015 11:24 pm
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31035
Re: Poll: Faster crafting speed?
For part of the reason my mod has over 200 downloads, some people like faster crafting speed research. Are you saying they are wrong in their belief? That they are somehow sullying the idea of the game by using such a bad and disgraceful mod, and to play the game in a style that suits them? 200 out...
- Tue Sep 29, 2015 5:55 pm
- Forum: Releases
- Topic: Version 0.12.8
- Replies: 36
- Views: 45136
Re: Version 0.12.8
What actually remains as "cost" of a release, now that the testing and release process is automated? Server bandwidth? Bandwidth that otherwise might not be used if the update was delayed. Though with the differential patching system of auto-updates, that's a bit of a moot point. Nah, tha...
- Sat Sep 26, 2015 7:38 am
- Forum: Show your Creations
- Topic: Oil transporting tips!
- Replies: 13
- Views: 23338
Re: Oil transporting tipps!
Even a single box as a buffer fixes most of those problems, though it means you're loading / unloading at about 1/7th the speed that's possible. And where on earth you need 7 inserters worth of barrel moving? One rocket per second factory? :D Edit: You could utilize it "slightly" sooner: ...
- Sat Sep 26, 2015 6:59 am
- Forum: Releases
- Topic: Version 0.12.8
- Replies: 36
- Views: 45136
Re: Version 0.12.8
Shouldn't it be release? (someone switched to wednesday release, it's thursday already). There isn't a release every week. If not enough bugs have been fixed for example it's not worth the new version The question really is, why there should not be a release? Literally what is the reason to not pus...