Oh yes, now that I see this mentioned I tried it and the savegames also wont loadFishSandwich wrote:Maybe related to this?
Search found 58 matches
- Sat Jun 21, 2014 5:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.1][kovarex] Replays don't load
- Replies: 4
- Views: 2561
Re: [0.10.1] Replays don't load
- Sat Jun 21, 2014 4:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.1][kovarex] Replays don't load
- Replies: 4
- Views: 2561
[0.10.1][kovarex] Replays don't load
Its says
"Package lock (read) is active on [savefile location]"
every time I load a 0.10.1 replay
not just the one save file but every save file I try gives this error so far
"Package lock (read) is active on [savefile location]"
every time I load a 0.10.1 replay
not just the one save file but every save file I try gives this error so far
- Sun Jun 15, 2014 6:38 pm
- Forum: Balancing
- Topic: Locomotive fuel usage
- Replies: 14
- Views: 21801
Re: Locomotive fuel usage
Weight doesn't reduce air friction and doesn't increase max speed (except its rolling downhill)
Engine power only does increase max speed
Engine power only does increase max speed
- Sun Jun 15, 2014 6:21 pm
- Forum: Not a bug
- Topic: [0.10.0 Minor bug] Burner Inserter doesn't refill itself
- Replies: 8
- Views: 3017
Re: [0.10.0 Minor bug] Burner Inserter doesn't refill itself
Didn't even know they could refill themselves O_o
- Sun Jun 15, 2014 8:59 am
- Forum: Balancing
- Topic: Oil harvesting speed | Oil barrel
- Replies: 7
- Views: 14211
Re: Oil harvesting speed | Oil barrel
Oil depletes super quickly, A single refinery burns through (to 0.1/s) an average oil spot in 20 minutes maybe.
Id totally say its needs to take 5-10 times longer
Id totally say its needs to take 5-10 times longer
- Fri Jun 13, 2014 5:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
- Replies: 10
- Views: 3900
Re: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYN
my herokovarex wrote:Hello, thank you for the report, it has been fixed for 0.10.1.
EDIT:
Nvmkovarex wrote:Just to make it clear, we decided to wait to next friday with 0.10.1
- Thu Jun 12, 2014 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
- Replies: 10
- Views: 3900
Re: [0.10.0] Replay desync: CAUSE WAS FOUND (Easily fixable)
guess no fix for it this week even though its super simple and the only reason I cant watch my replays so far
- Wed Jun 11, 2014 2:21 pm
- Forum: Show your Creations
- Topic: My somewhat compact T1-4 design
- Replies: 6
- Views: 6797
Re: My somewhat compact T1-4 design
So the bottleneck is the part where the blue tech itself is put together, so you either save space by removing red tech assemblers or you build more blue tech assemblers in order to compensate. that is because the building times for the different techs vary while the research needs the same amount o...
- Wed Jun 11, 2014 1:04 pm
- Forum: Show your Creations
- Topic: My somewhat compact T1-4 design
- Replies: 6
- Views: 6797
Re: My somewhat compact T1-4 design
Not very space efficient
In this setup one blue tech is made while 3 red ones are made and the entire thing will be only as fast as its slowest part
(atleast thats how it is in 0.10.0)
In this setup one blue tech is made while 3 red ones are made and the entire thing will be only as fast as its slowest part
(atleast thats how it is in 0.10.0)
- Wed Jun 11, 2014 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: Large island
- Replies: 17
- Views: 13734
Re: Large island
Nice!!!!kovarex wrote:Moved to known issues.
It will be solved eventually when the player gets a boat.
- Tue Jun 10, 2014 8:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
- Replies: 10
- Views: 3900
Re: [0.10.0] Replay desync. at tick: X (CAUSE WAS FOUND!!!)
BUMP (check OP for edit)
- Fri Jun 06, 2014 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
- Replies: 10
- Views: 3900
[0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
Just had a quick session to try out the update, then I watched the replay and It kept giving me the Error
Map desyncrinsation tick 82518
Save file here (tried dropbox first time hope it works) :https://www.dropbox.com/s/90jpmaeb3e0gih5/REPLAY.zip
Edit: This is caused by opening the research tab
Map desyncrinsation tick 82518
Save file here (tried dropbox first time hope it works) :https://www.dropbox.com/s/90jpmaeb3e0gih5/REPLAY.zip
Edit: This is caused by opening the research tab
- Fri Jun 06, 2014 6:25 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48448
- Mon May 26, 2014 1:14 pm
- Forum: General discussion
- Topic: Factorio you jerk
- Replies: 7
- Views: 4756
Re: Factorio you jerk
Post by SMOKEYBRUCE Β» Sun May 25, 2014 3:04 pm Maybe rather than fixing this, perhaps allowing the character to swim would be good. Then the fishes could get some teeth like the biters, and add crafting for speed boats or sea transport in the future. It would also add the possibility for offshore g...
- Sat Apr 19, 2014 6:27 am
- Forum: News
- Topic: Factorio Facts #30
- Replies: 15
- Views: 23120
Re: Factorio Facts #30
"Developing on the Edge"
- Tue Mar 18, 2014 12:38 pm
- Forum: Ideas and Suggestions
- Topic: A Bulldozer
- Replies: 20
- Views: 9994
A Bulldozer
http://www.fotothing.com/photos/1cf/1cf3565dcfa06c4d9f224183dd2763a1.jpg I suggest adding a bulldozer because Forests often get in the way of your factory or Rail systems and Removing forests by hand is very slow and deconstruction robots are pretty late game compared to cars. Vehicles already exis...
- Tue Mar 18, 2014 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Research & others
- Replies: 3
- Views: 2046
Re: Research & others
While you're on it you could also make research ques
- Sun Mar 09, 2014 10:37 am
- Forum: 1 / 0 magic
- Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
- Replies: 19
- Views: 11749
Re: [0.9.2 x64 build] Severe memory leak causing stutter?
Same for me
Game freezes for a few seconds then runs again, freezes for a few times more in shorter periods of time then it repeats
Game freezes for a few seconds then runs again, freezes for a few times more in shorter periods of time then it repeats
- Thu Mar 06, 2014 1:06 pm
- Forum: Not a bug
- Topic: (0.9.1) LOST - a doge's dream
- Replies: 7
- Views: 7512
Re: (0.9.1) LOST - a doge's dream
Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world"
ended up in the not a bug section already (since being stuck on islands must be a feature)
ended up in the not a bug section already (since being stuck on islands must be a feature)
- Mon Feb 17, 2014 6:02 am
- Forum: Not a bug
- Topic: [0.9] Steam Engines and water
- Replies: 14
- Views: 9397
Re: [0.9] Steam Engines and water
Are they not running because there's no demand for power, or are they not running because the water's too cold? Okay i just went back into factorio and made some tests, so it only seems to eat water when the Steam engine is connected to a power demanding system but it does not need to be heated in ...