Search found 57 matches

by ataaron
Sat Jun 21, 2014 4:56 am
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Replays don't load
Replies: 4
Views: 1584

[0.10.1][kovarex] Replays don't load

Its says

"Package lock (read) is active on [savefile location]"

every time I load a 0.10.1 replay
not just the one save file but every save file I try gives this error so far
by ataaron
Sun Jun 15, 2014 6:38 pm
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 18935

Re: Locomotive fuel usage

Weight doesn't reduce air friction and doesn't increase max speed (except its rolling downhill)
Engine power only does increase max speed
by ataaron
Sun Jun 15, 2014 6:21 pm
Forum: Not a bug
Topic: [0.10.0 Minor bug] Burner Inserter doesn't refill itself
Replies: 8
Views: 1899

Re: [0.10.0 Minor bug] Burner Inserter doesn't refill itself

Didn't even know they could refill themselves O_o
by ataaron
Sun Jun 15, 2014 8:59 am
Forum: Balancing
Topic: Oil harvesting speed | Oil barrel
Replies: 7
Views: 12641

Re: Oil harvesting speed | Oil barrel

Oil depletes super quickly, A single refinery burns through (to 0.1/s) an average oil spot in 20 minutes maybe.
Id totally say its needs to take 5-10 times longer
by ataaron
Fri Jun 13, 2014 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
Replies: 10
Views: 1996

Re: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYN

kovarex wrote:Hello, thank you for the report, it has been fixed for 0.10.1.
my hero :)



EDIT:
kovarex wrote:Just to make it clear, we decided to wait to next friday with 0.10.1
Nvm :D
by ataaron
Thu Jun 12, 2014 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
Replies: 10
Views: 1996

Re: [0.10.0] Replay desync: CAUSE WAS FOUND (Easily fixable)

guess no fix for it this week :( even though its super simple and the only reason I cant watch my replays so far
by ataaron
Wed Jun 11, 2014 2:21 pm
Forum: Show your Creations
Topic: My somewhat compact T1-4 design
Replies: 6
Views: 5512

Re: My somewhat compact T1-4 design

So the bottleneck is the part where the blue tech itself is put together, so you either save space by removing red tech assemblers or you build more blue tech assemblers in order to compensate. that is because the building times for the different techs vary while the research needs the same amount o...
by ataaron
Wed Jun 11, 2014 1:04 pm
Forum: Show your Creations
Topic: My somewhat compact T1-4 design
Replies: 6
Views: 5512

Re: My somewhat compact T1-4 design

Not very space efficient
In this setup one blue tech is made while 3 red ones are made and the entire thing will be only as fast as its slowest part
(atleast thats how it is in 0.10.0)
by ataaron
Wed Jun 11, 2014 12:52 pm
Forum: Resolved Problems and Bugs
Topic: Large island
Replies: 17
Views: 10756

Re: Large island

kovarex wrote:Moved to known issues.
It will be solved eventually when the player gets a boat.
Nice!!!!
by ataaron
Fri Jun 06, 2014 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC
Replies: 10
Views: 1996

[0.10.0] Replay desync:OPENING RESEARCH TAB CAUSES DESYNC

Just had a quick session to try out the update, then I watched the replay and It kept giving me the Error

Map desyncrinsation tick 82518

Save file here (tried dropbox first time hope it works) :https://www.dropbox.com/s/90jpmaeb3e0gih5/REPLAY.zip


Edit: This is caused by opening the research tab
by ataaron
Fri Jun 06, 2014 6:25 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 34729

Re: Friday Facts #37

Image
by ataaron
Mon May 26, 2014 1:14 pm
Forum: General discussion
Topic: Factorio you jerk
Replies: 7
Views: 3206

Re: Factorio you jerk

Post by SMOKEYBRUCE Β» Sun May 25, 2014 3:04 pm Maybe rather than fixing this, perhaps allowing the character to swim would be good. Then the fishes could get some teeth like the biters, and add crafting for speed boats or sea transport in the future. It would also add the possibility for offshore g...
by ataaron
Sat Apr 19, 2014 6:27 am
Forum: News
Topic: Factorio Facts #30
Replies: 15
Views: 19847

Re: Factorio Facts #30

"Developing on the Edge"
by ataaron
Tue Mar 18, 2014 12:38 pm
Forum: Ideas and Suggestions
Topic: A Bulldozer
Replies: 20
Views: 5542

A Bulldozer

http://www.fotothing.com/photos/1cf/1cf3565dcfa06c4d9f224183dd2763a1.jpg I suggest adding a bulldozer because Forests often get in the way of your factory or Rail systems and Removing forests by hand is very slow and deconstruction robots are pretty late game compared to cars. Vehicles already exis...
by ataaron
Tue Mar 18, 2014 12:18 pm
Forum: Ideas and Suggestions
Topic: Research & others
Replies: 3
Views: 1146

Re: Research & others

While you're on it you could also make research ques
by ataaron
Sun Mar 09, 2014 10:37 am
Forum: 1 / 0 magic
Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
Replies: 19
Views: 9091

Re: [0.9.2 x64 build] Severe memory leak causing stutter?

Same for me
Game freezes for a few seconds then runs again, freezes for a few times more in shorter periods of time then it repeats
by ataaron
Thu Mar 06, 2014 1:06 pm
Forum: Not a bug
Topic: (0.9.1) LOST - a doge's dream
Replies: 7
Views: 6018

Re: (0.9.1) LOST - a doge's dream

Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world"
ended up in the not a bug section already (since being stuck on islands must be a feature)
by ataaron
Mon Feb 17, 2014 6:02 am
Forum: Not a bug
Topic: [0.9] Steam Engines and water
Replies: 14
Views: 7681

Re: [0.9] Steam Engines and water

Are they not running because there's no demand for power, or are they not running because the water's too cold? Okay i just went back into factorio and made some tests, so it only seems to eat water when the Steam engine is connected to a power demanding system but it does not need to be heated in ...
by ataaron
Mon Feb 17, 2014 1:17 am
Forum: News
Topic: Friday Facts #1
Replies: 6
Views: 13068

Re: Friday Facts #1

no shit

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