Search found 29 matches

by jaworeq
Tue Jun 28, 2016 3:39 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 3407

[0.13.0][Multiplayer] Shift+space doesn't pause the game

So I just started new map, pushed a few keys and wanted to pause and wait for wife to get her game up. At first I thought I used wrong key combo, checked controls and it said shift+space. Pressing it just doesn't work. I can only pause by pressing esc and then clicking the button. In single player ...
by jaworeq
Sun Jun 12, 2016 8:26 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 75936

Re: Friday Facts #142 - Playtesting

Thanks for the info :) It's a shame that the evolution factor never normally decreases. I'd hoped improving the factories pollution output would cause them to attack less, dominating the other factors such as play time for a long time.
There was a funny bug a while back, when evolution factor ...
by jaworeq
Thu Jun 02, 2016 4:41 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 168000

Re: Version 0.12.35

Klonan wrote:
AlexTheNotsogreat wrote:I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then! :oops:
Here is a gif
https://gfycat.com/FlusteredEmbarrassedBarnacle
Wow, this gif shows how not-fluent the belts are :D
by jaworeq
Sat Apr 23, 2016 6:00 am
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 40375

Re: Friday Facts #135 - Getting Organized

Hey, about handling peer review with the process - we were using svn and trac with bunch of midifications (trac is open-source, svn allows scripting in form of e.g. pre-commit-hooks) aaaand:

1. Every svn commit required a ticket in trac
2. After a commit, ticket would change owner (to previously ...
by jaworeq
Wed Mar 09, 2016 10:03 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 264457

Re: Friday Facts #128 - Back down to earth

Plus you don't want to force players to rebuild their entire production line once they research stack size bonus, which would be required if the loader had the wrong scale.

You already force players to rebuilt once they hit electric furnaces. And when they get robots. As much as you want to avoid ...
by jaworeq
Sat Feb 20, 2016 8:07 am
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 44542

Re: Friday Facts #126 - Steam Status II and Trains Stuff

I thought steam release would be a 1.0 version, not early access.
Anyway, all the best guys! Both on release and a newborn!
by jaworeq
Sun Oct 11, 2015 6:44 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 52926

Re: Version 0.12.10

bobingabout wrote:huh... I just tried to update the game on my laptop, and it only updated to 0.12.9, but updated the scenario pack to 0.12.10.
Same here. Downloading full version from the website now
by jaworeq
Sat Aug 01, 2015 10:25 pm
Forum: General discussion
Topic: rocket defence ( silo )
Replies: 10
Views: 12732

Re: rocket defence ( silo )

Yes, I have. Well, I had a sattelite in my bag, and now I don't so it must have been inside the rocket. Too bad I didnt save beforehand, I guess we'll never know now. But I'm pretty sure I put a sattelite inside the rocket and then launched it.
by jaworeq
Sat Aug 01, 2015 8:23 am
Forum: General discussion
Topic: rocket defence ( silo )
Replies: 10
Views: 12732

Re: rocket defence ( silo )

I just launched first rocket from silo as well. Expected ending screen with summary and such (Release notes: The game is now finished by launching the rocket with satellite.)

Didnt get anything, except for rocket launch animation. Is this as it's supposed to be?

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