Search found 29 matches
- Tue Jun 28, 2016 3:39 pm
- Forum: Not a bug
- Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
- Replies: 6
- Views: 3407
[0.13.0][Multiplayer] Shift+space doesn't pause the game
So I just started new map, pushed a few keys and wanted to pause and wait for wife to get her game up. At first I thought I used wrong key combo, checked controls and it said shift+space. Pressing it just doesn't work. I can only pause by pressing esc and then clicking the button. In single player ...
- Sun Jun 12, 2016 8:26 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 75936
Re: Friday Facts #142 - Playtesting
Thanks for the info :) It's a shame that the evolution factor never normally decreases. I'd hoped improving the factories pollution output would cause them to attack less, dominating the other factors such as play time for a long time.
There was a funny bug a while back, when evolution factor ...
There was a funny bug a while back, when evolution factor ...
- Thu Jun 02, 2016 4:41 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 168000
Re: Version 0.12.35
Wow, this gif shows how not-fluent the belts areKlonan wrote:Here is a gifAlexTheNotsogreat wrote:I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then!
https://gfycat.com/FlusteredEmbarrassedBarnacle

- Sat Apr 23, 2016 6:00 am
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 40375
Re: Friday Facts #135 - Getting Organized
Hey, about handling peer review with the process - we were using svn and trac with bunch of midifications (trac is open-source, svn allows scripting in form of e.g. pre-commit-hooks) aaaand:
1. Every svn commit required a ticket in trac
2. After a commit, ticket would change owner (to previously ...
1. Every svn commit required a ticket in trac
2. After a commit, ticket would change owner (to previously ...
- Wed Mar 09, 2016 10:03 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 264457
Re: Friday Facts #128 - Back down to earth
Plus you don't want to force players to rebuild their entire production line once they research stack size bonus, which would be required if the loader had the wrong scale.
You already force players to rebuilt once they hit electric furnaces. And when they get robots. As much as you want to avoid ...
You already force players to rebuilt once they hit electric furnaces. And when they get robots. As much as you want to avoid ...
- Sat Feb 20, 2016 8:07 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 44542
Re: Friday Facts #126 - Steam Status II and Trains Stuff
I thought steam release would be a 1.0 version, not early access.
Anyway, all the best guys! Both on release and a newborn!
Anyway, all the best guys! Both on release and a newborn!
- Sun Oct 11, 2015 6:44 am
- Forum: Releases
- Topic: Version 0.12.10
- Replies: 42
- Views: 52926
Re: Version 0.12.10
Same here. Downloading full version from the website nowbobingabout wrote:huh... I just tried to update the game on my laptop, and it only updated to 0.12.9, but updated the scenario pack to 0.12.10.
- Sat Aug 01, 2015 10:25 pm
- Forum: General discussion
- Topic: rocket defence ( silo )
- Replies: 10
- Views: 12732
Re: rocket defence ( silo )
Yes, I have. Well, I had a sattelite in my bag, and now I don't so it must have been inside the rocket. Too bad I didnt save beforehand, I guess we'll never know now. But I'm pretty sure I put a sattelite inside the rocket and then launched it.
- Sat Aug 01, 2015 8:23 am
- Forum: General discussion
- Topic: rocket defence ( silo )
- Replies: 10
- Views: 12732
Re: rocket defence ( silo )
I just launched first rocket from silo as well. Expected ending screen with summary and such (Release notes: The game is now finished by launching the rocket with satellite.)
Didnt get anything, except for rocket launch animation. Is this as it's supposed to be?
Didnt get anything, except for rocket launch animation. Is this as it's supposed to be?