Search found 53 matches

by reddutton
Mon Sep 07, 2015 1:03 pm
Forum: This Forum
Topic: Metrext.com
Replies: 17
Views: 20895

Re: Metrex.com

fdrom the look of the site you linked it could be comming from the goggle doc you have open
by reddutton
Sat Sep 05, 2015 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Returning construction bots don't recharge
Replies: 10
Views: 7522

Re: [0.12.4][posila] Returning construction bots don't recharge

will the fix/show the pathing in debug for docking bots or should i put that in to the sugestions area?
by reddutton
Sat Sep 05, 2015 6:23 pm
Forum: Ideas and Suggestions
Topic: Teleportation
Replies: 1
Views: 1636

Re: Teleportation

this may be a mod you might like related to what you are requesting
https://forums.factorio.com/forum/vie ... 93&t=13886
by reddutton
Sat Sep 05, 2015 5:18 pm
Forum: Ideas and Suggestions
Topic: Power Conductor Limit
Replies: 18
Views: 13019

Re: Power Conductor Limit

this could be usefull as real power line if overpowered will melt and will force every one to rethink where they place thier power generation at keeping it near the central base and not in farms as i have seen on most pictures of power gens althought weould be nice to have the option to turn it off ...
by reddutton
Sat Sep 05, 2015 5:13 pm
Forum: Not a bug
Topic: Recipes with zero quantities
Replies: 4
Views: 5086

Re: Recipes with zero quantities

it may be a bug but as you said it can be usefull for the modding comunity to make it to where you have to have as set tool to make a certain item would be interesting thought if that tool could have a durability like the science pack and be consumed over time
by reddutton
Sat Sep 05, 2015 5:08 pm
Forum: Balancing
Topic: Accumulators are too cheap
Replies: 65
Views: 40016

Re: Accumulators are too cheap

The problem has nothing to do with accumulator costs. It has everything to do with the reliability of solar. If solar can't be 100% trusted for power, than no reasonable number of accumulators will save you. that would be ok with me as with thew 13.# update we may have power switches that we can us...
by reddutton
Fri Sep 04, 2015 1:48 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 123293

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

mrhenryford wrote:I've discovered a (pretty handy) bug - when I place an assembler and choose any colored concrete recipe, the assembler will immediately fill up with 20 concrete blocks
this is a known issue with the base 12.# files
by reddutton
Fri Sep 04, 2015 12:52 am
Forum: Modding discussion
Topic: Suggestion/Request to ALL Mod Devs
Replies: 3
Views: 8085

Re: Suggestion/Request to ALL Mod Devs

Peter34 wrote:
Cooolaid wrote:naming your Zip file the same name as the title of your mod in the forums.
And do use ZIP, rather than RAR. It's so annoying.
yep i agree to that i just dont use the rar files and some of thoes looked wothy to try
by reddutton
Thu Sep 03, 2015 3:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Twinsen] Miscolored text at times
Replies: 19
Views: 9713

Re: [0.12.0] Miscolored text at times

it almost seams as if the text is renders 2 times with the underlay then the overlay and not being handled properly all the time letting the underlay become the overlay at times not sure how the text is handled so cant say that is the case
by reddutton
Thu Sep 03, 2015 3:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Returning construction bots don't recharge
Replies: 10
Views: 7522

Re: [0.12.6][posila] Returning construction bots don't recharge

redid the vidio to see the whole screen with the robots pathing on screen docking bots have no pathing unfortuantly https://youtu.be/N-g3dh8mprQ the charging is done before docking on the upgraded electric roboport in the vids this has been tested with both vanila and the modded roboport will upload...
by reddutton
Wed Sep 02, 2015 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Returning construction bots don't recharge
Replies: 10
Views: 7522

Re: [0.12.4][posila] Returning construction bots don't recharge

If something else breaks because of this, I will blame you two! ;) well .... not to blame any one but the same happens on 0.12.6 for logistics bots that are stationing they do not stop at a full roboport for charging as seen in this video i have taken of them flying the roboports https://youtu.be/E...
by reddutton
Mon Aug 31, 2015 6:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65082

Re: Demand rebalancer/inverse rebalancer

here is a little workup that i am using not the best but does the job for me the output on a saturated line is a ~3-1 pull from the lanes as in the picture the 3 pull is bottom lane and the 1 pull is the top lane before the spliters after it is a full bottom lane pull ice_screenshot_20150831-141555....
by reddutton
Sat Aug 29, 2015 1:48 pm
Forum: Mods
Topic: [MOD 0.12.X] GDIW - Gah!DarnItWater!
Replies: 26
Views: 62304

Re: [MOD 0.12.X] GDIW - GodDamnItWater

this has been one of my enemies in oil processing as well as the outputs on the refiner definatly going in the mods for the new world i am making

thanks
by reddutton
Tue Aug 25, 2015 2:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] [kovarex] items with roboport can lock up during crafting
Replies: 13
Views: 14809

Re: [0.12.4] [kovarex] items with roboport can lock up during crafting

save file
factori-bug-save.zip
(29.89 MiB) Downloaded 245 times
mods list in this post https://forums.factorio.com/forum/vie ... 91#p102308

you will be standing at the asembler with the roboports in hand of asembler and no room to place in the asembler
by reddutton
Tue Aug 25, 2015 3:20 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
Replies: 8
Views: 4806

Re: [0.12.4] Blueprint Containing Roboports: Utter Chaos

just a small addition to add to this report ... removing any roboport in the network cancles all active build orders for the whole network and are reasigns to a new group seen this when having a network with over 200 ports removing one on one end while having the build orders on the other end of the...
by reddutton
Mon Aug 24, 2015 10:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] [kovarex] items with roboport can lock up during crafting
Replies: 13
Views: 14809

[0.12.4] [kovarex] items with roboport can lock up during crafting

when crafting a items that contains a roboport and since the item stack size for roboports is 5 they will not go in to the assembler to let the other ingredients in the crafter to reproduce use upgraded electric mod (https://forums.factorio.com/forum/viewtopic.php?f=93&t=13733) in save and autom...
by reddutton
Mon Aug 24, 2015 4:10 am
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 123293

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

bug in 1.0.5 presumed to be in 1.0.6 with only change added was new language you can gain unlimited trains for free with a lv 3 assembler not tested with other assemblers repo steps place lv 3 assembler select recipie for colored train see 2 trains in the output pull out trains see the 2 trains stil...
by reddutton
Sat Aug 22, 2015 5:23 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129785

Re: [0.12] Bugs, crashes & other issues

Choumiko wrote: That blueprint is wrong, per line you only can have 1 piece of track.
thanks for the reply didnt know you could only have one track segment i guess i didnt pay that much attention to the demo save ....
by reddutton
Sat Aug 22, 2015 3:36 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129785

Re: [0.12] Bugs, crashes & other issues

in farl 4.0 with 12.4 factorio i am unable to run a train with the blueprint (string below) and not sure if i am doing any thing wrong of if it is a error as i belie i copied the design from the example save just added the chest further out and have only 3 lines with waht happens is it will start pl...

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