Search found 101 matches
- Sat Jan 23, 2016 11:02 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 196805
Re: Solar panels less of a no-brainer
I don't think Factorio developers or the community should look at speed-runners for balance. Speed runners are not representative samples of average players, nor play the game the way it was intended to be played. I am of a contradicting opinion where I believe that speed runners actually reveal wh...
- Thu Jan 21, 2016 6:40 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 196805
Re: Solar panels less of a no-brainer
And you forgot to even mention Accumulators :P Well... When I said solar I really meant solar and accumulators. I don't think that using solar panels by themselves is much of a thing that experienced players do. It is an other story with accumulators, but by saying no solar it kinda also strongly i...
- Thu Jan 21, 2016 8:01 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 196805
Re: Solar panels less of a no-brainer
I have yet to see a competitive speed runner even consider the idea of using solar panels. I guess that for them it is actually steam that is a no brainier. You can mass produced steam power WAY cheaper and WAY faster and WAY sooner than solar hands down no contest. While the power that single coal ...
- Tue Jan 19, 2016 8:35 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Efficient Red Circuit Production
- Replies: 7
- Views: 51514
Re: Space Efficient Red Circuit Production
Even thou people keep saying that the map is infinit... why bother with compact design ? I really love building neat , organised and compact. You really are speaking my language with this ! Its awesome .
- Tue Aug 18, 2015 9:54 am
- Forum: Show your Creations
- Topic: Silly challenge: 4-way "diffuser"
- Replies: 4
- Views: 11177
Re: Silly challenge: 4-way "diffuser"
Here is a link to a very old youtube video. It talk about a "belt chain" concept that do exactly what you want in a much more compact format. Might be worth checking out.
https://youtu.be/EEvVFkzTtWY?t=6m15s
https://youtu.be/EEvVFkzTtWY?t=6m15s
- Tue Aug 18, 2015 9:34 am
- Forum: General discussion
- Topic: Aliens attacking with no polution
- Replies: 13
- Views: 14958
Re: Aliens attacking with no polution
Yeah I would agree. The sure fire way to keep a clear area clear (that is not cheaty) is to enclose it with walls and protect those walls with turret. Personally, I don't know why they are programmed to be so respectful of player stuff. In my opinion, if player stuff stand in the way of expansion th...
- Sat Aug 08, 2015 1:04 am
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
I know how i sync this ... but i want to know how can i make a usefull setup with that combinators. What about what I just suggested. Did you reject them simply because no combinator were involved ? If you want to use combinator this badly. You could do the following. Possibility 1) You want the bo...
- Fri Aug 07, 2015 11:57 pm
- Forum: General discussion
- Topic: Should logistic bots be necessary?
- Replies: 21
- Views: 13706
Re: Should logistic bots be necessary?
Nicely done, but where's the item output? Well that was a thought experiment for something that would not need an output. Like the rocket silo for example. It will eat a large number of components and self use the result. No need for output. Of course the rocket silo is much bigger than an assemble...
- Fri Aug 07, 2015 11:41 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
Well I'm not sure what you want exactly. Possibility 1) You want the box to contain exactly 20 pipes and 20 gears. left inserter) If pipe < 20 right inserter) If gear < 20 Production of pipes will stop at 20 and production of gear will stop at 20. Both will be equal at 20. Posibility 2) You want to ...
- Fri Aug 07, 2015 1:17 am
- Forum: General discussion
- Topic: Should logistic bots be necessary?
- Replies: 21
- Views: 13706
Re: Should logistic bots be necessary?
I think its cool looking.
- Thu Aug 06, 2015 10:06 pm
- Forum: Show your Creations
- Topic: My little factory
- Replies: 13
- Views: 19391
Re: My little factory
Also... the insertion of coal into boilers doesn't need to be fast now does it ?
- Thu Aug 06, 2015 9:58 pm
- Forum: General discussion
- Topic: Let's say you have 8 colors of logic wires
- Replies: 12
- Views: 12987
Re: Let's say you have 8 colors of logic wires
You can get multiple outpost data using a selector, send the outpost ID on signal 0 and have each outpost use a decider to test against signal 0 = ID and output "each" input count send that output back to the main base. Yes you can adapt real world shared medium networking protocols to se...
- Thu Aug 06, 2015 10:51 am
- Forum: General discussion
- Topic: Let's say you have 8 colors of logic wires
- Replies: 12
- Views: 12987
Re: Let's say you have 8 colors of logic wires
Well 2 cable colors is nice to have to isolate sections. It is kinda vital when you start using complex combinator logic gate shenanigans and reuse signal left and right and need to prevent cross section signal interferences. I was always able to do everything I need to do with 2 colors and simpler ...
- Wed Aug 05, 2015 6:09 pm
- Forum: General discussion
- Topic: Combat robots useless?
- Replies: 48
- Views: 23598
Re: Combat robots useless?
Well the fact that the current state of the game makes you say that combat is boring or worst a pain in the but is the heart of the issue in my opinion. I know this is not a primarily combat oriented game but 2 main enemy types with 4 colors variations is kinda lame (also worm I guess). That being s...
- Wed Aug 05, 2015 7:59 am
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 20446
Re: Talking about the circuit design process
As a kid I used to mess with basic logic diagrams like that - because programming wasn't yet an option. I didn't understand analog circuits at the time, but I could handle all the basic logic gates, and of course a lot of more complex standard circuits like D flip-flops. That said, diagrams are not...
- Tue Aug 04, 2015 8:29 pm
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 20446
Re: Talking about the circuit design process
Edit: XKnight was slightly faster than me on this one. My personal take is that an adequate text language is a clearer way to describe a Factorio circuit than a diagram. The analogy that comes to mind is flowcharts; no serious programmer I've ever known has used them, because they're clumsy compared...
- Tue Aug 04, 2015 7:48 pm
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 20446
Re: Talking about the circuit design process
But I also was interested in seeing ways of clearing a persistent signal, and that's what you have in combinators 3-5. Though assuming that "a very large number" in 5 is the same as infinity makes me uncomfortable, since if A is larger than the arbitrarily large number, the reset fails. T...
- Tue Aug 04, 2015 7:40 am
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 20446
Re: Talking about the circuit design process
A naive thought: Four states => four combinators. Correct or not? Well maybe not "states". But there are 3 inputs and 3 outputs for a total of 6 parameters. My solution have 6 tests. Gus' simplification of SpeedDaemon's proposal also have 6 tests. Which is an interesting coincidence. But ...
- Tue Aug 04, 2015 4:25 am
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 20446
Re: Talking about the circuit design process
I don't know if this matter to you, but here is a clock that you can freeze, reset or both. 1) Constant ---------> A = 1 2) Signal switch ----> A > B then A = 1 3) clock ------------> A > C then A = input count 4) Reset trigger ----> *something put C to 1* 5) Reset Amp --------> C * 999999999 = C 6)...
- Sun Aug 02, 2015 5:15 pm
- Forum: General discussion
- Topic: Talking about the circuit design process
- Replies: 30
- Views: 20446
Re: Talking about the circuit design process
What we end up with is: W': F(WCP) = W (easy!) C': F(WCP) = !WC!P (not W AND C AND not P) P': F(WCP) = !WP + !W!C ((not W AND P) OR (not W AND not C)) Well I guess you can translate this in something like 6 combinators. I guess it is an improvement to his original 10 combinators method, but I'll st...