Dreadicon wrote: would making the former local variables all global break anything? Thanks!
it shouldn't
the game will handle it correctly, just check that there are no conflics after doing that in the mod !
Dreadicon wrote: would making the former local variables all global break anything? Thanks!
which version of subsurface are you running ?SuicidalKid wrote:Running with 12.24 supplies the error:
"error in assignID, item name with 'tunnel-entrance' does not exist."
couldn't you move the blueprints to the uplink inventory (if it doesn't have one (I havn't been able to try it out yet), just add it, since the uplink is based on the car type !Supercheese wrote:place your blueprints back into the chest or else they'll be destroyed when you terminate the uplink!
No, it doesn't work, fluid tanks allow rotation, yet when rotating the collision box stays the same...Supercheese wrote:As long as the prototype itself allows rotations, you should be able to do this. Of course, not every type does, so you'll have to find one that does.