Search found 175 matches
- Thu Feb 20, 2020 5:14 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15057
Re: Lubricant: The only Flaw in the Fluid System.
I didn't want to replace my electric furnaces with stone ones just so I could burn my solid fuel or something. So it's not so much that there is no way out but that you simply don't like it. You can also put solid fuel into boilers to make the power needed for, well, everything. Or use the solid fu...
- Wed Feb 19, 2020 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15057
Re: Lubricant: The only Flaw in the Fluid System.
so, whatever the product i use from the fluid system at whatever rate, there should be a way to build (no matter how complex it is) to balance out the by products of refinery. this is what the requested suggestion is i believe And exactly that is asking "make refinery usage easier, I don't wan...
- Wed Feb 19, 2020 1:17 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15057
- Wed Feb 19, 2020 11:55 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15057
Re: Lubricant: The only Flaw in the Fluid System.
I didn't want to replace my electric furnaces with stone ones just so I could burn my solid fuel or something. So it's not so much that there is no way out but that you simply don't like it. You can also put solid fuel into boilers to make the power needed for, well, everything. Or use the solid fu...
- Wed Feb 19, 2020 9:08 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15057
Re: Lubricant: The only Flaw in the Fluid System.
i see the logic , and the hole in the loop there probably should be more than one source for lubricant. I reality petroleum is the key ingredient for lubricants. i would suggest the ability to crack lubricant from petroleum in the beginning i ran in to excess of one fluid (heavy oil) but i add tanks...
- Tue Feb 18, 2020 3:19 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.1]show # of items in assembly machine window
- Replies: 0
- Views: 417
[0.18.1]show # of items in assembly machine window
in the current scenario, when we click on the assembly machine, it shows the items needed
it would be better if it also shown the how much number each item is needed (probably just below the item)
it would be better if it also shown the how much number each item is needed (probably just below the item)
- Mon Feb 17, 2020 9:24 am
- Forum: Campaign / Scenario suggestions
- Topic: Find a writer please
- Replies: 1
- Views: 2393
Re: Find a writer please
Campaign is what the main game play in games generally, i thought it is the same in factorio at first. but, the campaign mode in factorio is just a tutorial to show players what can be done in this game. so, it's the free play mode that is the main game play in this game. It is different and good th...
- Mon Feb 17, 2020 9:07 am
- Forum: Ideas and Suggestions
- Topic: Make trains using nuclear fuel glow
- Replies: 2
- Views: 1009
Re: Make trains using nuclear fuel glow
that would look good, good one
- Sat Feb 15, 2020 5:44 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
You have two choices, I think, to achieve what you want ... 1 : put a bunch of Storage Tanks downstream of the Steam Turbines. Steam they don’t need is passed through, and you collect it in those tanks at the end. When the reactors run out of heat, you still ahve the steam, and can delay inputting ...
- Sat Feb 15, 2020 5:40 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
You can use this switch: https://forums.factorio.com/viewtopic.php?f=193&t=32432 The way fluids and heat pipes work, means you want to not split inputs/outputs into multiple pipe segments. One way to achieve this is using more generators. Concept setup in editor mode, with Waterfill and Santa's...
- Fri Feb 14, 2020 11:19 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
Thank you for the information , let me check and try it outplanetmaker wrote: ↑Fri Feb 14, 2020 11:17 amYou're looking for an RS-latch. There's a design step-by-step description on one example in the circuit network cookbook in the wiki....
- Fri Feb 14, 2020 11:12 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
Since fluid in tanks equalizes across connected tanks, add two tanks on the end of your steam pipes, then a pump to a third tank. Use a red or green wire connected from the second tank to the pump and set the pump to operate when steam is greater than “x”. Where x is whatever value you decide indic...
- Fri Feb 14, 2020 5:58 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
You have two choices, I think, to achieve what you want ... 1 : put a bunch of Storage Tanks downstream of the Steam Turbines. Steam they don’t need is passed through, and you collect it in those tanks at the end. When the reactors run out of heat, you still ahve the steam, and can delay inputting ...
- Thu Feb 13, 2020 2:40 pm
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
If you just want a nuclear reactor which does not run all time, but just when needed: attach steam tanks to the pipes and/or turbines - the excess steam will be stored when there's too much and consumed when there's too little. You just have to make sure via circuit network that that no new fuel is...
- Thu Feb 13, 2020 2:35 pm
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
Re: requesting a clever way to store steam
Since fluid in tanks equalizes across connected tanks, add two tanks on the end of your steam pipes, then a pump to a third tank. Use a red or green wire connected from the second tank to the pump and set the pump to operate when steam is greater than “x”. Where x is whatever value you decide indic...
- Thu Feb 13, 2020 12:45 pm
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3241
requesting a clever way to store steam
Is there a way to store steam only when excess steam is produced (more steam than for the turbines),
I want to enable storage when there is excess steam, and use it after nuclear fuel is completed
if there is no excess steam , it should not store at all
Any ideas ?
I want to enable storage when there is excess steam, and use it after nuclear fuel is completed
if there is no excess steam , it should not store at all
Any ideas ?
- Tue Feb 11, 2020 8:40 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Book is not enough for me
- Replies: 18
- Views: 6124
Re: Blueprint Book is not enough for me
i believe , what you are suggesting is a like a PLC unit that can control anything in the game. and you wanted to play the game by writing a program. Devs create programs for players to play the game , and now it has come to a point , players want to write programs to play the game .. at some point ...
- Mon Feb 10, 2020 4:20 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13211
Re: Let the car and tank move like the player does
I see what you're saying about mecanum wheels. I've actually built a small autonomous rover that uses mecanum wheels for my work. From a physically practical standpoint, mecanum wheels are not designed for moving a vehicle quickly or for vehicles that have a lot of inertia and attempting to do so c...
- Sat Feb 08, 2020 7:14 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13211
Re: Let the car and tank move like the player does (Mecanum wheels)
I just wanted to +1 in favor of the current driving mechanism . To say that it is "not intuitive" is very strange to me. A vehicle turns based on where it is facing. A right turn is a right turn from the perspective of the vehicle. I think if it steered based on how you're looking at the ...
- Sat Feb 08, 2020 7:06 am
- Forum: Ideas and Suggestions
- Topic: Subway - easy player transportation
- Replies: 4
- Views: 2344
Re: Subway - easy player transportation
subway trains would be cool ...
either for goods or player transport..
either for goods or player transport..