Search found 450 matches
- Wed Jul 20, 2016 9:03 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117085
Re: [linux] Dedicated server init script
Is your script eligible to run multiple factorio servers parallel on the same server? On different ports of course. Which changes would be needed to achieve this? the simplest solution would be to have multiple copies of my script+its config, else you want to have a look at what the script does and...
- Mon Jul 18, 2016 10:25 am
- Forum: Multiplayer
- Topic: Looking for someone to play with
- Replies: 1
- Views: 915
Re: Looking for someone to play with
try one of the many public servers, lotsa nice ppl out there =)
- Mon Jul 18, 2016 10:24 am
- Forum: Multiplayer
- Topic: [US] Looking for co-op partner
- Replies: 8
- Views: 2899
Re: [US] Looking for co-op partner
just enable experimental updates, will allow you to download 0.13+andreiosu wrote:i can only play on 12.35 and i cant make the server
- Mon Jul 18, 2016 9:56 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
Thnx Marik, I've updated the original post to point towards the downloads-page to save ppl a clickMarik wrote:https://mods.factorio.com/mods/Choumiko/FARL/downloads
There is a downloads tab for each mod where old versions are listed.
- Sun Jul 17, 2016 9:06 pm
- Forum: Technical Help
- Topic: [13.x] peaks in wifi usage triggered by factorio cause lag
- Replies: 2
- Views: 973
Re: [13.x] peaks in wifi usage triggered by factorio cause lag
use a cat7 cable directly plugged into your laptop from your router?kaZ wrote:how could i solve it?
- Sun Jul 17, 2016 8:15 am
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117085
Re: [linux] Dedicated server init script
IF YOU USED THE DEFAULT CONFIG: Adjust the --allow-commands admins-only option, this was fixed in my last commit to master and will be included in releases past but not inlcuding 2.3.0
- Sat Jul 16, 2016 10:44 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
I can live with the bulldoze mode eating railsLaokoon wrote:There is a new version for FARL
- Sat Jul 16, 2016 5:55 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
there, new map - new password, lets kick some biter ass =)
- Sat Jul 16, 2016 5:02 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
Awesome suggestions, I'm going for these: - YARM https://mods.factorio.com/mods/Narc/YARM - RSO https://mods.factorio.com/mods/orzelek/rso-mod - FARL https://mods.factorio.com/mods/Choumiko/FARL - Rail Tanker https://mods.factorio.com/mods/Choumiko/RailTanker - Angel's Infinite Ores https://mods.fac...
- Sat Jul 16, 2016 3:16 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
Thnx m8daniel34 wrote:https://mods.factorio.com/api/downloads ... _2.0.9.zip
also, the maps getting big and we managed a 200+ something rockets so far, time for a new challenge - any suggestions?
- Fri Jul 15, 2016 7:47 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
I'll see what I can do about that, also - updated to 0.13.9Blazku wrote:The server has started to lag continiously
- Fri Jul 15, 2016 12:09 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 177346
Re: [Vanilla|0.13.8|US] SUG Dedicated Server
use systemd https://github.com/Bisa/factorio-init last commit even allows you to look at the chat logNoPantsMcDance wrote:Sorry about that not sure why it was down, it's online now.walljaik wrote:actually sv is down.. or cant join via ip nor find it on list
- Fri Jul 15, 2016 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4181
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
Here's the server log, still jacks up thoroughly when attempting to remove that power switch, I excluded all mods and tried vanilla - still crashes
- Fri Jul 15, 2016 11:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4181
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
we've already removed the faulty switch (loaded a backup save) but Ill load this faulty one and give it a go, stay tunedRseding91 wrote:Can you still trigger this issue on 0.13.8?
- Fri Jul 15, 2016 10:39 am
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117085
Re: [linux] Dedicated server init script
glad you got it working =D also, thnx for the detailed help request, if you ever run into any other problems be sure to keep the detail level - much appreciatededalquist wrote:Never mind .... I didn't read the comments in factorio.service.example
- Wed Jul 13, 2016 5:32 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
I recently learned that the map i restarted after the rocket is launched That kinda depends, it's usually reset when players request it or if I feel like playing a new save - not specifically because we launched a rocket ;) but, any way, a goal like that sounds fun imo - lets see if we can hit 1 ro...
- Tue Jul 12, 2016 8:34 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117085
Re: [linux] Dedicated server init script
version 2.2.0 introduces cmd output being returned to you whenever you run a command, this will allow you to view the online players directly from a terminal for example
- Mon Jul 11, 2016 7:21 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
doneLaokoon wrote:update plz (13.8)
- Mon Jul 11, 2016 7:30 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113596
Re: [Public|EU] Dedicated Server with Crash Detection
@liij - I've lifted the ban on you. A word of advice tho, being called a noob on the internet is unfortunately not unheard of and I'm sure we will all hear it again, I'm not saying it is right for anyone to insult another - just chill a few notches, it's a game ;) @liij - you've had your second cha...
- Sat Jul 09, 2016 12:19 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Authentication outside game 0.13
- Replies: 0
- Views: 1240
Authentication outside game 0.13
Heya, a general question (mainly aimed at the devs I guess)
Will I be able to use your authentication service outside factorio? I'm thinking along the lines of steam/facebook/google all allowing me to verify users and "log in" with their respective steam/facebook/google accounts.
Will I be able to use your authentication service outside factorio? I'm thinking along the lines of steam/facebook/google all allowing me to verify users and "log in" with their respective steam/facebook/google accounts.