Search found 450 matches
- Tue Jul 21, 2015 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 15725
Re: [0.12] Headless mode and multiple clients behind NAT
Thank you for the insider clarification Cube. For those who are itnerested in: A workaround is for 2) and 3) to connect to the server using its public address "12.34.56.78:34197" as well. Please be aware that routers may or may not have built in protection for " NAT Loopback " es...
- Tue Jul 21, 2015 5:46 am
- Forum: Not a bug
- Topic: 0.12 logic change - inserters+belts
- Replies: 4
- Views: 4223
Re: 0.12 logic change - inserters+belts
You have to change your base to compensate for it. :cry: Ok, I may start a completly new factoryand maybe start a new Let's Play series. Hang in there m8, if anything you can still play the older version till your LP season ends - or you can see this as part of the evolvement the game is going thro...
- Mon Jul 20, 2015 7:47 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138472
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
There needs to be a protection from the people, who's ping is higher than settings set. Playing a public server like this is impossible, because there are always people connecting and crashing it :( Crashed again now. good idea, suggest it in the suggestions section? Something like: - A config opti...
- Mon Jul 20, 2015 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 15725
Re: [0.12] Headless mode and multiple clients behind NAT
Your scenario assumes that the port is a fixed number for all clients, which isn't the case. The port number is configurable. *mind blown* I thought every connecting client had to use the same port, if that is not the case simply change the configured port and port forward separately for the variou...
- Mon Jul 20, 2015 12:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 15725
Re: [0.12] Headless mode and multiple clients behind NAT
That's the whole point behind using ports and port forwarding, so the nat router knows where to send the traffic. I think the issue here is that Factorio itself doesn't deal with this very well. I'm by no means a networking guru - but, port forwarding is just that, a specific port forwarded to a sp...
- Mon Jul 20, 2015 8:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Headless mode and multiple clients behind NAT
- Replies: 23
- Views: 15725
Re: [0.12] Headless mode and multiple clients behind NAT
Changing the port in the client definitely should work. I would use the original port for the headless server. Just to clarify; If you are behind a nat router, ie if multiple clients (I'm including the headless client here since it is by no means a server in this regard) on a local network attempt ...
- Mon Jul 20, 2015 7:06 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138472
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
I'm stuck in a desync-loop, a little while ago I started desyncing, and I've not been able to join since (after the desync-reconnect completes I'm thrown back into desync)
I'll pm Twinsen and ask where to upload the reports seeing he alreay got a few from last night.
I'll pm Twinsen and ask where to upload the reports seeing he alreay got a few from last night.
- Sun Jul 19, 2015 7:14 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138472
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
To the people that played on the server: I'm really impressed with the base you've been building. I've not expected to see such a big base just after 1,5 days on an actual public server that anyone can join. Thank you for making this experiment - sure was a fun time and a real blast playing. r.i.p ...
- Sat Jul 18, 2015 8:44 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138472
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
For those interested, the server seems to be hosted in France.
- Sat Jul 18, 2015 6:30 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138472
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
was fun =) thnx for this <3
EDIT*
Can't connect back in tho, is that you blocking me samsam?
EDITx2
Never mind, its back up - wohoo
EDIT*
Can't connect back in tho, is that you blocking me samsam?
EDITx2
Never mind, its back up - wohoo