Search found 450 matches
- Sat Aug 01, 2015 5:30 am
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43553
Re: How-to Make a server on VPS(DigitalOcean,)
You do not need anything like that, just follow the guide on the wiki https://forums.factorio.com/wiki/index.php?title=Multiplayer#Linux Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions. How so? In...
- Fri Jul 31, 2015 2:00 pm
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43553
Re: How-to Make a server on VPS(DigitalOcean,)
You do not need anything like that, just follow the guide on the wiki https://forums.factorio.com/wiki/inde ... ayer#Linux
Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions.
Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions.
- Fri Jul 31, 2015 1:39 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112686
Re: [Public] Dedicated MP Server with Crash Detection
wohoo, it's here - and the server has been updated, come join the funz
- Fri Jul 31, 2015 12:03 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112686
Re: [Public] Dedicated MP Server with Crash Detection
Thank you for playing everyone, I've reset the map with a little friendlier resource settings (turns out if you have a public server not everyone knows to use resources efficiently and you can pretty much run out) I might not be on to update the server tonight (if they release a new version) but fee...
- Thu Jul 30, 2015 5:27 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 176021
Re: Multiplayer Dedicated Server [0.12.1]
tell me why the two of us we can not play on your map ( at the same time ) It looks like one of you doesn't have 34197 port forwarded. The way it works is if you don't have it port forwarded you can join the server if it's just you but once someone else tries to join you refuse their connection. in...
- Thu Jul 30, 2015 5:22 pm
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43553
Re: How-to Make a server on VPS(DigitalOcean,)
Feel free to improve the wiki article regarding linux installs here: https://forums.factorio.com/wiki/inde ... ayer#Linux
- Wed Jul 29, 2015 4:14 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 176021
Re: Multiplayer Dedicated Server [0.12.1]
I tryed connecting to the server but it said couldn't establish network communication with server looked in the logs and found this 190179.535 Info Router.cpp:317: Received packet with invalid sessionMagic(1) from address(removed IP) our sessionMagic(3489) Not too sure what It means if anyone knows...
- Tue Jul 28, 2015 4:50 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 176021
Re: Multiplayer Dedicated Server [0.12.1]
symptoms; desyncs/lag/cant connect/anything else?55michas55 wrote:tell me why the two of us we can not play on your map ( at the same time )
- Tue Jul 28, 2015 3:01 pm
- Forum: Multiplayer
- Topic: Factorio Sunday School :
- Replies: 15
- Views: 17033
Re: Factorio Sunday School :
alrighty, sign me up - I would be willing to learn from others "interactively" so to speak
- Mon Jul 27, 2015 5:14 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37357
Re: Source management and Licensing for Mods
I see, thank you for clearing that out for me
- Mon Jul 27, 2015 3:49 pm
- Forum: Multiplayer
- Topic: Factorio Sunday School :
- Replies: 15
- Views: 17033
Re: Factorio Sunday School :
sounds interesting, what do you want to achieve with posting this - looking for ideas/help/interest/something else?
- Mon Jul 27, 2015 3:44 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37357
Re: Source management and Licensing for Mods
I know that modders in general are not submerged in the open source ethos, but please do not use non-commercial licenses. It makes it incompatible for sharing with mods that are much more liberal in their licensing. Wait, isn't this contradicting itself - are you sure you did not meant to write &qu...
- Mon Jul 27, 2015 3:41 pm
- Forum: Multiplayer
- Topic: Factorio multiplayer server freezes every 20 minutes
- Replies: 4
- Views: 9415
Re: Factorio multiplayer server freezes every 20 minutes
We discovered that loading new chunks causes this issue. Interesting, does this happen with all of you conencted or only some of you? (I'm trying to figure out if this is related to one of you having a losuy upload/dl speed and or crappy hardware) The "speed/playability" of the game is de...
- Mon Jul 27, 2015 3:38 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112686
Re: [Public] Dedicated MP Server with Crash Detection
I cant connect to the server it says IP address is invalid. really need some help Ensure you type in "play-factorio.tk" wihout any spaces or extra characters, if it still does not work, try 91.123.202.17 If you're being dropped from the game while joining, please be considerate to the act...
- Sun Jul 26, 2015 2:34 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37357
Re: Source management and Licensing for Mods
I have a local repository. The only reason why I don't use github for my mods is that I want to see how many people downloaded it! I want to know if people are interested in my mod and if it's worth developing it. Github doesn't show me how many people downloaded or cloned my mod. are you sure the ...
- Sun Jul 26, 2015 11:04 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112686
Re: [Public] Dedicated MP Server with Crash Detection
i have a problem HELP ME!!!! Hi, pelase give me some more context - when did you try to conenct to my server? (I cannot find your entry in the logs) EDIT* Actually, you seem to be trying to connect with version 0.12.0 while the server is running 0.12.1 (I'm updating the initial post to include the ...
- Sun Jul 26, 2015 6:31 am
- Forum: Multiplayer
- Topic: Factorio multiplayer server freezes every 20 minutes
- Replies: 4
- Views: 9415
Re: Factorio multiplayer server freezes every 20 minutes
does it coincide with autosaves? or rather, it is exactly 20min between your freezes, does the game crash or is it "just really bad lagg" for a short duration.
- Sun Jul 26, 2015 5:16 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112686
Re: [Public] Dedicated MP Server with Crash Detection
This map turned out to be a nice challenge! =) We've run into a situation where coal is limited and has to be transported via rail to the main base.
Come join us at play-factorio.tk
Come join us at play-factorio.tk
- Sat Jul 25, 2015 8:42 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116368
Re: [linux] Dedicated server init script
by the looks of it you are only missing libc and libm unless Im misstaken; apt-get install libc libm
- Sat Jul 25, 2015 6:54 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 116368
Re: [linux] Dedicated server init script
try ldd on the factorio binary, i.e:
This will give you a list of libraries and if they are installed or missing, please see https://forums.factorio.com/forum/vie ... 543#p94543 where I explain the install process on linux
Code: Select all
ldd /home/minecraft/factorio/bin/x64/factorio