Search found 450 matches
- Sun Aug 09, 2015 4:45 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
Bisa, you may want to turn of the commands for the server ;)! PS 24 unique people have visited your server so far! Sorry for the server crash, did a little experiement :(! Using my log parser https://github.com/Bisa/factorio-logparser I alreay have both connection times and number of "joins&qu...
- Sun Aug 09, 2015 4:41 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37350
Re: Source management and Licensing for Mods
While opinions differ - here's mine; Posting a mod, a program, a picture - whatever really, without an explicit license, in legal terms always defaults to a "don't use or redistribute this"-license. I agree with Gandalf, while it should not be a requirement I also want to point out that en...
- Sat Aug 08, 2015 5:38 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
sure, I'll try adding RSO and FARL for the next round, if it's convenient we can keep them
- Sat Aug 08, 2015 9:42 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
Personally I don't see servers stable enough for mods yet . If and when the game is no longer p2p for servers then I'm all for mods as less of a hassle. Even better clients downloading server mods on join would be the icing on the cake. word - however I doubt they will ever make it not peer-to-peer...
- Sat Aug 08, 2015 8:24 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
I could have a look at it, it really boils down to point 1 above, the amount of administration required to update the game/mods when there is a new release.DRBLN wrote:What is about FARL for rail laying?
speaking of new release, I've updated the server to 0.12.3 now
- Sat Aug 08, 2015 7:50 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
Like galactic trade? if anything I'm willing to use RSO, I'd prefer if the experience is as vanilla as possible - I'm a bit concerned that using mods will 1) increase the administration needed from my side & 2) prevent random new players from dropping in as they first have to get the mods sorted.
- Fri Aug 07, 2015 7:20 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
you are most welcome to join us =)HellEye wrote:Looks like fun is happening here, Gonna join soon, hopefully will have some free time for factorio. First I gotta update to 0.12 though.
- Thu Aug 06, 2015 5:44 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 138434
Re: [Public/Europe] Dedicated Server [0.12.2]
we've passed a point in time after 0.12 where the new stuff isnt as refreshing and interesting for some players - it's no longer enough to join a fresh game with new people and play - instead they get excitement for brief periods of time by messing around =/ hope to see some moderation settings comi...
- Thu Aug 06, 2015 6:21 am
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37350
Re: Source management and Licensing for Mods
While I strongly advocate open source licensing I'm also against enforcing it on people. Rather than forcing it on mod authors I'd rather the educated masses kindly inform them that "hey, we really like your mod but please see [argument 1], ... and [argument n] as to why open source licensing i...
- Wed Aug 05, 2015 6:06 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
I can't seem to connect. It says that the host is not known. Do you have a numeric IP instead of an alphanumeric one? It doesn't work for me. EDIT: I've connected. EDIT: Oh god the biters. And now I'm in a desync loop. for anyone else having the same issue, update your client to match the one liste...
- Wed Aug 05, 2015 7:21 am
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 137056
Re: Multiplayer FAQ
If there is public request i could upload a starting script for linux (written by me) which enables multiversion support, creating maps and starting a server. I'm interested in seeing your init script, I'm maintaining one of my own over at https://github.com/Bisa/factorio-init and getting ideas for...
- Wed Aug 05, 2015 7:15 am
- Forum: Multiplayer
- Topic: New and willing
- Replies: 4
- Views: 9379
Re: New and willing
also i can host, i've portforwarded so you wont need hamachi or anything bear in mind, all participants need to port forward unless you are using a virtual network such as Hamachi or Evolve - there is no such thing as "hosting a server" like one would normally do, the game is peer-to-peer...
- Tue Aug 04, 2015 7:28 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
connected now, but I am alone :( lets try it a bit. about to check out my first multiplayer server. hope to see some other people on from time to time. Welcome to both of you =) It's a europe based server so you will not find to much action during our night shift (altho, some of us tend to stay up ...
- Mon Aug 03, 2015 9:44 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
Thank you all for another wonderful playthrough - this time around we will be trying out BIG, that is every resource has been set to very big but all frequencies very low, this means we will find ridiculously large patches of resources, could be fun as well - come join the funz
- Mon Aug 03, 2015 7:58 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
Here is the issue. 1) I had a blueprint in my inventory and green wire in my hand 2) I put green wire in the inventory in the slot with blueprint 3) I got an errror and crashed. After that the desync loop happened. might want to report that to the devs, unfortunately the servers been restarted sinc...
- Sun Aug 02, 2015 6:55 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
awe thats to bad, btw, send that desync report to the devs
- Sun Aug 02, 2015 6:13 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
Hi forums, first this is a great server and i had lot of fun playing on it but since the update to 1.22 and the reset the server is lagging if i connect. Now the strange thing i have 25 mbits download and about 5 mbits upload (a little bit less) also if i ping the server is have mostly 69 ms ping. ...
- Sun Aug 02, 2015 6:03 am
- Forum: Technical Help
- Topic: Create Headless server on VPS
- Replies: 3
- Views: 3938
Re: Create Headless server on VPS
The invalid session magic suggests your server is running one game while your client is running another, do you have more than one factorio server on the same network? (ie perhaps several clients behind a nat router or multiple instances on the vps?)
- Sat Aug 01, 2015 10:15 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664
Re: [Public] Dedicated MP Server with Crash Detection
like soemone made active providers with ore and ended up filling the storage? xDNoPantsMcDance wrote:Lol nice. I should've taken a screenshot of the 50 storage chests holding a total of over 300k copper ore on my server.
- Sat Aug 01, 2015 6:19 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 112664