Search found 450 matches
- Mon Jul 04, 2016 1:26 pm
- Forum: Multiplayer
- Topic: Steam Dedicated Server
- Replies: 65
- Views: 57998
Re: Steam Dedicated Server
edit the "server.bat" file and set the save path to simply "YourSaveGame.zip". No need for the path there. with 0.13 I suggest you skip the filename completely and rely on the introduced argument --start-server-load-latest instead, which will save you anything you previously had...
- Mon Jul 04, 2016 1:20 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117305
Re: [linux] Dedicated server init script
Any ideas of what I could try? Hi, glad you find it useful =) I would start by looking in the factorio-current.log, or run the start command as the factorio user manually: cd /path/to/factorio-init su factorio-user source ./config echo $INVOCATION # does it look ok? $INVOCATION # does it start up p...
- Sun Jul 03, 2016 4:44 pm
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 30877
Re: Version 0.13.4
Hats of to you (and anyone else who did this during the weekend - <3 to Wube)HanziQ wrote:Fortunately I did this from homeBlazku wrote:Just think of the person sitting in the office making sure it happened. During a weekend!
Thank you!
- Sun Jul 03, 2016 4:37 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113869
Re: [Public|EU] Dedicated Server with Crash Detection
updated to factorio 0.13.4 - time to build that rail network? =P
- Sun Jul 03, 2016 11:14 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113869
Re: [Public|EU] Dedicated Server with Crash Detection
great fun to play with you tooSalzig wrote:Great fun to play on this server
- Sun Jul 03, 2016 2:01 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113869
Re: [Public|EU] Dedicated Server with Crash Detection
I've decided to give ts3 hosting a go, please report any issues you might encounter playing factorio here
- Sat Jul 02, 2016 1:37 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113869
Re: [Public|EU] Dedicated Server with Crash Detection
added YARM, we ran out of copper and figured a resource monitor could help prevent that going forwards =)
- Fri Jul 01, 2016 7:36 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113869
Re: [Public|EU] Dedicated Server with Crash Detection
updated to 0.13.3
- Fri Jul 01, 2016 7:33 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.13.3 Headless server workaround
- Replies: 25
- Views: 15157
Re: 0.13.3 Headless server workaround
thnx, works like a charm =)
- Thu Jun 30, 2016 11:17 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30703
Re: Version 0.13.2
wohoo
- Thu Jun 30, 2016 11:17 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 113869
Re: [Public|EU] Dedicated Server with Crash Detection
updated to 0.13.2
- Thu Jun 30, 2016 6:53 pm
- Forum: Not a bug
- Topic: [0.13.1]Power Switch - Shift click copy/paste
- Replies: 1
- Views: 763
[0.13.1]Power Switch - Shift click copy/paste
Not an obvious bug per say; but when I shift left-click a power switch after already having copied the settings of an adjacent power switch I expect the settings to be pasted - >not< removing the copper wires as I do with power poles. imo copy/paste settings far outweighs the convenience of being ab...
- Thu Jun 30, 2016 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Network Protocol] Connection brokering potential DDOS
- Replies: 12
- Views: 6335
Re: [Network Protocol] Connection brokering potential DDOS
Important indeed!
- Thu Jun 30, 2016 5:37 pm
- Forum: Multiplayer
- Topic: Headless Server 0.13 32 bit ?
- Replies: 5
- Views: 2084
Re: Headless Server 0.13 32 bit ?
it's the same as far as server parameters go, just give it --start-server-load-latest (but I'm sure you already tried this since size was not the issue)Saint wrote:@bisa
the size is no problem, but i dont know if it make problems because the server has no graphiccard
- Thu Jun 30, 2016 12:34 am
- Forum: Multiplayer
- Topic: Is there a Factorio Discord server?
- Replies: 1
- Views: 1008
Re: Is there a Factorio Discord server?
check this topic out viewtopic.php?f=53&t=3456#p165468 (the IRC thread), while I did not look into discord myself I saw it mentioned here
- Thu Jun 30, 2016 12:32 am
- Forum: Multiplayer
- Topic: Headless Server 0.13 32 bit ?
- Replies: 5
- Views: 2084
Re: Headless Server 0.13 32 bit ?
not sure if there is one readily availible, but you can use the stand alone package as well https://www.factorio.com/get-download/0 ... ha/linux32 (a bit bigger since you also need to download all the graphics but should work the same as far as server parameters go)
- Thu Jun 30, 2016 12:27 am
- Forum: Multiplayer
- Topic: Looking to play (I have server)
- Replies: 9
- Views: 2816
Re: Looking to play (I have server)
Trust me, you do not want to get mixed up with this guyLtLaZnb0i wrote:Ayylmao i got the requirements, although im from canada if that makes anything worse.
My skype is ltlaznb0i. I am 13 y/o.
- Thu Jun 30, 2016 12:26 am
- Forum: Duplicates
- Topic: [0.13.1]Server list, game details does not word wrap
- Replies: 2
- Views: 799
Re: [0.13.1]Server list, game details does not word wrap
If only "word wrap" had hit in the search =P
- Wed Jun 29, 2016 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: Plain text password in server-settings.json
- Replies: 9
- Views: 3451
Re: Plain text password in server-settings.json
Aren't we the 2nd party here? Or am I misunderstanding who you're referring to as the 3rd party? yes, sorry, I dont know where my brain thought of adding a 3rd party - I mean you as the 2nd party =) I agree with you, but the question is how. Like I said, using tokens isn't really ideal either. Well...
- Wed Jun 29, 2016 8:34 pm
- Forum: Duplicates
- Topic: [0.13.1]Server list, game details does not word wrap
- Replies: 2
- Views: 799
[0.13.1]Server list, game details does not word wrap
Picture and title says most of it, but if the image link breaks down the line: The "game details" tab on the server list does not wrap words in the server description causing text to jump out of the layout of the window.