Search found 91 matches

by Balthazar
Mon Jul 14, 2014 11:26 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Train Pathfinding
Replies: 10
Views: 6684

Re: [0.10.3] Train Pathfinding

It's not quite the same though, if it was just picking the clear path i could understand it, but for me both tracks are occupied @_@
by Balthazar
Mon Jul 14, 2014 7:59 am
Forum: Not a bug
Topic: Accumulator can't be connected to more than one grid.
Replies: 7
Views: 3884

Re: Accumulator can't be connected to more than one grid.

reality Raggle Fraggle! Thats not a bug. Not to mention this is necessary if you want to prioritize solar over dirty power. If you intermix them your powergrid will eat solar until theres no more solar, like at night, then start using dirty power instead of the accumulator power that was charged by...
by Balthazar
Mon Jul 14, 2014 7:23 am
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17239

Re: Want to buy Tunnels for Trains / Railway Tunnels

True for DTTD, but for factorio with multiplayer you can drive a train by manually and then this "what if you are in a train stranded inside a tunnel?" is a serious problem. That's why I pointed so strong to it above. There are some worst cases, not all are mentioned yet in this thread. T...
by Balthazar
Mon Jul 14, 2014 5:56 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Train Pathfinding
Replies: 10
Views: 6684

[0.10.3] Train Pathfinding

I've posted about this before, but this time i caught the son of a bitch in the act. :twisted: http://i60.tinypic.com/2qxxobb.jpg Here Train 2 was waiting for the track ahead to clear as train 1 approached the intersection, selecting the wrong track while both exits were blocked by train 1. This hap...
by Balthazar
Mon Jul 07, 2014 5:46 am
Forum: Resolved Problems and Bugs
Topic: [10.2] Incorrect block detection for rail signals
Replies: 3
Views: 2780

Re: [10.2] Incorrect block detection for rail signals

This isn't about how to use signals, it was easy to fix, the problem is with the way a signal on a straight rail joining a curved rail splits the block, as in this case it doesn't. The straight rail very slightly overlaps with the box of the curved rail, so the game doesn't split them properly, whic...
by Balthazar
Sun Jul 06, 2014 3:15 am
Forum: Resolved Problems and Bugs
Topic: [10.2] Incorrect block detection for rail signals
Replies: 3
Views: 2780

[10.2] Incorrect block detection for rail signals

Something's been bothering me for a while with the signals and i finally think i know what it is; signals placed overlapping turns, even when it makes no sense for the signal to register the other side of the turn will still register as the same block. http://i57.tinypic.com/161e3w5.jpg The train is...
by Balthazar
Thu Jul 03, 2014 6:49 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17239

Re: Want to buy Tunnels for Trains / Railway Tunnels

Guys he's not asking for help setting up his railroad, he's talking about a legitimate complaint with the rail system There is no way to cross a rail line without interrupting it. This imposes a hard limit on how much train you're able to have on your map with no way of circumventing it. you could n...
by Balthazar
Thu Jul 03, 2014 6:24 pm
Forum: Ideas and Suggestions
Topic: Research Codes
Replies: 4
Views: 2003

Re: Research Codes

Nope, hate this. You can completely ignore oil/artifacts this way; less complex production lines and less resources being sunk.
by Balthazar
Wed Jul 02, 2014 11:45 pm
Forum: Outdated/Not implemented
Topic: Petroleum Gas conversions to Oil Products ☸
Replies: 7
Views: 10613

Re: Petroleum Gas conversions to Oil Products

The main problem is that petroleum gas products are in much higher demand than light/heavy oil products. So the recipe would never be used. This, but more importantly, the ONLY thing you can make by this conversion is lubricant, and technically flame thrower fuel, but you are NEVER going to need th...
by Balthazar
Wed Jul 02, 2014 11:31 pm
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 45
Views: 12191

Re: Scribbling around on the map

I support this as well. The thing I'm concerned about is performance. This is not performance heavy at all, it shouldn't use more resources than paint and its not important to update every tick. There's no need for photoshop levels of detail, and simple vector drawings are extremely lightweight. Eve...
by Balthazar
Tue Jul 01, 2014 11:59 pm
Forum: Implemented Suggestions
Topic: Increased scroll speed for map by zoom level
Replies: 8
Views: 3517

Increased scroll speed for map by zoom level

This has been irritating me for a long time now so i thought i'd post. Trying to scroll the map takes ages, it would be nice if it moved faster the further you're zoomed out.
by Balthazar
Tue Jul 01, 2014 11:53 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17239

Re: Want to buy Tunnels for Trains / Railway Tunnels

This really needs to be added, as soon as you get a larger network going there is constant stoppage. The only way you CAN work around this is by splitting up each line to hold multiple trains that can cross at once, so a 1 by 1 line get split into 4 by 4 then you can get trains through faster, but t...
by Balthazar
Sun Jun 22, 2014 11:53 am
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14568

Re: [TIPS] For a quick start (Give your tips)

I disagree with that, because electric setup is still dirt cheap. No point in wasting ressources in burning stuff, nor in bothering to make an alimentation circuit. Time is a resource too, but i guess this does depend on the game you're playing. I'm assuming this is for infinite map freeplay, so th...
by Balthazar
Sat Jun 21, 2014 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [10.1][cube] Crash on mouseover warning message
Replies: 1
Views: 727

[10.1][cube] Crash on mouseover warning message

When i move the mouse over the warning messages the game crashes. The messages are for queued up trees to be cut down missing construction bots. I just installed 10.1, the save says it requires the 9.8 modpack but it loads fine. Save in case you can't replicate: https://www.mediafire.com/?vvodgvc9zz...
by Balthazar
Sat Jun 21, 2014 1:17 pm
Forum: Technical Help
Topic: [0.10.1] Factorio not downloading updates
Replies: 9
Views: 25534

[0.10.1] Factorio not downloading updates

I've had this problem for a while now and i'm not sure why. I had to download 10.0 from the homepage instead of patching, and now it wont download 10.1. I have experimental updates and check for updates enabled so that can't be it, and its added to my firewall as well. Plz halp. :cry:
by Balthazar
Sat Jun 21, 2014 1:11 pm
Forum: Gameplay Help
Topic: [TIPS] For a quick start (Give your tips)
Replies: 18
Views: 14568

Re: [TIPS] For a quick start (Give your tips)

- Build copper/iron burner drills outputting directly into a furnace for easy access to building materials - Have burner drills dump coal into chests, then carry the coal around you can use ctrl+left click to insert what you're holding into the object your mouse is over. This way you can quickly ref...
by Balthazar
Sat Jun 07, 2014 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5082

Re: [0.10.0] Crash to desktop while auto placing power poles

Ok, i've had it happen 12 times in a row now so i'm providing my savegame for reproduction. Just keep in mind it is not happening 100% of the time, but placing a diagonal line of substations between the bodies of water is crashing a lot, if it doesn't just reload and try again a few times, it should...
by Balthazar
Sat Jun 07, 2014 9:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0]Filters carry over on logistic chests to storage
Replies: 5
Views: 1748

Re: [0.10.0]Filters carry over on logistic chests to storage

The important part is the filter configuration, not the storage area layout. Such picture then doesn't help seeing you didn't do anything wrong, but only confuses. Yeah you're right, looking at it now it's complete shit, my bad :oops: Yes, the items to be requested list. a) is the bug i'm talking a...
by Balthazar
Sat Jun 07, 2014 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5082

Re: [0.10.0] Crash to desktop while auto placing power poles

Trees aren't the problem, i've placed several power lines through forests and it works just fine, but i'm having this problem as well, not just with poles but substations as well. It seems to kick in when the game tries to place the new substation/pole. I've had it happen a few times while i noticed...
by Balthazar
Sat Jun 07, 2014 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0]Filters carry over on logistic chests to storage
Replies: 5
Views: 1748

Re: [0.10.0]Filters carry over on logistic chests to storage

What do you mean weird coloured? The picture shows a storage chest with a filter for copper ore, that's not supposed to be there. EDIT: Let me try to explain this again. When you place a chest over another type of chest the new chest replaces the old one. When you do this with a storage (yellow) che...

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