Search found 105 matches

by Zool
Fri Jul 28, 2017 6:18 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52375

Re: Friday Facts #201 - 0.15 Stable, but not really

When the blueprint/book, is big and is being transferred while the player is already holding it, it can't be moved to inventory/quickbar,
You could solve this type of problems by simply disabling the blueprint button until the loading of blueprints is completed.
by Zool
Thu Jul 27, 2017 7:22 am
Forum: Gameplay Help
Topic: Combined Train stations
Replies: 4
Views: 2766

Re: Combined Train stations

Confirmed. You can give multiple stations the identical name and the game conciders them as equal lanes within one station.
by Zool
Thu Jul 27, 2017 7:17 am
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 30919

Re: Version 0.15.31

This last update changed a lot in my current game. The physical size of my boiler more than tripled and since I had 13 of them in a small space that would now fit only 3 upgraded boilers, all of my electricity network went down and I am forced to physically change all of my boilers to produce steam...
by Zool
Fri Jul 21, 2017 6:13 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65193

Re: Friday Facts #200 - Plans for 0.16

The Friday Facts is the thing that connects you to the loyal playerbase, that just loves your dedication to this game. It makes us understand why some things take longer then the average player would expect, and gives us a really interesting look into the daily work of a game developer. To be honest...
by Zool
Tue Jul 11, 2017 11:56 pm
Forum: Technical Help
Topic: Cannot keep up with game
Replies: 8
Views: 2730

Re: Cannot keep up with game

Its also possible that your internet connection itself is the limiting factor, especially if others with worse hardware have better performance on the same map. I'm not sure what speed exatly is required to run bigger maps in a usefull way, but for example my connection with 50/10 Mbit (Down/Upstrea...
by Zool
Mon Jul 10, 2017 11:59 pm
Forum: Show your Creations
Topic: (SOLVED) request: science pack 3 automatization
Replies: 4
Views: 2980

Re: request: science pack 3 automatization

well, probably because its most fun to find out yourself whats the best design for that - if you want some inspiration, I'd recommened you just go to a multiplayer server with 10+ people and 10+ hours played, there you usually find pretty nice examples for the various productions in Factorio, and al...
by Zool
Mon Jul 10, 2017 11:54 pm
Forum: Not a bug
Topic: Missing objects for construction counts max 601 items
Replies: 5
Views: 3148

Re: Missing objects for construction counts max 601 items

Thats Factorios regular behavious for bigger numbers of missing items - they probably solved it this way to limit the cpu-load to a usefull amount.
by Zool
Mon Jul 10, 2017 11:56 am
Forum: Gameplay Help
Topic: 0.15 - solar panels & accumulators
Replies: 34
Views: 34069

Re: 0.15 - solar panels & accumulators

Well, I kinda disagree about the "perfect ratio" for accumulators - if you have too many accumulators, you simply gain a bit of "headroom" in case you get some bigger biter waves in the night. So in case you have some empty spaces, simply add more accumulators and you are fine.
by Zool
Sat Jul 08, 2017 8:21 am
Forum: Not a bug
Topic: [0.15.28] Research Electronic
Replies: 6
Views: 2557

Re: [0.15.28] Research Electronic

Its working well the way it does right now - a problem would be a situation where you can get stuck in the research tree, but the worst that can happen here is that you need to research another recipe to make something work. Not really a problem.
by Zool
Fri Jul 07, 2017 9:23 am
Forum: Show your Creations
Topic: Dead simple enrichment setup
Replies: 7
Views: 4722

Re: Dead simple enrichment setup

Also, there is one really usefull thing you should use circuits for: to make sure that the enrichment only works until you have around 1:20 ratio for U-238 vs U-235 as you don't want all of your low uranium converted
by Zool
Fri Jun 30, 2017 7:33 pm
Forum: News
Topic: Friday Facts #197 - Chugging along
Replies: 12
Views: 10875

Re: Friday Facts #197 - Chugging along

This ... recursive fab ... is ... INSANE !!!!
by Zool
Wed Jun 28, 2017 2:09 pm
Forum: General discussion
Topic: Hello from a new player!
Replies: 7
Views: 2670

Re: Hello from a new player!

I have exactly 1 Tip for you:

Whatever you build, THINK BIG !!!
(= In the long term, you need insane amounts of most stuff, so plan ahead and make sure to build everything in a scalable way. This eans especially refinerys, cracking, smelting, chip building)
by Zool
Tue Jun 27, 2017 10:30 pm
Forum: Ideas and Suggestions
Topic: Increase number of filter inserter filters
Replies: 13
Views: 9830

Re: Increase number of filter inserter filters

Tbh, all that I'm missing is the "not" condition for a filter inserter, so it can for example grab everything that is not iron, copper, coal.
by Zool
Mon Jun 26, 2017 7:41 am
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11732

Re: Stop Blueprints escaping their Books

No I didn't know you could do that. How do you do it? Just hold the book in your cursor like you're going to build with it and then use the hotkey to scroll through it. Well, for a good reason, you can name Blueprints and give them an icon. When you open the blueprint book, you can see these icons ...
by Zool
Sun Jun 25, 2017 7:01 am
Forum: General discussion
Topic: new feature vs new design ?
Replies: 9
Views: 3094

Re: new feature vs new design ?

his point, however rudely put, is accurate though. new Art is not preventing new content. one is not the bottleneck for the other. the game is as it is until 1.0. expect cleanup and minor changes until then. if you want new content, look at some of the total rewrite mods. +1 Factorio is already an ...
by Zool
Sun Jun 25, 2017 6:53 am
Forum: General discussion
Topic: 0.15 and Flare Stack Problem
Replies: 35
Views: 12574

Re: 0.15 and Flare Stack Problem

So far, any base I've seen that had problems with too much light oil and petroleoum made a very basic mistake: lack of control of the cracking process. The most simple condition to control is is the following: Cracking Heavy to Light Oil: Heavy Oil > Light Oil Cracking Light Oil to Petroleum: Cracki...
by Zool
Sun Jun 25, 2017 6:37 am
Forum: Ideas and Suggestions
Topic: Suggest UI button to hide robots and prevent mining them
Replies: 9
Views: 4080

Re: Suggest UI button to hide robots and prevent mining them

+1 But first of all, I ask myself why we need to be able to grab robots out of the sky at all??? There may be a very rare occassion now & then, where you want something like that, but most of the time, you'd never even concider this. Usually, you'd just just grab them out of a roboport. (Btw, if...
by Zool
Wed Jun 21, 2017 7:15 am
Forum: General discussion
Topic: So, I was going to play OpenTTD next but then...
Replies: 24
Views: 11850

Re: So, I was going to play OpenTTD next but then...

DaveMcW wrote:One thing OpenTTD does better is rail tunnels. :D
+9999
by Zool
Sat Jun 03, 2017 12:45 am
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11732

Re: Stop Blueprints escaping their Books

You are of course right that we might be using the books wrong, but even as experienced player, it regulary happens to me, that a couple of blueprints end up alone in the inventory - Making the removal require pressing a button or something like that would make the use much more consistant - especia...

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