Also, due to the fact that there is no real competetive/PvP part in the game, you don't have all the "class X is OP !!!" and so on complaints.
In game, I see quite often swearing and crying on bigger public maps: most of it is, when a single person starts to sabotage stuff, or two people have ...
Search found 107 matches
- Sat Aug 12, 2017 8:50 am
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 26760
- Fri Aug 04, 2017 10:57 pm
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 7971
Re: Which PC for Factorio?
As long as you aren't building megabases, any medium class PC should do well.
If you plan anything like i7-7700k + Gfx 980 or better, + random ssd + 16 GB, you should be safe for whatever you do - if your PC hits this level, the only thing that can limit you would be a bad connection
If you plan anything like i7-7700k + Gfx 980 or better, + random ssd + 16 GB, you should be safe for whatever you do - if your PC hits this level, the only thing that can limit you would be a bad connection
- Fri Jul 28, 2017 6:18 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 79015
Re: Friday Facts #201 - 0.15 Stable, but not really
You could solve this type of problems by simply disabling the blueprint button until the loading of blueprints is completed.When the blueprint/book, is big and is being transferred while the player is already holding it, it can't be moved to inventory/quickbar,
- Thu Jul 27, 2017 7:22 am
- Forum: Gameplay Help
- Topic: Combined Train stations
- Replies: 4
- Views: 4324
Re: Combined Train stations
Confirmed. You can give multiple stations the identical name and the game conciders them as equal lanes within one station.
- Thu Jul 27, 2017 7:17 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 37917
Re: Version 0.15.31
This last update changed a lot in my current game. The physical size of my boiler more than tripled and since I had 13 of them in a small space that would now fit only 3 upgraded boilers, all of my electricity network went down and I am forced to physically change all of my boilers to produce steam ...
- Fri Jul 21, 2017 6:13 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 94412
Re: Friday Facts #200 - Plans for 0.16
The Friday Facts is the thing that connects you to the loyal playerbase, that just loves your dedication to this game. It makes us understand why some things take longer then the average player would expect, and gives us a really interesting look into the daily work of a game developer.
To be ...
To be ...
- Tue Jul 11, 2017 11:56 pm
- Forum: Technical Help
- Topic: Cannot keep up with game
- Replies: 8
- Views: 3891
Re: Cannot keep up with game
Its also possible that your internet connection itself is the limiting factor, especially if others with worse hardware have better performance on the same map.
I'm not sure what speed exatly is required to run bigger maps in a usefull way, but for example my connection with 50/10 Mbit (Down ...
I'm not sure what speed exatly is required to run bigger maps in a usefull way, but for example my connection with 50/10 Mbit (Down ...
- Mon Jul 10, 2017 11:59 pm
- Forum: Show your Creations
- Topic: (SOLVED) request: science pack 3 automatization
- Replies: 4
- Views: 3832
Re: request: science pack 3 automatization
well, probably because its most fun to find out yourself whats the best design for that - if you want some inspiration, I'd recommened you just go to a multiplayer server with 10+ people and 10+ hours played, there you usually find pretty nice examples for the various productions in Factorio, and ...
- Mon Jul 10, 2017 11:54 pm
- Forum: Not a bug
- Topic: Missing objects for construction counts max 601 items
- Replies: 5
- Views: 4155
Re: Missing objects for construction counts max 601 items
Thats Factorios regular behavious for bigger numbers of missing items - they probably solved it this way to limit the cpu-load to a usefull amount.
- Mon Jul 10, 2017 11:56 am
- Forum: Gameplay Help
- Topic: 0.15 - solar panels & accumulators
- Replies: 34
- Views: 40111
Re: 0.15 - solar panels & accumulators
Well, I kinda disagree about the "perfect ratio" for accumulators - if you have too many accumulators, you simply gain a bit of "headroom" in case you get some bigger biter waves in the night. So in case you have some empty spaces, simply add more accumulators and you are fine.
- Sat Jul 08, 2017 8:21 am
- Forum: Not a bug
- Topic: [0.15.28] Research Electronic
- Replies: 6
- Views: 3716
Re: [0.15.28] Research Electronic
Its working well the way it does right now - a problem would be a situation where you can get stuck in the research tree, but the worst that can happen here is that you need to research another recipe to make something work. Not really a problem.
- Fri Jul 07, 2017 9:23 am
- Forum: Show your Creations
- Topic: Dead simple enrichment setup
- Replies: 7
- Views: 6051
Re: Dead simple enrichment setup
Also, there is one really usefull thing you should use circuits for: to make sure that the enrichment only works until you have around 1:20 ratio for U-238 vs U-235 as you don't want all of your low uranium converted
- Fri Jun 30, 2017 7:33 pm
- Forum: News
- Topic: Friday Facts #197 - Chugging along
- Replies: 12
- Views: 13913
Re: Friday Facts #197 - Chugging along
This ... recursive fab ... is ... INSANE !!!!
- Wed Jun 28, 2017 2:09 pm
- Forum: General discussion
- Topic: Hello from a new player!
- Replies: 7
- Views: 3751
Re: Hello from a new player!
I have exactly 1 Tip for you:
Whatever you build, THINK BIG !!!
(= In the long term, you need insane amounts of most stuff, so plan ahead and make sure to build everything in a scalable way. This eans especially refinerys, cracking, smelting, chip building)
Whatever you build, THINK BIG !!!
(= In the long term, you need insane amounts of most stuff, so plan ahead and make sure to build everything in a scalable way. This eans especially refinerys, cracking, smelting, chip building)
- Tue Jun 27, 2017 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Increase number of filter inserter filters
- Replies: 17
- Views: 13918
Re: Increase number of filter inserter filters
Tbh, all that I'm missing is the "not" condition for a filter inserter, so it can for example grab everything that is not iron, copper, coal.
- Mon Jun 26, 2017 7:41 am
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 18433
Re: Stop Blueprints escaping their Books
No I didn't know you could do that. How do you do it?
Just hold the book in your cursor like you're going to build with it and then use the hotkey to scroll through it.
Well, for a good reason, you can name Blueprints and give them an icon. When you open the blueprint book, you can see these ...
Just hold the book in your cursor like you're going to build with it and then use the hotkey to scroll through it.
Well, for a good reason, you can name Blueprints and give them an icon. When you open the blueprint book, you can see these ...
- Sun Jun 25, 2017 7:01 am
- Forum: General discussion
- Topic: new feature vs new design ?
- Replies: 9
- Views: 4367
Re: new feature vs new design ?
his point, however rudely put, is accurate though. new Art is not preventing new content. one is not the bottleneck for the other.
the game is as it is until 1.0. expect cleanup and minor changes until then.
if you want new content, look at some of the total rewrite mods.
+1
Factorio is ...
the game is as it is until 1.0. expect cleanup and minor changes until then.
if you want new content, look at some of the total rewrite mods.
+1
Factorio is ...
- Sun Jun 25, 2017 6:53 am
- Forum: General discussion
- Topic: 0.15 and Flare Stack Problem
- Replies: 35
- Views: 18051
Re: 0.15 and Flare Stack Problem
So far, any base I've seen that had problems with too much light oil and petroleoum made a very basic mistake: lack of control of the cracking process.
The most simple condition to control is is the following:
Cracking Heavy to Light Oil:
Heavy Oil > Light Oil
Cracking Light Oil to Petroleum ...
The most simple condition to control is is the following:
Cracking Heavy to Light Oil:
Heavy Oil > Light Oil
Cracking Light Oil to Petroleum ...
- Sun Jun 25, 2017 6:37 am
- Forum: Ideas and Suggestions
- Topic: Suggest UI button to hide robots and prevent mining them
- Replies: 9
- Views: 6607
Re: Suggest UI button to hide robots and prevent mining them
+1
But first of all, I ask myself why we need to be able to grab robots out of the sky at all??? There may be a very rare occassion now & then, where you want something like that, but most of the time, you'd never even concider this. Usually, you'd just just grab them out of a roboport.
(Btw, if ...
But first of all, I ask myself why we need to be able to grab robots out of the sky at all??? There may be a very rare occassion now & then, where you want something like that, but most of the time, you'd never even concider this. Usually, you'd just just grab them out of a roboport.
(Btw, if ...
- Wed Jun 21, 2017 7:15 am
- Forum: General discussion
- Topic: So, I was going to play OpenTTD next but then...
- Replies: 24
- Views: 17388
Re: So, I was going to play OpenTTD next but then...
+9999DaveMcW wrote:One thing OpenTTD does better is rail tunnels.