Search found 105 matches

by Zool
Fri Jan 05, 2018 7:29 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346202

Re: Friday Facts #224 - Bots versus belts

Well, imho, you could simply add a couple of options to the „new game“ tab: - Disable Logistic Bots - Disable Construction Bots - Disable Solar Power - Disable Atomic Power This way, people can simply choose the playstyle they prefer, and enforce it when creating a multiplayer map. What I strongly d...
by Zool
Thu Jan 04, 2018 6:06 am
Forum: Releases
Topic: Version 0.16.13
Replies: 27
Views: 16967

Re: Version 0.16.13

it sucks! 5 years have passed and nothing has changed every time I play this game I have a feeling that I'm playing tutorial, again and again I do not see any reason no meaning in this game why should I build and launch a rocket only to get research points the game became boring maybe you do not kn...
by Zool
Thu Dec 21, 2017 11:07 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59579

Re: [16.0] Sideloading works completely different now

All the scenarios people have shown here dealt with the combination of yellow with red belts - can you simply fix it by replacing the single last yellow belt with a red one?
by Zool
Sun Nov 26, 2017 10:06 am
Forum: Bob's mods
Topic: Titanium
Replies: 9
Views: 4407

Re: Titanium

Looks like you got angels installed (which really is awesome aswell). There you need to refine the raw ores in multiple processes for the advanced ones.

For a good overview can be found here:
https://m.imgur.com/a/pRYew
by Zool
Tue Nov 21, 2017 12:02 pm
Forum: General discussion
Topic: Multiplayer server strategy for keeping everyone busy
Replies: 5
Views: 2337

Re: Multiplayer server strategy for keeping everyone busy

I‘ve played countless multiplayer games in factorio so far. In my experience, you have a small number of players who have a „big plan“ and just start laying down their blueprints of varying quality ... many of the others will just randomly start building some of the stuff thats planned this way. The...
by Zool
Mon Nov 13, 2017 12:16 pm
Forum: General discussion
Topic: I wish I had the money.
Replies: 27
Views: 11431

Re: I wish I had the money.

I have bought the game more then 3 years ago at a state that was far from today - and never regretted it for a single second. Right now I‘m on something like 2000 hours played time in the game, and thanks to awesome modders like bob and many others, I‘ll probably keep playing it constantly until Fac...
by Zool
Mon Nov 13, 2017 12:09 pm
Forum: Modding interface requests
Topic: Inserter placement preview
Replies: 7
Views: 1592

Re: Inserter placement preview

I‘m strongly supporting this request :D
by Zool
Wed Nov 08, 2017 11:45 pm
Forum: Mod Packs / Libs / Special Interest
Topic: New Modpack I've made
Replies: 2
Views: 6225

Re: New Modpack I've made

I hope you have asked the authors of the different mods for permission ...
by Zool
Mon Nov 06, 2017 9:01 pm
Forum: Ideas and Suggestions
Topic: Construction Robots should have mining power
Replies: 16
Views: 3627

Re: Construction Robots should have mining power

While it may look strange , just imagine a world where you have to wait a second on each tile to be built ... just a pain in the ass. On the other hand, it wouldn‘t hurt at all if the bots take a moment to deconstruct something, as you can simply build thousands of them anyways, and can do whatever ...
by Zool
Fri Oct 20, 2017 9:23 am
Forum: Ideas and Suggestions
Topic: Wagons capacity and weight
Replies: 18
Views: 9321

Re: Wagons capacity and weight

Well, a chest is a static item, standing at a single place - if you want to compare wagons with anything, then compare them with belts or drones.

And looking at any bigger base I have seen so far, they do a well-balanced job in that comparison.
by Zool
Mon Oct 16, 2017 8:21 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 37194

Re: kovarex enrichment science FAR too cheap

Well, I think its not the research of Kovarex thats too cheap, its rather the process itself that makes its usage a total no-brainer.

Something like doubling the consumption of standard-uranium would probably improve its balancing while still keeping it usefull.
by Zool
Fri Oct 06, 2017 9:12 am
Forum: Gameplay Help
Topic: blueprint ghost removal ?
Replies: 4
Views: 6701

Re: blueprint ghost removal ?

Another question within this Topic: After placing a blueprint (and before you have robots researched), is there a way to place items, maintaining the settings of the factory/inserter? Right now, when I place a factory on its designated spot on the blueprint, I have to manually set its recipe, former...
by Zool
Mon Sep 18, 2017 9:36 am
Forum: Outdated/Not implemented
Topic: Make green science be enabled by Automation 2
Replies: 14
Views: 5087

Re: Make green science be enabled by Automation 2

Well, lets look back in history a bit: A genious like Da Vinci was able to research dozens of different flying machines, but due to the limitations of materials and technologies in the early centurys, he was not able to successfully craft functioning versions of them. Or back to today: Just 15 years...
by Zool
Fri Sep 08, 2017 8:44 am
Forum: Ideas and Suggestions
Topic: Blueprint projector
Replies: 4
Views: 1833

Re: Blueprint projector

Sounds a bit like "Space engineers" ^^
by Zool
Wed Sep 06, 2017 4:35 pm
Forum: Off topic
Topic: Why virtual reality got so high requirements?
Replies: 9
Views: 5422

Re: Why virtual reality got so high requirements?

There is another aspect, regarding the resolution: HD resolution on a conventional screen provides roughly the quality you need for a normal experience when working on your PC - this screen covers something like 30-60 degree of your eyesight, depending on screensize and your viewing distance. When i...
by Zool
Tue Sep 05, 2017 9:17 am
Forum: Off topic
Topic: [de] Bundestagswahl 2017: Wahl-O-Mat / German Election
Replies: 6
Views: 3419

Re: [de] Bundestagswahl 2017: Wahl-O-Mat / German Election

I'm german myself - while the article is in a quite neutral manner thats not propaganding for special partys, it really should not have a place in a neutral gaming forum - I'd vote for quickly deleting such posts in general - there are enough other places for political information out there.
by Zool
Sat Aug 19, 2017 12:28 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 39728

Re: Friday Facts #204 - Another day, another optimisation

After so many comments of people claiming to know best what type of programming-constructs are superior, I have doubts, that the devs will ever post sources again *sniff*
by Zool
Sat Aug 12, 2017 8:58 am
Forum: Ideas and Suggestions
Topic: More granular logistic chests
Replies: 5
Views: 2125

Re: More granular logistic chests

While your idea has some interesting aspects, its probably hard to use on public multiplayer maps. To use a system of numeric prioritys, you need to have a certain plan behind it. On a public multiplayer map, people will end up making most chests maximum priority because they find their part of the ...
by Zool
Sat Aug 12, 2017 8:50 am
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22746

Re: Version 0.15.33

Also, due to the fact that there is no real competetive/PvP part in the game, you don't have all the "class X is OP !!!" and so on complaints. In game, I see quite often swearing and crying on bigger public maps: most of it is, when a single person starts to sabotage stuff, or two people h...
by Zool
Fri Aug 04, 2017 10:57 pm
Forum: Technical Help
Topic: Which PC for Factorio?
Replies: 13
Views: 5683

Re: Which PC for Factorio?

As long as you aren't building megabases, any medium class PC should do well.

If you plan anything like i7-7700k + Gfx 980 or better, + random ssd + 16 GB, you should be safe for whatever you do - if your PC hits this level, the only thing that can limit you would be a bad connection

Go to advanced search