Just THANK YOU!!!
Thank you to keep the research queue in game!
Thank you for implementing the upgrade planner!
Thank you for implementing Copy & Paste!
Just love you guys
Search found 105 matches
- Fri Aug 10, 2018 9:16 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52741
- Sat Aug 04, 2018 11:15 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 83066
Re: Friday Facts #254 - No research queue for you
I think I have never seen a single discussion here that ended to something like 110 Pro vs 2 Cons here yet ^^
- Fri Aug 03, 2018 9:32 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 83066
Re: Friday Facts #254 - No research queue for you
NOOOOOOOOOOOOO !!!!!!!!! Well, I agree that there should be a popup about a finished research so you keep track of what happened, but the queue itself is a so much needed feature: The typical process is, you sit in front of the research tree, think about your priorities, and see „ok, I need X techno...
- Wed Jul 04, 2018 6:57 pm
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 17072
Re: The perfect Factorio computer
A standard PC nowadays should AT LEAST be the following: - 8 GB RAM DDR3-2400 - 4Core CPU (at least i3-8100 / 4 x 3,6 Ghz) - 256GB SSD - 400W Power Supply You find such PCs starting at 500-600€ roughly. If the PC is any lower then any of these stats, it looses A LOT of power, if you go beyond these ...
- Tue May 22, 2018 7:26 am
- Forum: Ideas and Suggestions
- Topic: Mining Uranium Should be Required
- Replies: 21
- Views: 8240
Re: Mining Uranium Should be Required
What about simply having 2 different recipes for the satellite: a) the old one needs a lot of ressources, but is „clean“ with solar energy b) an alternative nuclear version could me much cheaper in the amount of ressources, but require expensive U238 Especially in bases that focus on mass-production...
- Mon May 14, 2018 7:26 am
- Forum: Balancing
- Topic: Remove or tweak heavy oil to solid fuel recipe.
- Replies: 45
- Views: 14382
Re: Remove or tweak heavy oil to solid fuel recipe.
I think its fine like it actually is. Its a good thing that you can make bad ... or rather less efficient ... choices in the game. Its good that you really want to have the higher oil researches as soon as possible, its one of those little details that really pushes you to get blue science automated...
- Mon Apr 23, 2018 9:47 am
- Forum: Ideas and Suggestions
- Topic: add actual craft time
- Replies: 7
- Views: 2412
Re: add actual craft time
+1
Especially when using mods and Beacons, its annoying to calculate
Also, a mode that shows items per second (both produced and consumed) would be incredible
Especially when using mods and Beacons, its annoying to calculate
Also, a mode that shows items per second (both produced and consumed) would be incredible
- Sat Apr 14, 2018 7:02 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55843
Re: Friday Facts #238 - The GUI update (Part II)
ARGH, MY EYES !!!Koub wrote:How about a research interface that works like Galactic Civilization II's ?Spoiler
- Sat Mar 31, 2018 6:49 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40332
Re: Price change
I now own the games for roughly 3 years, and its genious creativity is worth more the any of the „premium games“ I have bought in the same time. I‘m following the friday facts since #50 or so, and the devs have always been very honest and straight-forward in everything they said. I wish more people ...
- Wed Mar 28, 2018 7:57 am
- Forum: Implemented Suggestions
- Topic: Option to disable auto-repair by pers. roboport robots.
- Replies: 65
- Views: 22750
- Fri Mar 23, 2018 9:34 pm
- Forum: Gameplay Help
- Topic: Miners - saturated belt - furnaces - saturated belt
- Replies: 9
- Views: 14413
Re: Miners - saturated belt - furnaces - saturated belt
Smelting at the ore site is rather inefficient appart from VERY early game. Miner -> smelter -> factory In mid-game, you carry the raw ore to the smelter setup, simply because its too much effort to build both smelting and mining at every new ore-field. You rather build a big smelting setup and carr...
- Fri Mar 23, 2018 7:37 pm
- Forum: Gameplay Help
- Topic: Miners - saturated belt - furnaces - saturated belt
- Replies: 9
- Views: 14413
Re: Miners - saturated belt - furnaces - saturated belt
Regarding trains: Well, in general a train system works great for incomming ores. depending on the size of the deposit, you simply need more or bigger trains, or more efficient stations - telling a specific number of trains is nonsense anyways, bevause it differs with the distance, the deposit size ...
- Fri Mar 23, 2018 7:33 pm
- Forum: Gameplay Help
- Topic: Miners - saturated belt - furnaces - saturated belt
- Replies: 9
- Views: 14413
Re: Miners - saturated belt - furnaces - saturated belt
Some of your information is simply outdated: - For example, with the actual version of factorio, the corners should work without reducing the throughput of a belt. So no need to use a red corner in a yellow belt. - The usage of underground belts might no longer influence the compression - at least t...
- Tue Mar 06, 2018 8:03 am
- Forum: General discussion
- Topic: How do I empty water out of my pipes?
- Replies: 19
- Views: 34860
Re: How do I empty water out of my pipes?
Well, what happens in reality, if you have for example waterpipes conterminated with oil or acid? It would be an extremely expensive proccess to clean them up again. A good implementation of a cleaning proccess could be a special cleaning-liquid. 1unit of this liquid neutralizes 1unit of a different...
- Sun Mar 04, 2018 6:28 pm
- Forum: Gameplay Help
- Topic: How to deal with 2headed trains being reversed?
- Replies: 3
- Views: 1237
Re: How to deal with 2headed trains being reversed?
I simply tend to avoid bidirectional trains completely, as unidirectional trains are easier to operate in high numbers. My favorite is actually 2-4 with nuclear fuel for really crazy speed and throughput. Bidirectional is also always slower (2-4 is much faster then 2-4-2, due to the weight of the un...
- Tue Jan 30, 2018 9:30 am
- Forum: Balancing
- Topic: Filter inserter vs stack filter inserter
- Replies: 6
- Views: 3366
Re: Filter inserter vs stack filter inserter
Does anyone know a way to include a NOT logic into the inserters filter? like to grab anything that is not iron? Sure, you can do it the other way, and grab any iron of a belt, but on belts that can have very mixed stuff on them, its a pain to make sure to have inserters for any single item that cou...
- Fri Jan 19, 2018 9:41 am
- Forum: Bob's mods
- Topic: Planned changes, give feedback.
- Replies: 13
- Views: 5463
Re: Planned changes, give feedback.
Sounds quite good - especially the stacksize of the base-game bullets is rather annoying. The 20 you suggest sounds about right.
What I‘m wondering about is, if its possible to give ammo a shooting speed bonus, so you can offer 2 different ammotypes: Highdamage low rate, and highrate lowdamage.
What I‘m wondering about is, if its possible to give ammo a shooting speed bonus, so you can offer 2 different ammotypes: Highdamage low rate, and highrate lowdamage.
- Wed Jan 17, 2018 8:23 am
- Forum: Gameplay Help
- Topic: Items pulled only from one side of belt
- Replies: 5
- Views: 12337
Re: Items pulled only from one side of belt
And one more little bit of information: Those inserters who place stuff on a belt will always only put stuff on the opposite side of the belt, never on the closer side. With inserters who grabstuff from the belt, its differently. They prefer to take stuff from the opposite side, but will start to ta...
- Sat Jan 13, 2018 10:56 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374286
Re: Friday Facts #225 - Bots versus belts (part 2)
Especially in very end-game, the number of belts quickly escalates to stupid amounts, and balancing anything beyond 8in8 is simply annoying. A couple of researches should be added at the point where rockets are already flying: - Loaders with filters - Simple Warehouses (Big chests with a footprint o...
- Fri Jan 12, 2018 6:36 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374286
Re: Friday Facts #225 - Bots versus belts (part 2)
One way to nerf bots would be, to give a bot a „loading and unloading time“ on a chest of lets say 1s, and only after he is finished loading, the next bot can come ... that way, the throughput of chests can be limited easily, and more bots wouldn‘t increase the throughput of a simple chest to chest ...