Search found 150 matches

by malokin
Wed Jan 08, 2014 8:53 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96562

Re: Pirating Factorio

:lol: Wait what, I told you I dont respect your right to tell me what I can and can't do with a thing you sold me and suddenly I am "poisoning" the forums? :lol: Your hilarious. I really hope you stay gone because you very cowardly drop logical argument the moment someone DESTROYS your sil...
by malokin
Wed Jan 08, 2014 8:39 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96562

Re: Pirating Factorio

You seem to be confused Licensing one copy of the compiled product for your own use (the thing you did for 13$) vs. "Buying the game" aka sourcecode for (random number: 100.000$ and up) I understand the difference, I just dont respect your right to sell me a "license." (Fancy wo...
by malokin
Wed Jan 08, 2014 8:25 pm
Forum: Gameplay Help
Topic: DONT POST HERE ANYMORE OR ELSE!
Replies: 21
Views: 12916

Re: Having Cheeky fun with the Caps Lock

ATTENTION *taptaptap* ATTENTION EVERYONE I HAVE AN ANNOUNCEMENT Please flame me in the piracy thread here if you would like to flame me. You are bumping a thread that was meant to be a request for help or a suggestion or something that quickly devolved into a flame war, and that is okay, we salvaged...
by malokin
Wed Jan 08, 2014 8:19 pm
Forum: Gameplay Help
Topic: DONT POST HERE ANYMORE OR ELSE!
Replies: 21
Views: 12916

Re: Console Commands

I would say that main reason why those commands are undocumented, becouse they could be potentionally dangerous and could even lead to data loss. So basically they don't talka bout them to protect players from potential danger they might represent. I dont care, maybe I WANT the dangerous unfinished...
by malokin
Wed Jan 08, 2014 7:47 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96562

Re: Pirating Factorio

Meh, I could copy paste the long posts explaining in detail about how i didnt make this thread, about how I want every man woman and child on the earth to play factorio even if they cant pay for it, how artists have to share their work with the public they release it to whether they like it or not. ...
by malokin
Wed Jan 08, 2014 1:37 pm
Forum: Ideas and Suggestions
Topic: Long-range bots alternative
Replies: 25
Views: 13044

Re: Long-range bots alternative

I was really hoping they would just double the length of the train tracks, that way diagonal track placing looks so freaking weird. But if they did that youd have less precision when placing tracks that join/split/cross/whatever. As for hauling a trailer, maybe there is a compromise: https://forums....
by malokin
Wed Jan 08, 2014 1:27 pm
Forum: General discussion
Topic: What mods do you guys feel are worth using?
Replies: 6
Views: 6740

Re: What mods do you guys feel are worth using?

Wait until you get the concepts in factorio down before adding alot of complexity, but once you feel comfortable, try DyTech.
https://forums.factorio.com/forum/vie ... =14&t=1563
This will reinvent the whole game if you are starting to get bored.
by malokin
Wed Jan 08, 2014 11:09 am
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96562

Re: Pirating Factorio

This forum is fine without the banning & censoring. Maybe we should lock the thread and all behave like nice people again.. If you think a thread should be locked, why post in it? Maybe all the people who want it locked could just tear off, and just pretend its locked for them. And all the peop...
by malokin
Wed Jan 08, 2014 8:06 am
Forum: Gameplay Help
Topic: Open save in editor?
Replies: 7
Views: 37499

Re: Open save in editor?

Is there some kind of scripting (sorry again if thats the wrong word again) in place for the map editor, the way that "triggers" functioned for starcraft?

edit:
Also, is there a tutorial for the map maker? I saw the one for mods but i couldnt find much on the editor.
by malokin
Wed Jan 08, 2014 7:39 am
Forum: Gameplay Help
Topic: Console Command List?
Replies: 5
Views: 6356

Re: Console Command List?

Yeah, i always mess up the names of similar ideas in programming and computer graphics. I need to stop using words like "aliasing" trying to tell people how to take a round shape and apply it to a squared grid with math, i'm just embarrassing myself. I appreciate your not gonna hand me the...
by malokin
Wed Jan 08, 2014 7:30 am
Forum: Gameplay Help
Topic: Open save in editor?
Replies: 7
Views: 37499

Re: Open save in editor?

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES now i can swap back and forth like wisconsin swingers. I;v got an idea for a scenario where right at the beginning, bugs begin to chase the player just as a train is pulling away that would have saved his life. The rest of the level is a constant run following the...
by malokin
Wed Jan 08, 2014 5:36 am
Forum: Off topic
Topic: Awaited Indie Games Thread
Replies: 49
Views: 36095

Re: Awaited Indie Games Thread

Any other unity games or unity web player games that people are enjoying?
by malokin
Wed Jan 08, 2014 5:31 am
Forum: Gameplay Help
Topic: Open save in editor?
Replies: 7
Views: 37499

Open save in editor?

I wasn't able to find info about the map editor in the wiki, so if I'm just blind or terrible at searching, please drop me a link. There is a modding tutorial but not a map editing tutorial? Wha? Anyway, my question is, is there a way to open a save game file in the editor or somehow convert a save ...
by malokin
Wed Jan 08, 2014 4:26 am
Forum: Balancing
Topic: [0.8] Campaign too difficult
Replies: 35
Views: 25760

Re: [0.8] Campaign too difficult

I hope ultimately we end up with a tutorial/learning campaign, a "story" campaign (the main singleplayer campaign), and maybe they will move the extra hard maps or maps that are only beatable with 1 strategy to a series of "challenge" maps in a campaign ordered by difficulty. It ...
by malokin
Wed Jan 08, 2014 3:38 am
Forum: Gameplay Help
Topic: Console Command List?
Replies: 5
Views: 6356

Console Command List?

TAKE 2
Is there a command line reference list somewhere with flags and syntax listed? I imagine this must have been covered in the past but i couldnt find it anywhere, does the wiki have a list of them and if not then it should?
by malokin
Wed Jan 08, 2014 3:14 am
Forum: Gameplay Help
Topic: DONT POST HERE ANYMORE OR ELSE!
Replies: 21
Views: 12916

Re: Console Commands

WTF? did I lie about something? Did you think I was trying to directly quote you? I was lumping you in with all the other hostile comments that I get CONSTANTLY here. edit: man, i'm really really looking for that compliment your talking about. You told me that you havent reported my posts yet, but y...
by malokin
Tue Jan 07, 2014 11:53 pm
Forum: Ideas and Suggestions
Topic: Long-range bots alternative
Replies: 25
Views: 13044

Re: Long-range bots alternative

You tease.
by malokin
Tue Jan 07, 2014 11:48 pm
Forum: General discussion
Topic: How do you repair items?
Replies: 5
Views: 19615

Re: How do you repair items?

Naw bro, go into the options on your game and turn on experimental updates. The newest version is supposed to be fairly stable, and will include everything we have been pining over here on the forums.
by malokin
Tue Jan 07, 2014 11:34 pm
Forum: General discussion
Topic: Why can't I research Adv. Electronics?
Replies: 8
Views: 8713

Re: Why can't I research Adv. Electronics?

Treat it as a tutorial, or as a challenge if you want. Try to complete the levels objectives and move on. Those levels like to punish you by denying tech that would simplify the whole process, but they want you to become some kind of master of lvl1 power poles before you get the good stuff.
by malokin
Tue Jan 07, 2014 10:05 pm
Forum: General discussion
Topic: Why can't I research Adv. Electronics?
Replies: 8
Views: 8713

Re: Why can't I research Adv. Electronics?

It's not the experimental thing, are you on the campaign?
Some tech is locked on the start levels. On freeplay tho it should be working.

Your trying to build those tech 2 power poles and all that right?

You dont see it on the research screen is what you are saying correct?

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