Search found 89 matches

by ps666
Sun Nov 13, 2016 12:39 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107887

Re: Friday Facts #164 - Nuclear power

the most efficient reactor will require circuit wiring
PLEASE not! I hate this overcomplicated shit. :evil:
by ps666
Fri Oct 28, 2016 9:20 pm
Forum: Technical Help
Topic: Strong stuttering
Replies: 4
Views: 1754

Re: Strong stuttering

Hi,
I play only single player.
by ps666
Fri Oct 28, 2016 6:36 pm
Forum: Technical Help
Topic: Strong stuttering
Replies: 4
Views: 1754

Strong stuttering

Hi, my game runs very bad (again). Stuttering like hell (Not all the time but frequently.) but it shows 60/60. I switched to D3D but this don't helped. Vsync on and off don't helped. I have an Intel i5-4670K @ 4,4GHz a Nvidia GTX 1080. I'm running Windows 10 64 bit. Graphics driver are new (same stu...
by ps666
Sat Mar 26, 2016 9:29 am
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 56916

Re: Friday Facts #131 - Roadmap shuffle

Oh no! Why so late? Around the 1. June i go to the matrix forever (my Oculus Rift arrives) 8-) . I don't know if i play 2D games anymore :?
by ps666
Sat Mar 12, 2016 10:08 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135766

Re: Friday Facts #129 - The late game

I´m realy realy happy, that you see the problem with the resources. I don't like the aspect of building mining outposts. Yes, it is a very importent part of this game, but i don't like it that much. :oops: Maybe the new tweaks bring me back more pleasure into the game. Can't wait to try 0.13. Thank ...
by ps666
Fri Mar 04, 2016 10:45 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 205982

Re: Friday Facts #128 - Back down to earth

I like the "loader" idea very much!
But i'm a little worried that it could make robots a little bit redundant.
I love robots! It would be great if you could pay more attention to them.
by ps666
Tue Dec 15, 2015 11:42 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 110001

Re: MOD [0.12.20+] Misanthrope 0.1.2 -- Better Biter Mechanics

I get this error:
Error while running the event handler: __Misanthrope__/libs/EvoGUI.lua:61: Unknown interface: EvoGUI

Newest version of game and mod used. No other mods installed. Appears with old saves and new generated maps.
by ps666
Sat Dec 05, 2015 2:31 pm
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 50715

Re: Performance comparison for different computer setups

Factorio Version: 0.12.20
Specs:
OS: Win 10 Pro
CPU: Intel Core i5-4670K @ 4,5GHz
GPU: AMD Radeon 290X (ASUS ROG MATRIX-R9290X-4GD5)
RAM: Crucial Ballistix Sport DIMM Kit 16GB, DDR3-1600, CL9-9-9-24
Storage: Samsung SSD 840 250GB

Average UPS: 38500
Average FPS: 38
Screenshot:
by ps666
Fri Dec 04, 2015 4:31 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54330

Re: Friday Facts #115 - The power switch

P.S. I know about the modules proposal, but it will take years until it gets to standard and implemented. Unity build is another thing on my list to try out.
Which "modules proposal" and "unity build"? :?
by ps666
Tue Dec 01, 2015 9:42 pm
Forum: Ideas and Requests For Mods
Topic: Auto placing ghosts when out of range.
Replies: 9
Views: 17790

Re: Auto placing ghosts when out of range.

That is really too bad. :cry:
by ps666
Mon Nov 30, 2015 9:45 am
Forum: Ideas and Requests For Mods
Topic: Auto placing ghosts when out of range.
Replies: 9
Views: 17790

Re: Auto placing ghosts when out of range.

Yes, I know that since two days ago. I edited my post a little bit for better comprehension.
by ps666
Sun Nov 29, 2015 12:50 pm
Forum: Ideas and Requests For Mods
Topic: Auto placing ghosts when out of range.
Replies: 9
Views: 17790

Auto placing ghosts when out of range.

Hello, yesterday, after 350 hours of playtime, i discovered the ghost placing feature (the shift-click an item funktion). What a shame! :oops: How could i live without this awesome feature? :shock: I really hate this freakin error sound when you´re out of range or in the way. This drives me nuts, re...
by ps666
Sat Nov 28, 2015 11:44 am
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 122877

Re: [MOD 0.12.X] Galactic Trade

Thank you for the update but it don´t work in 0.12.19 for me.
It don´t appear in the mod list.
by ps666
Fri Nov 27, 2015 9:38 pm
Forum: Ideas and Requests For Mods
Topic: Better overview which items are most needed
Replies: 2
Views: 6477

Re: Better overview which items are most needed

This overview is chaotic and confusing for me.
by ps666
Fri Nov 27, 2015 6:10 pm
Forum: Ideas and Requests For Mods
Topic: Better overview which items are most needed
Replies: 2
Views: 6477

Better overview which items are most needed

Hi!
Is there such a modification?
Which shows me which items are most needed in a robot network?
I mean, a better overview which items are most needed.
Something like the minus objects in the network only in more detail. But better visible.
Thank you.
by ps666
Wed Nov 25, 2015 7:28 pm
Forum: Releases
Topic: Version 0.12.19
Replies: 13
Views: 43022

Re: Version 0.12.19

nobodx wrote:wait what ?
ghost trains O_o
Image
Sorry for off topic, but which movie is this?
by ps666
Tue Nov 24, 2015 11:56 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86101

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Is there a updated version of this mod or a alternative?
by ps666
Fri Nov 20, 2015 11:49 am
Forum: Ideas and Requests For Mods
Topic: Mod for endless research
Replies: 2
Views: 6127

Re: Mod for endless research

Thanks a lot! "I could not find it around the croak" ([german] Ich könnte es ums Verrecken nicht finden) :?
The 0.0.3 version works in 0.12.17.
by ps666
Fri Nov 20, 2015 10:05 am
Forum: Ideas and Requests For Mods
Topic: Mod for endless research
Replies: 2
Views: 6127

Mod for endless research

Hi,
i know there is such a mod. But i can´t find it anymore. :(
This mod let you consume your science packs forever.
Where is this mod?

Thank you.
by ps666
Mon Nov 16, 2015 5:43 pm
Forum: Not a bug
Topic: [0.12.17] The rocket silo is not filled properly
Replies: 3
Views: 7669

Re: [0.12.17] The rocket silo is not filled properly

Yes i know that...
Maybe I've got something wrong observed.
I would say that you delete this bug report. :)

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