PLEASE not! I hate this overcomplicated shit.the most efficient reactor will require circuit wiring
Search found 89 matches
- Sun Nov 13, 2016 12:39 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107887
Re: Friday Facts #164 - Nuclear power
- Fri Oct 28, 2016 9:20 pm
- Forum: Technical Help
- Topic: Strong stuttering
- Replies: 4
- Views: 1754
Re: Strong stuttering
Hi,
I play only single player.
I play only single player.
- Fri Oct 28, 2016 6:36 pm
- Forum: Technical Help
- Topic: Strong stuttering
- Replies: 4
- Views: 1754
Strong stuttering
Hi, my game runs very bad (again). Stuttering like hell (Not all the time but frequently.) but it shows 60/60. I switched to D3D but this don't helped. Vsync on and off don't helped. I have an Intel i5-4670K @ 4,4GHz a Nvidia GTX 1080. I'm running Windows 10 64 bit. Graphics driver are new (same stu...
- Sat Mar 26, 2016 9:29 am
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 56916
Re: Friday Facts #131 - Roadmap shuffle
Oh no! Why so late? Around the 1. June i go to the matrix forever (my Oculus Rift arrives) . I don't know if i play 2D games anymore
- Sat Mar 12, 2016 10:08 am
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135766
Re: Friday Facts #129 - The late game
I´m realy realy happy, that you see the problem with the resources. I don't like the aspect of building mining outposts. Yes, it is a very importent part of this game, but i don't like it that much. :oops: Maybe the new tweaks bring me back more pleasure into the game. Can't wait to try 0.13. Thank ...
- Fri Mar 04, 2016 10:45 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 205982
Re: Friday Facts #128 - Back down to earth
I like the "loader" idea very much!
But i'm a little worried that it could make robots a little bit redundant.
I love robots! It would be great if you could pay more attention to them.
But i'm a little worried that it could make robots a little bit redundant.
I love robots! It would be great if you could pay more attention to them.
- Tue Dec 15, 2015 11:42 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 110001
Re: MOD [0.12.20+] Misanthrope 0.1.2 -- Better Biter Mechanics
I get this error:
Error while running the event handler: __Misanthrope__/libs/EvoGUI.lua:61: Unknown interface: EvoGUI
Newest version of game and mod used. No other mods installed. Appears with old saves and new generated maps.
Error while running the event handler: __Misanthrope__/libs/EvoGUI.lua:61: Unknown interface: EvoGUI
Newest version of game and mod used. No other mods installed. Appears with old saves and new generated maps.
- Sat Dec 05, 2015 2:31 pm
- Forum: General discussion
- Topic: Performance comparison for CPUs
- Replies: 68
- Views: 50715
Re: Performance comparison for different computer setups
Factorio Version: 0.12.20
Specs:
OS: Win 10 Pro
CPU: Intel Core i5-4670K @ 4,5GHz
GPU: AMD Radeon 290X (ASUS ROG MATRIX-R9290X-4GD5)
RAM: Crucial Ballistix Sport DIMM Kit 16GB, DDR3-1600, CL9-9-9-24
Storage: Samsung SSD 840 250GB
Average UPS: 38500
Average FPS: 38
Screenshot:
Specs:
OS: Win 10 Pro
CPU: Intel Core i5-4670K @ 4,5GHz
GPU: AMD Radeon 290X (ASUS ROG MATRIX-R9290X-4GD5)
RAM: Crucial Ballistix Sport DIMM Kit 16GB, DDR3-1600, CL9-9-9-24
Storage: Samsung SSD 840 250GB
Average UPS: 38500
Average FPS: 38
Screenshot:
- Fri Dec 04, 2015 4:31 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54330
Re: Friday Facts #115 - The power switch
Which "modules proposal" and "unity build"?P.S. I know about the modules proposal, but it will take years until it gets to standard and implemented. Unity build is another thing on my list to try out.
- Tue Dec 01, 2015 9:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Auto placing ghosts when out of range.
- Replies: 9
- Views: 17790
Re: Auto placing ghosts when out of range.
That is really too bad.
- Mon Nov 30, 2015 9:45 am
- Forum: Ideas and Requests For Mods
- Topic: Auto placing ghosts when out of range.
- Replies: 9
- Views: 17790
Re: Auto placing ghosts when out of range.
Yes, I know that since two days ago. I edited my post a little bit for better comprehension.
- Sun Nov 29, 2015 12:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Auto placing ghosts when out of range.
- Replies: 9
- Views: 17790
Auto placing ghosts when out of range.
Hello, yesterday, after 350 hours of playtime, i discovered the ghost placing feature (the shift-click an item funktion). What a shame! :oops: How could i live without this awesome feature? :shock: I really hate this freakin error sound when you´re out of range or in the way. This drives me nuts, re...
- Sat Nov 28, 2015 11:44 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 122877
Re: [MOD 0.12.X] Galactic Trade
Thank you for the update but it don´t work in 0.12.19 for me.
It don´t appear in the mod list.
It don´t appear in the mod list.
- Fri Nov 27, 2015 9:38 pm
- Forum: Ideas and Requests For Mods
- Topic: Better overview which items are most needed
- Replies: 2
- Views: 6477
Re: Better overview which items are most needed
This overview is chaotic and confusing for me.
- Fri Nov 27, 2015 6:10 pm
- Forum: Ideas and Requests For Mods
- Topic: Better overview which items are most needed
- Replies: 2
- Views: 6477
Better overview which items are most needed
Hi!
Is there such a modification?
Which shows me which items are most needed in a robot network?
I mean, a better overview which items are most needed.
Something like the minus objects in the network only in more detail. But better visible.
Thank you.
Is there such a modification?
Which shows me which items are most needed in a robot network?
I mean, a better overview which items are most needed.
Something like the minus objects in the network only in more detail. But better visible.
Thank you.
- Wed Nov 25, 2015 7:28 pm
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 43022
Re: Version 0.12.19
Sorry for off topic, but which movie is this?nobodx wrote:wait what ?
ghost trains O_o
- Tue Nov 24, 2015 11:56 am
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 86101
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Is there a updated version of this mod or a alternative?
- Fri Nov 20, 2015 11:49 am
- Forum: Ideas and Requests For Mods
- Topic: Mod for endless research
- Replies: 2
- Views: 6127
Re: Mod for endless research
Thanks a lot! "I could not find it around the croak" ([german] Ich könnte es ums Verrecken nicht finden)
The 0.0.3 version works in 0.12.17.
The 0.0.3 version works in 0.12.17.
- Fri Nov 20, 2015 10:05 am
- Forum: Ideas and Requests For Mods
- Topic: Mod for endless research
- Replies: 2
- Views: 6127
Mod for endless research
Hi,
i know there is such a mod. But i can´t find it anymore.
This mod let you consume your science packs forever.
Where is this mod?
Thank you.
i know there is such a mod. But i can´t find it anymore.
This mod let you consume your science packs forever.
Where is this mod?
Thank you.
- Mon Nov 16, 2015 5:43 pm
- Forum: Not a bug
- Topic: [0.12.17] The rocket silo is not filled properly
- Replies: 3
- Views: 7669
Re: [0.12.17] The rocket silo is not filled properly
Yes i know that...
Maybe I've got something wrong observed.
I would say that you delete this bug report.
Maybe I've got something wrong observed.
I would say that you delete this bug report.