Search found 336 matches
- Mon Nov 30, 2015 6:12 pm
- Forum: Ideas and Suggestions
- Topic: add Colony housing
- Replies: 1
- Views: 4032
Re: add Colony housing
DLC is a BAD IDEA Sorry to be blunt, but DLC is a bad idea. DLC is for AAA money-grabbing schemes. If Factorio releases an update so large that it is possible to be contained in DLC, It should be included in the game, and perhaps increasing the cost of the game. Paying once provides a much better g...
- Mon Nov 30, 2015 4:23 pm
- Forum: Ideas and Suggestions
- Topic: Terrain: mountains, plateaus, and cliffs!
- Replies: 4
- Views: 9237
Re: Terrain: mountains, plateaus, and cliffs!
Rivers/streams? They would add some really nice charater to the landscape! But what should happen to a car that runs over a stream at full speed?
- Mon Nov 30, 2015 4:11 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 217674
Re: Peace with Aliens
Introduce pheromones and smell... https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 The biters are a bit like insects - ants - which follow pheromones. That makes their behavior more plausible. And the biters are then no longer an enemy. They are the natives. The idea is great, because...
- Mon Nov 30, 2015 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Moving the player out of th center
- Replies: 6
- Views: 12308
Re: Moving the player out of th center
Well done good sir!SHiRKiT wrote:
(sorry for the off-topic, couldn't miss this one)
- Mon Nov 30, 2015 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Map overlays/filters
- Replies: 2
- Views: 5863
Re: Map overlays/filters
You can make "signs" on the map by putting down a train stop and naming it.
I would like some sort of sign that allows us to label the map and not the current workaround of a train stop.
I would like some sort of sign that allows us to label the map and not the current workaround of a train stop.
- Mon Nov 30, 2015 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Bridges
- Replies: 1
- Views: 5110
Re: Bridges
There is talk amungst the devs about adding the ability to manipulate water, cross it, etc, although it will probably not be implemented any time soon.
in the meantime, we will have to make do with the landfill mod: https://forums.factorio.com/forum/vie ... t=landfill
in the meantime, we will have to make do with the landfill mod: https://forums.factorio.com/forum/vie ... t=landfill
- Mon Nov 30, 2015 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Endgame content filler - simple orbital station
- Replies: 12
- Views: 19235
Re: Endgame content filler - simple orbital station
There's nothing "simple" about creating a completely new game layer with its own set of rules. This is expansion pack tier. I made a huge 500 word rand on another thread, but I dont think that it would be appropriate to put it here. Instead, here is a summary; DLC= Bad. This is AAA game i...
- Tue Nov 24, 2015 2:26 pm
- Forum: Ideas and Suggestions
- Topic: [Server] Peer Status (JSON?)
- Replies: 7
- Views: 8124
Re: [Server] Peer Status (JSON?)
Can you not see all of the online players connected to a server or hosted world?
- Mon Nov 23, 2015 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 38
- Views: 18974
Re: Confirm dialog on close in windowed mode
Agreed. As long as you can hit the "Yeah, I meant to do this" button with enter, it should not be too much of a problem.bobingabout wrote:A lot of games do open a prompt asking you you want to exit if you press the windows close button, I see no reason why it can't be added to Factorio.
- Mon Nov 23, 2015 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Moving the player out of th center
- Replies: 6
- Views: 12308
Re: Moving the player out of th center
I support having the camera centered in front of cars and trains, although it might be a little bit nauseating.
I think having the character always in the middle of the screen adds some character to the game that a lot of other games lack.
I think having the character always in the middle of the screen adds some character to the game that a lot of other games lack.
- Fri Nov 20, 2015 6:44 pm
- Forum: Multiplayer
- Topic: [US EST] Looking for an experienced daily player(s)
- Replies: 1
- Views: 5235
[US EST] Looking for an experienced daily player(s)
Hello! I am looking for a English-speaking person(or a few) to play near-daily multiplayer with. I have a personal dedicated server to set up world on, and would like to play with someone to create a very large factory and production. I would like to play with very small mods that add a single item ...
- Fri Nov 20, 2015 3:47 pm
- Forum: Technical Help
- Topic: Cannot play the game at all
- Replies: 3
- Views: 6522
Re: Cannot play the game at all
To be able to help you we need to know more information, such as Game version, Computer specs, etc.
- Fri Nov 20, 2015 3:42 pm
- Forum: Technical Help
- Topic: Game freezes for like 0,5 secs, every 3 seconds
- Replies: 9
- Views: 14570
Re: Game freezes for like 0,5 secs, every 3 seconds
This is probably a dumb question, but have you tried re-starting your laptop and opening factorio with no programs running in the background? Also, when you are experiencing the lag,press ctrl+shift+esc to open the task manager, and see if any program is taking up A. a lot of processing power or B. ...
- Fri Nov 20, 2015 3:37 pm
- Forum: Technical Help
- Topic: Gun Turret speed tech research is gone?!?! (prob'ly mod-caus
- Replies: 5
- Views: 9383
Re: Gun Turret speed tech research is gone?!?! (prob'ly mod-caus
Actually, I think that you misremembered the gun turret speed upgrade by confusing it with the bullet shooting speed upgrade.
- Fri Nov 20, 2015 3:32 pm
- Forum: Technical Help
- Topic: Physics/Game Engine Slowing Down?
- Replies: 6
- Views: 9857
Re: Physics/Game Engine Slowing Down?
And is there any way to increase it short of optimizing the factory ? I am already on a 64 bit program. Short of optimising the factory, you can buy a faster computer or wait for a future version and hope we'll optimize it some more. I just explored really far north(Like REALLY far- 40 minutes in a...
- Fri Nov 20, 2015 3:27 pm
- Forum: Technical Help
- Topic: System requirements
- Replies: 6
- Views: 11095
Re: System requirements
I have a pet peve of distinguishing the two when talking with, say, other people I am playing with as they are two very different things and have very different solutions.Hakusho wrote:Are we even really talking about lag?
Or are we talking about low fps/stuttering?
- Fri Nov 20, 2015 3:25 pm
- Forum: Technical Help
- Topic: Physics/Game Engine Slowing Down?
- Replies: 6
- Views: 9857
Re: Physics/Game Engine Slowing Down?
So what value should I want the ups to be? And is there any way to increase it short of optimizing the factory ? I am already on a 64 bit program.kinnom wrote:no, you need to look at the ups. fps is only the amount of times per second your gpu makes a frame
- Fri Nov 20, 2015 2:41 am
- Forum: Technical Help
- Topic: System requirements
- Replies: 6
- Views: 11095
Re: System requirements
This game can run an almost any PC without lagging, as long as your factory is not insanely large.
What are your computer's specs?
What are your computer's specs?
- Fri Nov 20, 2015 2:37 am
- Forum: Fan Art
- Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
- Replies: 35
- Views: 48932
Re: Fan Fiction - Factorio Story - Chapters 1 through 7
This is really darn good. the chapters are a little short, but they have really good content.
- Fri Nov 20, 2015 1:57 am
- Forum: General discussion
- Topic: Anyone else think this game needs some Zombie's?
- Replies: 22
- Views: 17519
Re: Anyone else think this game needs some Zombie's?
but you know what this game really needs? microtransactions, and instead of the amazing traditional factorio gameplay and theme, lets use our precious development time to add sims type gameplay to appeal to a wider audience. http://giphy.com/gifs/Pch8FiF08bc1G (I really hope what you said Kewlhotro...