Search found 336 matches

by TuckJohn
Sat Sep 12, 2015 1:07 am
Forum: Ideas and Suggestions
Topic: Select Starting location environment
Replies: 7
Views: 14009

Re: Select Starting location environment

The easiest way to do this would be to generate the map, and if the starting location is not in the specified biome, re-generate the map.
by TuckJohn
Sat Sep 12, 2015 1:04 am
Forum: Implemented Suggestions
Topic: technology_modifier inventory_size
Replies: 1
Views: 2377

Re: technology_modifier inventory_size

The game really needs more research to change the player'a interaction with the game. Larger inventory, better mini map, more gun slots(you would start with 1), etc.

EDIT: like the flash game "upgrade complete, but not nearly to that extent.
by TuckJohn
Sat Sep 12, 2015 1:02 am
Forum: Implemented Suggestions
Topic: Personal RoboPort - Ghost Items
Replies: 2
Views: 3774

Re: Personal RoboPort - Ghost Items

This is really frustrating. I tend to just un-equip my power armor when that happens.
by TuckJohn
Sat Sep 12, 2015 12:59 am
Forum: Ideas and Suggestions
Topic: Tending Bots for the Biters (My best suggestion ever :) )
Replies: 1
Views: 1903

Re: Tending Bots for the Biters (My best suggestion ever :) )

Yes. It would make for some interesting designs. Make up some basic test code in a couple hours and see what happens!
by TuckJohn
Sat Sep 12, 2015 12:57 am
Forum: Ideas and Suggestions
Topic: Blueprint swap feature
Replies: 3
Views: 3869

Re: Blueprint swap feature

I forget where I say this forum, but I remember seeing something about having a green planner to upgrade the level of different things.

As for the feature that you said, I think it would be an interesting mod.
by TuckJohn
Sat Sep 12, 2015 12:54 am
Forum: Not a bug
Topic: [0.12.6] placing underground pipes reversed.
Replies: 8
Views: 9341

Re: [0.12.6] placing underground pipes reversed.

I am having the problem with the vannila iron pipes. I am only running bobs mods and landfill.
by TuckJohn
Sat Sep 12, 2015 12:51 am
Forum: Ideas and Suggestions
Topic: Cursor Icon
Replies: 27
Views: 17684

Re: Cursor Icon

I would recommend a cursor like what is in KSP, a simple triangle with a notch at the rear end, perhaps a dark grey color.
by TuckJohn
Sat Sep 12, 2015 12:45 am
Forum: Not a bug
Topic: [0.12.6] placing underground pipes reversed.
Replies: 8
Views: 9341

[0.12.6] placing underground pipes reversed.

In my single player world, when I am placing underground pipes, especially near my reach/building range, it gets turned 180 from the direction that I had placed it. You can probably imaging how annoying this is.
by TuckJohn
Sat Sep 12, 2015 12:39 am
Forum: Ideas and Suggestions
Topic: Start custom scenario in Multiplayer.
Replies: 6
Views: 7602

Re: Start custom scenario in Multiplayer.

Yes, this needs to be added. I always create a custom scenario in multiplayer to add in one of the resources that always isn't there. I then open it is a single player world, save it as a save, and then open the save as a MP world.
by TuckJohn
Sat Sep 12, 2015 12:32 am
Forum: Ideas and Suggestions
Topic: Independent day/night cycles for each world
Replies: 8
Views: 6856

Re: Independent day/night cycles for each world

provet wrote:It would also open up the possibility to say colonize a moon which have very long nights because of planetary eclipse
I was about to comment the same thing :)
And the comment about the as enteric day/night cycles, currently the day/night cycle is 30/10.
by TuckJohn
Sat Sep 12, 2015 12:28 am
Forum: Ideas and Suggestions
Topic: Player crafting speed research
Replies: 30
Views: 14658

Player crafting speed research

Simply put, hiving a few mid-late game research nodes that increase the crafting speed when crafting in your pocket.
I feel like late game it takes too long to craft stuff.
by TuckJohn
Sat Sep 12, 2015 12:24 am
Forum: Ideas and Suggestions
Topic: Highlight ore type on map-function
Replies: 6
Views: 7680

Re: Highlight ore type on map-function

I would love a feature/item to allow me to see more ores. Perhaps even research to upgrade the detail levels on the minimap?
by TuckJohn
Fri Sep 11, 2015 12:31 pm
Forum: Duplicates
Topic: Running + shooting client-side animation broken multiplayer
Replies: 2
Views: 4481

Running + shooting client-side animation broken multiplayer

Very simply, if you run then while running hold space, then stop running, your character will "slide"along with no animation. This is only client-side though, the other players you are playing with cannot see the error. Tested on windows 32 bit 0.12.6 with two players, both had nothing in ...
by TuckJohn
Sun Sep 06, 2015 11:24 am
Forum: Ideas and Suggestions
Topic: Read changelog while downloading updates
Replies: 4
Views: 4285

Re: Read changelog while downloading updates

I am some weird person who always reads entire changlogs, including bugfixes. Having the changlog quickly available would give some good reading material.
by TuckJohn
Sun Sep 06, 2015 11:22 am
Forum: Implemented Suggestions
Topic: Update the Tips & Tricks graphics
Replies: 3
Views: 3379

Re: Update the Tips & Tricks graphics

This should definitely be done before Factorio goes onto steam, along with updating the campaign graphics.
by TuckJohn
Sun Sep 06, 2015 11:19 am
Forum: Ideas and Suggestions
Topic: Separate hotkey for putting item in trash slots.
Replies: 6
Views: 6796

Re: Separate hotkey for putting item in trash slots.

Yes. This needs to be added
by TuckJohn
Sat Sep 05, 2015 11:45 pm
Forum: Ideas and Suggestions
Topic: Multiplayer button in menu
Replies: 1
Views: 2305

Re: Multiplayer button in menu

I recently started playing multiplayer, and this would be great.
by TuckJohn
Sat Sep 05, 2015 11:43 pm
Forum: Ideas and Suggestions
Topic: Better Alarms/Smart Alarms
Replies: 1
Views: 1606

Re: Better Alarms/Smart Alarms

I would love a feature like this.

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