Search found 336 matches

by TuckJohn
Wed Sep 23, 2015 6:38 pm
Forum: Ideas and Suggestions
Topic: More Useful Robots
Replies: 12
Views: 11551

Re: More Useful Robots

Mining robots would be epic. It would go a long way to helping the with creating a self-perpetuating blueprint. Some extra ideas for combat robots: Robotic Mine: Robot that runs at the enemy once in range and detonates. (Destructive, but single use. Prefers to target alien nests.) Gas Drone: Rushes...
by TuckJohn
Wed Sep 23, 2015 6:27 pm
Forum: Balancing
Topic: Add one extra follower robot to techlvl 5
Replies: 5
Views: 15071

Re: Add one extra follower robot to techlvl 5

I always hate dealing with that wasted bot...do I deploy another set or wait until one is detoryed by biters?
by TuckJohn
Wed Sep 23, 2015 6:08 pm
Forum: Balancing
Topic: Build time 0.5s for Logistics/Construction Robots
Replies: 13
Views: 26959

Re: Build time 0.5s for Logistics/Construction Robots

bobingabout wrote:it does seem a little odd that it takes 20 seconds to put a circuit in a robot frame.
How about this- robot frames take ~8 seconds and it is the robots themselves that take the 20 seconds.
by TuckJohn
Wed Sep 23, 2015 6:04 pm
Forum: Balancing
Topic: Push robots and fast inserters back
Replies: 13
Views: 25343

Re: Push robots and fast inserters back

Simply, you get robots and fast inserters too fast. Why? What is your criteria of "too fast"? For whom? Compared to what? Sorry for being breif in my origional post. I think that robots should be goten very early into blue science, as apposed to late into green science. Also, as it is, yo...
by TuckJohn
Tue Sep 22, 2015 6:10 pm
Forum: Show your Creations
Topic: Marathon + Resource Spawner Overhaul victory
Replies: 19
Views: 17869

Re: Marathon + Resource Spawner Overhaul victory

Could someone link me to the mod pages for this? I cant seem to find them on the forum
by TuckJohn
Tue Sep 22, 2015 5:51 pm
Forum: This Forum
Topic: Post-posting Navigation improvements
Replies: 1
Views: 6161

Post-posting Navigation improvements

Simply, after you post something to a thread, several navigation options dissapear from the top nav bar with the forums and sub-forums. Please make these buttons avalibe on that page :)
by TuckJohn
Tue Sep 22, 2015 5:47 pm
Forum: Balancing
Topic: Switch to multiplicative stacking for modules
Replies: 12
Views: 17308

Re: Switch to multiplicative stacking for modules

I do think that two of one moduals of a single type in a single assembler should apply more of an effect then if you put the moduals in two seperate assemblers.
by TuckJohn
Tue Sep 22, 2015 5:41 pm
Forum: Balancing
Topic: Rocket Research needs to be split up.
Replies: 10
Views: 25765

Rocket Research needs to be split up.

I understand that the endgame is still a WIP, but I think that the research to rocket deffence should be more split up. Perhaps into different components of the rocket, such as rocket fuel and low-density sturctures. I dont like fact that now you get the research and then have APSOLUTLY EVERYTHING A...
by TuckJohn
Tue Sep 22, 2015 5:34 pm
Forum: Balancing
Topic: Build time 0.5s for Logistics/Construction Robots
Replies: 13
Views: 26959

Re: Build time 0.5s for Logistics/Construction Robots

the time to create end-chain products needs to be increased. Things such as robots should take 3-5 seconds. 0.5 s is just not enough.
by TuckJohn
Tue Sep 22, 2015 5:25 pm
Forum: Balancing
Topic: Push robots and fast inserters back
Replies: 13
Views: 25343

Push robots and fast inserters back

Simply, you get robots and fast inserters too fast. You can get them within a few hours of playing.
by TuckJohn
Tue Sep 22, 2015 3:37 pm
Forum: Ideas and Suggestions
Topic: Whistle for when train is about to depart
Replies: 8
Views: 8639

Re: Whistle for when train is about to depart

Erm. I've big train stations, where about every 5 seconds a train will depart. It will sound like this: Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Toooootooot Too...
by TuckJohn
Tue Sep 22, 2015 3:32 pm
Forum: Ideas and Suggestions
Topic: Multipurpose modular platform wagons
Replies: 42
Views: 23006

Re: Multipurpose modular platform wagons

I TLDRd. I think every type of vehicle entity should have the abillity to have a modular grid, similar to that of power armor. Possibly a different type of grid, meaning it requires different modules. Getting a bit off topic here, but I also think all vehicles (this means also locomotives and wagon...
by TuckJohn
Tue Sep 22, 2015 3:23 pm
Forum: Ideas and Suggestions
Topic: Train signals connected to circuit network
Replies: 6
Views: 6124

Re: Train signals connected to circuit network

Yes. This needs to be a thing. It will allow for you to program a circiut network to tell lights to come on when a train is about to cross a crossing.
by TuckJohn
Tue Sep 22, 2015 3:21 pm
Forum: Ideas and Suggestions
Topic: Train signals connected to circuit network
Replies: 6
Views: 6124

Re: Train signals connected to circuit network

[Duplicate post by me]
by TuckJohn
Tue Sep 22, 2015 3:20 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 37612

Re: Local power connector module for modular armor

Align wrote:That's kind of discouraging, sounds prone to stalemates.
You would still have the limit on sheild recharge speed.
by TuckJohn
Tue Sep 22, 2015 2:28 pm
Forum: Ideas and Suggestions
Topic: electric network
Replies: 2
Views: 3784

Re: electric network

I would like that; and I imagine it would not be hard to add from a devs point of view.
by TuckJohn
Tue Sep 22, 2015 2:26 pm
Forum: Ideas and Suggestions
Topic: More Useful Robots
Replies: 12
Views: 11551

Re: More Useful Robots

Since this post is recent, I'll add my robot suggestion here, what about mining robots (that would be able to mine coal and ores and put them straight into logistic system)? Good idea! Almost worthy of creating a forums account to share with the interwebs! :P But on your idea, I like it. on my seco...
by TuckJohn
Tue Sep 22, 2015 2:20 pm
Forum: Ideas and Suggestions
Topic: Multipurpose modular platform wagons
Replies: 42
Views: 23006

Re: Multipurpose modular platform wagons

When I saw the title of this thread, it gave me an idea that would add an interesting gameplay mechanic to trains, although it might be hard to impliment. Basicly, have a "flatbed" train car in which that you can build things on, such as inserters, turrets, chests, etc. http://www.mountain...
by TuckJohn
Mon Sep 21, 2015 4:31 pm
Forum: Ideas and Suggestions
Topic: Allow modders to add more controls and change existing ones
Replies: 11
Views: 11775

Re: Allow modders to add more controls and change existing ones

I would love gamepad support, and multiple keys to be binded to the same action(eg. Both e and the 4th button on my mouse can open the Invintory)
by TuckJohn
Sat Sep 19, 2015 9:53 pm
Forum: Ideas and Suggestions
Topic: More Useful Robots
Replies: 12
Views: 11551

Re: More Useful Robots

I like the idea of sheild robots as an addition to combat robots, but I feel like the other suggestions are garbage (sorry for being harsh)

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