Search found 336 matches

by TuckJohn
Thu Oct 22, 2015 1:13 pm
Forum: Tools
Topic: A Guide for the Steam Controller and Bindings
Replies: 4
Views: 23230

Re: A Guide for the Steam Controller and Bindings

Yes. I would love gamepad support, even in a vastly "point-and-click" game. I spend a few hours trying to get my gamepad to work with Factorio, and, 5 programs and may hours later, I had gotten nowhere.
by TuckJohn
Thu Oct 22, 2015 1:04 pm
Forum: Ideas and Suggestions
Topic: Remote-Control Robots: Endgame Turret Replacement
Replies: 6
Views: 12313

Re: Remote-Control Robots: Endgame Turret Replacement

This is an interesting idea. I would like to see something like this except with an automation feature, although it would hard to do "right".
by TuckJohn
Thu Oct 22, 2015 12:43 pm
Forum: Ideas and Suggestions
Topic: Mod Adding Confirmation
Replies: 3
Views: 7131

Re: Mod Adding Confirmation

You mean: if you load a mod that includes a different set of mods than installed, the game should - inform you (A diff: which mods would be new for this game, which mods are missing) - ask to activate/deactivate them. Right? What's with mods, that are just in different versions? I mean, the same co...
by TuckJohn
Wed Oct 21, 2015 3:02 pm
Forum: Ideas and Suggestions
Topic: Mod Adding Confirmation
Replies: 3
Views: 7131

Mod Adding Confirmation

I am going to but the as simply as I can for readability's sake. Whenever you wish to load a game (say, with mods A, X, & Y installed) and you have mods A, B, X, & Y loaded, then you should have a confirmation asking if you want to add that mod to the save. For mods like "factorio maps&...
by TuckJohn
Wed Oct 21, 2015 2:56 pm
Forum: Ideas and Suggestions
Topic: Save confirmation
Replies: 8
Views: 12750

Re: Save confirmation

Though, with this whole thing, it depends how much attention you're paying to what you're doing. in most cases if you're not paying enough attention to realise you've selected the wrong save name by the time you press the save button, you're probably going to still be on your autopilot, and press t...
by TuckJohn
Wed Oct 21, 2015 2:51 pm
Forum: Ideas and Suggestions
Topic: New Train wagons and boats
Replies: 7
Views: 12622

Re: New Train wagons and boats

Fluids as fuel? I must've missed that part. Awesome :) I'm now looking forward to this feature even more. *to this update :D and I would like to see a power wagon, It would be an interesting way to give power to outposts. As for the amphibious vehicle, I think that it and a tanker should be the onl...
by TuckJohn
Mon Oct 19, 2015 5:12 pm
Forum: General discussion
Topic: I bought this game cause of these videos
Replies: 1
Views: 4843

Re: I bought this game cause of these videos

Welcome to the game, and welcome to the forums!
by TuckJohn
Mon Oct 19, 2015 4:33 pm
Forum: Maps and Scenarios
Topic: Somebody make an Earth World map?
Replies: 13
Views: 27350

Re: Somebody make an Earth World map?

Ranak said exactly what I was thinking. And I guess I just like the thematics of the world map. I always play them on games like Civilisation. I like the idea of setting up a huge oil base in the middle east, and discovering a large gold deposit in California (Bobs mods enabled). I would love a map...
by TuckJohn
Mon Oct 19, 2015 12:39 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25684

Re: Map Generator Config Templates

I am all for it. Yes please

Alternatively, you could save what the map generation settings are at to a file, and whenever creating a world preset all of the drop-down menus to how they were last time. You would have to have a "reset to default" button, though.
by TuckJohn
Mon Oct 19, 2015 12:35 pm
Forum: Ideas and Suggestions
Topic: Save confirmation
Replies: 8
Views: 12750

Re: Save confirmation

I would love a save confirmation. I have 5 different worlds, all with different mods(Love your mods, bobbingAbout) and stages of completion, some single-player, and some multiplayer. Whenever I save I always stare at the save screen to make sure I am saving to the right file.
by TuckJohn
Mon Oct 19, 2015 12:30 pm
Forum: Implemented Suggestions
Topic: Allow signal 0,1...,A,... in blueprint icons
Replies: 1
Views: 4123

Re: Allow signal 0,1...,A,... in blueprint icons

Yes please. I would like this. While on the topic, why not allow text for the icons?
by TuckJohn
Mon Oct 19, 2015 12:26 pm
Forum: Ideas and Suggestions
Topic: Strategic and Useful Floors
Replies: 4
Views: 7988

Re: Strategic and Useful Floors

I do like the the first sugestions, but not the last 2. I think that a "metal platform" should be implemented in the form of a catwalk.
by TuckJohn
Fri Oct 16, 2015 6:12 pm
Forum: Ideas and Suggestions
Topic: Remotes for the circuit network
Replies: 10
Views: 13204

Re: Remotes for the circuit network

Yes I would like this, but I dont think that It should have a range, as that would severely limit the possibilities, and make it nearly pointless with the power switch that will be added in the next version (I assume it will double as a circuit network switch...). I taking a theater class(basically ...
by TuckJohn
Fri Oct 16, 2015 2:53 pm
Forum: Ideas and Suggestions
Topic: Authentication and proper server management
Replies: 15
Views: 19869

Re: Authentication and proper server management

I was refering to as it is not... no password protection. Simply adding password protection can mean the difference between playing in peace, or getting griefed constantly. That is very true. As long as your password is secure enough, no-one that you dont want joining will join! In the case that th...
by TuckJohn
Thu Oct 15, 2015 3:38 pm
Forum: Ideas and Suggestions
Topic: Future Idea's for game.
Replies: 4
Views: 7139

Re: Future Idea's for game.

I have been on this forum for about a year, and have not seen a suggestion to make water pollution. you seem not to have searched for it: :) https://forums.factorio.com/forum/viewtopic.php?f=6&t=7407&hilit=water+pollut* https://forums.factorio.com/forum/viewtopic.php?f=6&t=14190&hil...
by TuckJohn
Wed Oct 14, 2015 6:09 pm
Forum: Ideas and Suggestions
Topic: Authentication and proper server management
Replies: 15
Views: 19869

Re: Authentication and proper server management

Can you explain, why you think, that this is needed for the steam release? Because there will be even more players (and with them, more trolls). Most people on steam will also expect to have proper server management ready to go. I'm pretty sure if someone had an unknown player join and wasn't even ...
by TuckJohn
Wed Oct 14, 2015 6:06 pm
Forum: Ideas and Suggestions
Topic: Functionality for satellites
Replies: 1
Views: 3890

Re: Functionality for satellites

0.13 is planned for endgame expansion. Right now the satellite is just a placeholder endgame.
by TuckJohn
Wed Oct 14, 2015 6:04 pm
Forum: Ideas and Suggestions
Topic: Future Idea's for game.
Replies: 4
Views: 7139

Re: Future Idea's for game.

This game is one of the best game iv ever played, and iv got a lot of idea's that i would like to share with you. Yes. Yes it is the best game ever. Im sure that pollution has been talked of before, polluting water because of oil fragmentation and so on. I have been on this forum for about a year, ...
by TuckJohn
Wed Oct 14, 2015 5:42 pm
Forum: Ideas and Suggestions
Topic: Smart Inserters conditions on mouseover.
Replies: 8
Views: 11309

Re: Smart Inserters conditions on mouseover.

There needs to be a easier way to see the smart conditions. I think that the filters should be seen in the alt/advanced view, and the circuit conditions upon hover-over.
by TuckJohn
Wed Oct 14, 2015 5:39 pm
Forum: Implemented Suggestions
Topic: Additional visual activity on chemical plant
Replies: 6
Views: 8711

Re: Additional visual activity on chemical plant

Edit my initial post, typo. What i mean was visual clue similar to refineries (the flame). So, even when overlay info is enabled, we can see the chemical plan is working or not. Assembler etc didn't need additional visual clue, we can tell they working because inserters is working. I wish that ther...

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