Search found 303 matches

by Dev-iL
Wed Jul 22, 2020 6:58 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 21670

Re: Friday Facts #353 - Trailer update

The FFF mentioned that proofreading of the "target languages" started recently. What exactly are these target languages? Perhaps this means the Target Languages list on the Altagram website? If so, it includes: Arabic Bulgarian Catalan Chinese (Simplified/Traditional) Croatian Czech Danis...
by Dev-iL
Wed Jul 15, 2020 8:01 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
Replies: 4
Views: 4788

Re: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings

I reviewed this in 18.35 and while Indonesian is fixed, the issue with Bulgarian still remains (the language name doesn't start with a capital letter).
by Dev-iL
Thu Jun 25, 2020 12:24 pm
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 12926

Re: Small Issue: Texts on load screen

Seems that the texts on load screen are not translated anymore. (Tested for German and Russian) This is to be expected in Experimental builds , especially ones that update >500 strings, such as this update. As a matter of fact, the diligent translators of RU and DE already updated all the strings f...
by Dev-iL
Thu Jun 25, 2020 11:02 am
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 12926

Re: Version 0.18.33

FactorioBot wrote: ↑
Wed Jun 24, 2020 12:22 pm
Changes
  • Full English text proofreading and corrections.
This begs the question: when is the hand off of the proofreading planned?
by Dev-iL
Wed May 27, 2020 11:35 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 34668

Re: Version 0.18.27

- it's become more difficult for me to differentiate modules tiers at a glance : I agree. I never understood why tier 1 and 2 modules need "non-working lamps" at all, and now it's becoming a problem. I mean, even practically speaking, why put a lamp that's always off on a device? Here's m...
by Dev-iL
Thu May 21, 2020 1:39 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 27195

Re: Version 0.18.26

FactorioBot wrote: ↑
Thu May 21, 2020 1:34 pm
Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
This was quite a controversial matter, I'm surprised you decided to change it (all of a sudden?).
by Dev-iL
Fri Apr 10, 2020 5:49 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 18300

Re: Friday Facts #342 - The new old tutorial

I get that the current demo\tutorial may not align with the game vision, but why would you remove this content if many players see the value in it?

Please explain where is the harm in keeping the new NPE as one of the scenarios in the full game.
by Dev-iL
Fri Apr 03, 2020 11:08 am
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 25502

Re: A final note about Industrial Revolution

Well, I had the opportunity to try out IR while it was still in public development. So thanks for that! It is really mind boggling that a mod author, instead of being shown appreciation for their hard work, got terrorized to the point they wished the mod was never made. :shock: I have to ask (out of...
by Dev-iL
Thu Mar 19, 2020 9:31 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 18651

Re: Version 0.18.14

The reason for that is to keep consistency with keybindings. It's really unintuitive when the second tab is mapped to F3, and F2 does nothing(before researching logistics.). There's no real reason to keep them in order of "importance". What's stopping you from changing the definition of t...
by Dev-iL
Sun Mar 08, 2020 8:58 am
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 75889

Re: Web based translations

Can we have Georgian added as a languge? https://en.wikipedia.org/wiki/Georgian_language There was a time they would add any language that was requested, as long as somebody was willing to contribute to it. Unfortunately, it appears that this time is long gone. I believe I had a conversation with @...
by Dev-iL
Thu Mar 05, 2020 9:55 am
Forum: Resolved Problems and Bugs
Topic: [0.17.48] Possible to put offshore pump on the edge of shallow/deep water
Replies: 3
Views: 2475

Re: [0.17.48] Possible to put offshore pump on the edge of shallow/deep water

This problem appears to be fixed by the introduction of the new pumps - feel free to move to "resolved".
Image
by Dev-iL
Wed Mar 04, 2020 12:46 pm
Forum: Translations
Topic: Hyphens in Command Help Strings
Replies: 2
Views: 1828

Re: Hyphens in Command Help Strings

Thank you for pointing this out. In fact, there are about 90 strings that have a hyphen (-) where an en-dash (–) or an em-dash (β€”) should be.
by Dev-iL
Fri Feb 28, 2020 2:06 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 23676

Re: Friday Facts #336 - Offshore pump redesign

On the topic of offshore pumps, can something be done about this bug report related to putting pumps on the edge of deep/shallow water?
by Dev-iL
Fri Jan 31, 2020 10:09 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
Replies: 4
Views: 4788

[Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings

Title says it all, the language name should be "Bahasa Indonesia" (or perhaps just "Indonesia", though we should probably get a native speaker to say if that's ok). Also, for some strange reason, the name of Bulgarian doesn't start with a capital letter (should be simply "Π‘ΡŠ...
by Dev-iL
Thu Jan 30, 2020 7:33 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 35931

Re: Make save game overwrites less dangerous

Mods - move to implemented suggestions?
by Dev-iL
Thu Jan 23, 2020 1:09 pm
Forum: Won't fix.
Topic: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
Replies: 8
Views: 3041

Re: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction

Jap2.0 wrote: ↑
Wed Jan 22, 2020 5:36 pm
Sorry, in clearer terms: is it the one of 0.17 or 0.16?
I haven't played it enough to be able to tell, but it appears to be the one from 0.16 with some elements of 0.17 (e.g. compilatron).
by Dev-iL
Wed Jan 22, 2020 2:24 pm
Forum: Won't fix.
Topic: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
Replies: 8
Views: 3041

Re: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction

Jap2.0 wrote: ↑
Tue Jan 21, 2020 9:58 pm
Is the introduction still the default tutorial in 18.0?
I wouldn't say "still" but rather "back to being". (In other words - yes)
by Dev-iL
Tue Jan 21, 2020 2:12 pm
Forum: Won't fix.
Topic: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
Replies: 8
Views: 3041

[0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction

I've just updated my 0.17.79 to 0.18, went into the introduction campaign, and as it started I immediately got this:

Image

I'm playing on the English locale, game files were not modified in any way. Attaching the log just in case.
by Dev-iL
Sat Dec 28, 2019 7:55 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 58093

Re: Friday Facts #327 - 2020 Vision

On one hand, it's interesting to see how the old tutorial would play with all the new UI changes (i.e. expanded tooltips). On the other hand, I'm sad to hear that the NPE ended up being another aspect of the game that gets scrapped after I volunteered my time and effort into improving it (string-wis...

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