Search found 303 matches
- Wed Jul 22, 2020 6:58 am
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 21670
Re: Friday Facts #353 - Trailer update
The FFF mentioned that proofreading of the "target languages" started recently. What exactly are these target languages? Perhaps this means the Target Languages list on the Altagram website? If so, it includes: Arabic Bulgarian Catalan Chinese (Simplified/Traditional) Croatian Czech Danis...
- Wed Jul 15, 2020 8:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
- Replies: 4
- Views: 4788
Re: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
I reviewed this in 18.35 and while Indonesian is fixed, the issue with Bulgarian still remains (the language name doesn't start with a capital letter).
- Wed Jul 15, 2020 6:29 am
- Forum: Resolved Problems and Bugs
- Topic: [v453000][0.18.34] Icon for tank (vehicle) has 1 pixel border
- Replies: 2
- Views: 2843
- Thu Jun 25, 2020 12:24 pm
- Forum: Releases
- Topic: Version 0.18.33
- Replies: 17
- Views: 12926
Re: Small Issue: Texts on load screen
Seems that the texts on load screen are not translated anymore. (Tested for German and Russian) This is to be expected in Experimental builds , especially ones that update >500 strings, such as this update. As a matter of fact, the diligent translators of RU and DE already updated all the strings f...
- Thu Jun 25, 2020 11:02 am
- Forum: Releases
- Topic: Version 0.18.33
- Replies: 17
- Views: 12926
Re: Version 0.18.33
This begs the question: when is the hand off of the proofreading planned?FactorioBot wrote: βWed Jun 24, 2020 12:22 pmChanges
- Full English text proofreading and corrections.
- Wed May 27, 2020 11:35 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 34668
Re: Version 0.18.27
- it's become more difficult for me to differentiate modules tiers at a glance : I agree. I never understood why tier 1 and 2 modules need "non-working lamps" at all, and now it's becoming a problem. I mean, even practically speaking, why put a lamp that's always off on a device? Here's m...
- Thu May 21, 2020 1:39 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 27195
Re: Version 0.18.26
This was quite a controversial matter, I'm surprised you decided to change it (all of a sudden?).FactorioBot wrote: βThu May 21, 2020 1:34 pmCrafting machines will now refund item ingredients when crafting is cancelled before finishing.
- Fri Apr 10, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 18300
Re: Friday Facts #342 - The new old tutorial
I get that the current demo\tutorial may not align with the game vision, but why would you remove this content if many players see the value in it?
Please explain where is the harm in keeping the new NPE as one of the scenarios in the full game.
Please explain where is the harm in keeping the new NPE as one of the scenarios in the full game.
- Fri Apr 03, 2020 11:08 am
- Forum: Mods
- Topic: A final note about Industrial Revolution
- Replies: 13
- Views: 25502
Re: A final note about Industrial Revolution
Well, I had the opportunity to try out IR while it was still in public development. So thanks for that! It is really mind boggling that a mod author, instead of being shown appreciation for their hard work, got terrorized to the point they wished the mod was never made. :shock: I have to ask (out of...
- Thu Mar 19, 2020 9:31 am
- Forum: Releases
- Topic: Version 0.18.14
- Replies: 30
- Views: 18651
Re: Version 0.18.14
The reason for that is to keep consistency with keybindings. It's really unintuitive when the second tab is mapped to F3, and F2 does nothing(before researching logistics.). There's no real reason to keep them in order of "importance". What's stopping you from changing the definition of t...
- Sun Mar 08, 2020 8:58 am
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 75889
Re: Web based translations
Can we have Georgian added as a languge? https://en.wikipedia.org/wiki/Georgian_language There was a time they would add any language that was requested, as long as somebody was willing to contribute to it. Unfortunately, it appears that this time is long gone. I believe I had a conversation with @...
- Thu Mar 05, 2020 9:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.48] Possible to put offshore pump on the edge of shallow/deep water
- Replies: 3
- Views: 2475
Re: [0.17.48] Possible to put offshore pump on the edge of shallow/deep water
This problem appears to be fixed by the introduction of the new pumps - feel free to move to "resolved".
- Wed Mar 04, 2020 12:46 pm
- Forum: Translations
- Topic: Hyphens in Command Help Strings
- Replies: 2
- Views: 1828
Re: Hyphens in Command Help Strings
Thank you for pointing this out. In fact, there are about 90 strings that have a hyphen (-) where an en-dash (β) or an em-dash (β) should be.
- Fri Feb 28, 2020 2:06 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 23676
Re: Friday Facts #336 - Offshore pump redesign
On the topic of offshore pumps, can something be done about this bug report related to putting pumps on the edge of deep/shallow water?
- Fri Jan 31, 2020 10:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
- Replies: 4
- Views: 4788
[Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
Title says it all, the language name should be "Bahasa Indonesia" (or perhaps just "Indonesia", though we should probably get a native speaker to say if that's ok). Also, for some strange reason, the name of Bulgarian doesn't start with a capital letter (should be simply "ΠΡ...
- Thu Jan 30, 2020 7:33 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 35931
Re: Make save game overwrites less dangerous
Mods - move to implemented suggestions?
- Thu Jan 23, 2020 1:09 pm
- Forum: Won't fix.
- Topic: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
- Replies: 8
- Views: 3041
- Wed Jan 22, 2020 2:24 pm
- Forum: Won't fix.
- Topic: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
- Replies: 8
- Views: 3041
- Tue Jan 21, 2020 2:12 pm
- Forum: Won't fix.
- Topic: [0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
- Replies: 8
- Views: 3041
[0.18.0] Unknown key: "flying-text.new-technologies-available" in Introduction
I've just updated my 0.17.79 to 0.18, went into the introduction campaign, and as it started I immediately got this:
I'm playing on the English locale, game files were not modified in any way. Attaching the log just in case.
I'm playing on the English locale, game files were not modified in any way. Attaching the log just in case.
- Sat Dec 28, 2019 7:55 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 58093
Re: Friday Facts #327 - 2020 Vision
On one hand, it's interesting to see how the old tutorial would play with all the new UI changes (i.e. expanded tooltips). On the other hand, I'm sad to hear that the NPE ended up being another aspect of the game that gets scrapped after I volunteered my time and effort into improving it (string-wis...