Search found 91 matches
- Sat Jul 04, 2015 3:00 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 267189
Re: Just bought the game; What were Your first impressions?
Factorio is sweet and tasty... like icecream!
- Sat Jul 04, 2015 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Mobile Construction Vehicle
- Replies: 7
- Views: 3420
Re: Mobile Construction Vehicle
OP's post has an important point: we need a lower tech, non-powersuit available mobile construction method. Putting a robo port into a car or tank sure would solve that. :-) Not necessarily a lower tech. It's just bigger and more bulky and more productive. Well if I have to go up to the purple rese...
- Sat Jul 04, 2015 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Giant flying biters
- Replies: 11
- Views: 6152
Re: Giant flying biters
However, moving a large amount of mass through the air is a LOT harder then over the ground, assuming flat-ish terrain. Fair point :) But assuming they are quite high up, they would be safer from you (out of range easily) and they could fly over water as as far as I know, biters can't swim. Yet... ...
- Sat Jul 04, 2015 2:53 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211664
Re: Electric energy
Fears do not justify abandoning at technology; the reason nuclear is bad is because of the waste & risk of explosion for badly designed ones. If the generator plants & waste can be used safely and processed to be harmless, then it should be used. Sorry, this has nothing to do with fears, it...
- Sat Jul 04, 2015 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Cargo planes
- Replies: 19
- Views: 9609
Re: Cargo planes
Cargo plane makes chem trails dude, piss off lot of biters and spitters that will try to take it down. High cost, smaller cargo than 1 wagon, 4x higher fuel use, airplanes will need to clear runway before they can take off or land and airports would be limited by size to hold 1-4 planes too long wa...
- Sat Jul 04, 2015 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Wireless power transmission
- Replies: 11
- Views: 5312
Re: Wireless power transmission
How efficient would energy transmission by laser be compared to transmission by magnetic field? If it was in any way efficient, it would had been done quite a bit ago IRL. You are wrong. You see, they couldn't find any way to charge people money for it; that's why it was burried. That method of tra...
- Sat Jul 04, 2015 2:37 pm
- Forum: Implemented Suggestions
- Topic: Blueprint catalogue (instead of putting BPs in inventory)
- Replies: 28
- Views: 11162
Re: Blueprint catalogue (instead of putting BPs in inventory)
Blueprints exist because the player already went through all the sweat and tears of building a previous base. Ultimately, blueprints should be something that the player carries with them BETWEEN games. The function of a blueprint catalogue should be the ability to save/load/use blueprints from disk...
- Fri Jul 03, 2015 3:32 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44345
Re: Friday Facts #93 - Furious Finish
I am also agonized by this one week delay and was hoping to try it all out today. :-s
Oh well, get it done right, rather then fast.
Oh well, get it done right, rather then fast.
- Fri Jul 03, 2015 3:29 pm
- Forum: Gameplay Help
- Topic: Chemical Factory not accepting input. (.11.22)
- Replies: 11
- Views: 9019
Re: Chemical Factory not accepting input. (.11.22)
Yup. been doing that pretty much constantly now.PROTOS wrote:Xterminator wrote:Yeah playing with advanced info on by hitting the left ALT key will help a lot. Most likely you just piped the water and petro gas to the wrong inputs.
- Fri Jul 03, 2015 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Giant flying biters
- Replies: 11
- Views: 6152
Re: Giant flying biters
A way for aliens to bypass my walls??? NO!!!!!!! :-O Unless we are getting SAM turrets, which cover a HUGE area and do massive, piercing damage that can shoot those suckers down with a few shots. I'd be ok with it then. However, moving a large amount of mass through the air is a LOT harder then over...
- Fri Jul 03, 2015 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Wireless power transmission
- Replies: 11
- Views: 5312
Re: Wireless power transmission
OP's idea has merit. I also like the whole transmit power through rails, which would work with electric trains. :-) One thing of important note is the Nicoli Tesla developed a way to send power wirelessly a LONG ass time ago in real life, so it's valid for any game. To my knowledge the wireless tran...
- Fri Jul 03, 2015 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Mobile Construction Vehicle
- Replies: 7
- Views: 3420
Re: Mobile Construction Vehicle
With modular vehicles, a dedicated mobile construction vehicle is basically m00t since you can build a mobile construction vehicle by using the right modules. Yes! :-D Modular vehicles! OP's post has an important point: we need a lower tech, non-powersuit available mobile construction method. Putti...
- Fri Jul 03, 2015 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Cargo planes
- Replies: 19
- Views: 9609
Re: Cargo planes
More forms of transport is always good.
I do have one constructive criticism of OP idea, though: Cargo planes in real life can carry entire transport trucks, etc... so no reason to limit them to half a cargo car.
I do have one constructive criticism of OP idea, though: Cargo planes in real life can carry entire transport trucks, etc... so no reason to limit them to half a cargo car.
- Fri Jul 03, 2015 3:15 pm
- Forum: Implemented Suggestions
- Topic: Blueprint catalogue (instead of putting BPs in inventory)
- Replies: 28
- Views: 11162
Re: Blueprint catalogue (instead of putting BPs in inventory)
I also want a separate blueprint inventory please!
- Fri Jul 03, 2015 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Uniform weapon bonuses
- Replies: 4
- Views: 1632
Re: Uniform weapon bonuses
Turrets have a separate damage research for every single type Are you sure? The wiki states that turrets have an ADDITIONAL damage research that stacks with bullets. Vehicles could definitely use some love. It's a shame they don't get half the nice stuff that a player gets. Since there is no direct...
- Fri Jul 03, 2015 3:04 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120502
Re: Railroad
So? Power poles hide stuff behind them and they work just fine. Just make the sprites have enough transparent pixels to see stuff behind them. Elevated rail can't be interacted with so it has little use inside the base. It can also stretch for long distances, which is something underground rail can...
- Fri Jul 03, 2015 2:59 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211664
Re: Electric energy
Ok, let's make it a bit offtopic: My point is: Nuclear power is too powerful, to give it into the hands of someone, or even a group of people. The same is logically valid for fusion energy. That's generally my opinion about everything, which gives too much power (technical and political) into the h...
- Wed Jul 01, 2015 8:24 pm
- Forum: Ideas and Suggestions
- Topic: Uniform weapon bonuses
- Replies: 4
- Views: 1632
Uniform weapon bonuses
Right now, the vehicle weapons get no bonuses from weapons research and this kinda sucks. I'd really like all things that I make to get bonuses from my research, so long as it's the same weapon. For example, if I make the tank, it has an smg; it's the same weapon I can carry by hand and is mounted i...
- Wed Jul 01, 2015 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Modular Vehicles
- Replies: 1
- Views: 1139
Modular Vehicles
I would really like modular vehicles, since having more then one frame is kind of a waste, if we can just drag and drop in/out different guns. Example: I built the tank after the hives had already developed physical armour resistance, therefor the machine gun is useless. What if we could swap the sm...
- Wed Jul 01, 2015 4:43 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120502
Re: Railroad
I agree with OP.
While the current train setup allows moving resources, it lacks any intelligence and is simply time based. I also want the train to fill up before coming back.
I also want the train to wait at home base until it's completely empty.
While the current train setup allows moving resources, it lacks any intelligence and is simply time based. I also want the train to fill up before coming back.
I also want the train to wait at home base until it's completely empty.