Search found 54 matches
- Sun Feb 11, 2018 9:33 am
- Forum: Mods
- Topic: [0.17.x] AnonyMods - Overhaul mod
- Replies: 174
- Views: 71564
Re: [0.15.x] AnonyMods - Overhaul mod
hi anonymoscoot, any plans for converting to 0.16? When it will be officially released as stable then I may make it compatible Makes no sense for me, as 0.16 is out now for at last three months now. Experimentals are always there for porting mods, testing out the new stuff and see what have changed...
- Wed Jul 12, 2017 5:57 am
- Forum: Technical Help
- Topic: Problem with the Rocket Silo
- Replies: 5
- Views: 3669
Problem with the Rocket Silo
Hey together, I have no idea where to put in this problem since I think off that it is definitly a mod secific problem but I can't finde the mod which is causing the problem (if it isn't discussed here in another thread). My problem is, that I place down the rocket silo and then it shows me the GUI ...
- Thu Jun 15, 2017 8:28 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1517187
Re: Development and Discussion
Hey together, I looked through the Smelting recipies and found out that there are many errors in it because iron and manganese are normaly giving steel (this is not only in this game, it is also in MC and other games the same way). So I have removed this type of useless recipie on my own. Also I am ...
- Fri Jun 09, 2017 3:35 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 156070
Re: Re-Enable Achievements...
For me it was the same as I typed in the cmd to switch into peaceful mode (after arround 9 1/2 hours). Yes, I have the latest 0.15.x with mods incl. but that the achivements got fully disabled by using a cmd is in my eyes stupied. So I loaded the HxD, opened the level.dat and searched for the 81th c...
- Sat May 27, 2017 8:52 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 62303
Re: [0.15.x] Petrochem Plus
Will there be a "long description" post like it can be found in the old PCehm thread? Eventually with the same flow chart like it can be found in the refining mods thread?
I am a bit confused what building is for what and how I canget the highest potential out from it
I am a bit confused what building is for what and how I canget the highest potential out from it
- Sat May 27, 2017 5:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1352293
Re: Bugs & FAQ
Hey, I think I have found a bug or smth. which can count as bug
The Oresilos can contain non-ore specific material. Since there are for each ore one silo it should be locked down to the ore self and should not accept any other item.
Version: 0.15
The Oresilos can contain non-ore specific material. Since there are for each ore one silo it should be locked down to the ore self and should not accept any other item.
Version: 0.15
- Thu May 05, 2016 9:36 pm
- Forum: Technical Help
- Topic: Factorio Dedicated Server questions
- Replies: 10
- Views: 5441
Re: Factorio Dedicated Server questions
Since version 0.12.33 I can no longer connect to my dedicated linux (x64, Debian 8, headless) server. I removed under 0.12.29 one mod and saved the map. Then I updated the headless and the windows version to 0.12.33 incl. the map. I use the init script and my port is set to 34199 which is allowed in...
- Thu May 05, 2016 7:52 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Unstable ground
- Replies: 27
- Views: 21072
Re: [MOD 0.12.x] Unstable ground
Well, nice mod but you should allow that concrete can be used to build new stone areas.
I changed this for myself because it was not possible which is very bad!
I changed this for myself because it was not possible which is very bad!
- Thu Apr 28, 2016 5:09 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 99575
Re: [MOD 0.12.X] Mining Tools 1.0.9
Thank you, I'll love and enjoy itbinbinhfr wrote:Thanks to Chaos234 testings, here is v1.0.9
Improves multiplayer compatibility. Adds support to dark matter replicator mod and tenemut ore (this one is a little gift for you Chaos234 ! ).
- Thu Apr 28, 2016 2:55 pm
- Forum: Balancing
- Topic: Rebalancing request for the hole crafting
- Replies: 9
- Views: 3205
Re: Rebalancing request for the hole crafting
At first I think that all Machines should be no longer craft able in hand because in reality this is not possible. I'm gonna stop you, right here. Firstly, let me say that I'm not a huge fan of hand crafting, to give you some perspective. However, to appeal to reality is the wrong idea. You need to...
- Thu Apr 28, 2016 1:56 pm
- Forum: Balancing
- Topic: Rebalancing request for the hole crafting
- Replies: 9
- Views: 3205
Rebalancing request for the hole crafting
Hi together, I am not realy new here nor to factorio but in the last times I missed a very very big balancing update for the complete crafting section. But there for I must mention that I am a bit inspired by the mod "No Handcrafting". How ever, here are my balancing ideas: At first I thin...
- Thu Apr 28, 2016 12:00 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 74898
Re: [MOD 0.12.11] Dark Matter Replicators
Found some one but it generates a bit less I think ^^
- Wed Apr 27, 2016 10:51 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 23965
Re: [MOD 0.12.29+] Farmtorio 0.1.0
How does the Genlab work? Also some other Buildings are showing me non-selectable recipes :/
Also Slaughter Hous and this cow farm seems not to be working actually
Also Slaughter Hous and this cow farm seems not to be working actually
- Wed Apr 27, 2016 4:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] K&L Inserters
- Replies: 83
- Views: 64186
Re: [MOD 0.12.x] K&L Inserters
Hey, I am thinkin about a translation into german but why are those inserters starts with "candles"? I don't see anything related to a candle, only the research picture shows one. So if there is no important reason I'll translate your mod without the word "candle" because it's al...
- Wed Apr 27, 2016 12:05 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 96526
Re: [MOD 0.12.20+] Homeworld
Hi, I used your mod for a MP headless server but after placing my portal the server begins to lag instantly and also it will not showing any information about population and so far. Setting a secondary portal from another MP-Player don't change anything. But I also saw any hint that this mod is not ...
- Tue Apr 26, 2016 11:01 pm
- Forum: Mods
- Topic: General Discussion
- Replies: 6
- Views: 8285
Re: General Discussion
Hey,
tested the fan made and wanted it for MP headless server but if I chosse the difficult the server - Yes, the server - gets dropped from the game.
So is it MP approved or not?
tested the fan made and wanted it for MP headless server but if I chosse the difficult the server - Yes, the server - gets dropped from the game.
So is it MP approved or not?
- Tue Apr 26, 2016 10:16 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 99575
Re: [MOD 0.12.X] Mining Tools 1.0.8
Hey,
I got the following error:
__MiningTools__/control.lua:178: attempt to ondex field '?' (a nil value).
I use 0.12.29 and it's a MP headless server. Also mods like farmtorio, hardcorio, 5dims are installed.
I got the following error:
__MiningTools__/control.lua:178: attempt to ondex field '?' (a nil value).
I use 0.12.29 and it's a MP headless server. Also mods like farmtorio, hardcorio, 5dims are installed.
- Fri Apr 22, 2016 11:35 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 96526
Re: [MOD 0.12.20+] Homeworld
Want to know if the reported stuff is fixed actually or not because we want to use this mod but with full functionallity.
- Fri Apr 22, 2016 10:55 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 141376
Re: Multiplayer FAQ
Hi, I have huge problems with my MP Headless Server. Since we are using robots its going under 40 FPS/UPS and the server delay goes up to over 230. Well, we are actually using waiTex and UpGrade as mods (later we want to start new with full mods). It seems that the robots physics is not coded well b...
- Mon Nov 16, 2015 1:41 am
- Forum: Modding help
- Topic: Mod Tutorial
- Replies: 18
- Views: 30399
Re: Mod Tutorial
Is this for latest 0.12.x Version? Because many mods are still 0.11 and not ported or dropped (for what ever reason). Now I want to change localy those parts which must be changed and also, if the orignial author agrees I want to release the updated mods. The tutorial only covers prototype stuff, n...