Search found 54 matches

by Chaos234
Sun Feb 11, 2018 9:33 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67694

Re: [0.15.x] AnonyMods - Overhaul mod

hi anonymoscoot, any plans for converting to 0.16? When it will be officially released as stable then I may make it compatible Makes no sense for me, as 0.16 is out now for at last three months now. Experimentals are always there for porting mods, testing out the new stuff and see what have changed...
by Chaos234
Wed Jul 12, 2017 5:57 am
Forum: Technical Help
Topic: Problem with the Rocket Silo
Replies: 5
Views: 3401

Problem with the Rocket Silo

Hey together, I have no idea where to put in this problem since I think off that it is definitly a mod secific problem but I can't finde the mod which is causing the problem (if it isn't discussed here in another thread). My problem is, that I place down the rocket silo and then it shows me the GUI ...
by Chaos234
Thu Jun 15, 2017 8:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1394085

Re: Development and Discussion

Hey together, I looked through the Smelting recipies and found out that there are many errors in it because iron and manganese are normaly giving steel (this is not only in this game, it is also in MC and other games the same way). So I have removed this type of useless recipie on my own. Also I am ...
by Chaos234
Fri Jun 09, 2017 3:35 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 149891

Re: Re-Enable Achievements...

For me it was the same as I typed in the cmd to switch into peaceful mode (after arround 9 1/2 hours). Yes, I have the latest 0.15.x with mods incl. but that the achivements got fully disabled by using a cmd is in my eyes stupied. So I loaded the HxD, opened the level.dat and searched for the 81th c...
by Chaos234
Sat May 27, 2017 8:52 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58727

Re: [0.15.x] Petrochem Plus

Will there be a "long description" post like it can be found in the old PCehm thread? Eventually with the same flow chart like it can be found in the refining mods thread?

I am a bit confused what building is for what and how I canget the highest potential out from it :(
by Chaos234
Sat May 27, 2017 5:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1225026

Re: Bugs & FAQ

Hey, I think I have found a bug or smth. which can count as bug :)

The Oresilos can contain non-ore specific material. Since there are for each ore one silo it should be locked down to the ore self and should not accept any other item.

Version: 0.15
by Chaos234
Thu May 05, 2016 9:36 pm
Forum: Technical Help
Topic: Factorio Dedicated Server questions
Replies: 10
Views: 5142

Re: Factorio Dedicated Server questions

Since version 0.12.33 I can no longer connect to my dedicated linux (x64, Debian 8, headless) server. I removed under 0.12.29 one mod and saved the map. Then I updated the headless and the windows version to 0.12.33 incl. the map. I use the init script and my port is set to 34199 which is allowed in...
by Chaos234
Thu May 05, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.12.x] Unstable ground
Replies: 27
Views: 20000

Re: [MOD 0.12.x] Unstable ground

Well, nice mod but you should allow that concrete can be used to build new stone areas.

I changed this for myself because it was not possible which is very bad!
by Chaos234
Thu Apr 28, 2016 5:09 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94738

Re: [MOD 0.12.X] Mining Tools 1.0.9

binbinhfr wrote:Thanks to Chaos234 testings, here is v1.0.9
Improves multiplayer compatibility. Adds support to dark matter replicator mod and tenemut ore (this one is a little gift for you Chaos234 ! ;) ).
Thank you, I'll love and enjoy it :)
by Chaos234
Thu Apr 28, 2016 2:55 pm
Forum: Balancing
Topic: Rebalancing request for the hole crafting
Replies: 9
Views: 2985

Re: Rebalancing request for the hole crafting

At first I think that all Machines should be no longer craft able in hand because in reality this is not possible. I'm gonna stop you, right here. Firstly, let me say that I'm not a huge fan of hand crafting, to give you some perspective. However, to appeal to reality is the wrong idea. You need to...
by Chaos234
Thu Apr 28, 2016 1:56 pm
Forum: Balancing
Topic: Rebalancing request for the hole crafting
Replies: 9
Views: 2985

Rebalancing request for the hole crafting

Hi together, I am not realy new here nor to factorio but in the last times I missed a very very big balancing update for the complete crafting section. But there for I must mention that I am a bit inspired by the mod "No Handcrafting". How ever, here are my balancing ideas: At first I thin...
by Chaos234
Thu Apr 28, 2016 12:00 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72218

Re: [MOD 0.12.11] Dark Matter Replicators

Same for me - we have no Tenemute - If this can't be fixed I'll change all recipes to Rare Earth.

Found some one but it generates a bit less I think ^^
by Chaos234
Wed Apr 27, 2016 10:51 pm
Forum: Mods
Topic: [MOD 0.12.29+] Farmtorio 0.1.0
Replies: 18
Views: 23380

Re: [MOD 0.12.29+] Farmtorio 0.1.0

How does the Genlab work? Also some other Buildings are showing me non-selectable recipes :/

Also Slaughter Hous and this cow farm seems not to be working actually :(
by Chaos234
Wed Apr 27, 2016 4:43 pm
Forum: Mods
Topic: [MOD 0.12.x] K&L Inserters
Replies: 83
Views: 61271

Re: [MOD 0.12.x] K&L Inserters

Hey, I am thinkin about a translation into german but why are those inserters starts with "candles"? I don't see anything related to a candle, only the research picture shows one. So if there is no important reason I'll translate your mod without the word "candle" because it's al...
by Chaos234
Wed Apr 27, 2016 12:05 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91344

Re: [MOD 0.12.20+] Homeworld

Hi, I used your mod for a MP headless server but after placing my portal the server begins to lag instantly and also it will not showing any information about population and so far. Setting a secondary portal from another MP-Player don't change anything. But I also saw any hint that this mod is not ...
by Chaos234
Tue Apr 26, 2016 11:01 pm
Forum: Mods
Topic: General Discussion
Replies: 6
Views: 8056

Re: General Discussion

Hey,

tested the fan made and wanted it for MP headless server but if I chosse the difficult the server - Yes, the server - gets dropped from the game.

So is it MP approved or not?
by Chaos234
Tue Apr 26, 2016 10:16 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94738

Re: [MOD 0.12.X] Mining Tools 1.0.8

Hey,

I got the following error:

__MiningTools__/control.lua:178: attempt to ondex field '?' (a nil value).

I use 0.12.29 and it's a MP headless server. Also mods like farmtorio, hardcorio, 5dims are installed.
by Chaos234
Fri Apr 22, 2016 11:35 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91344

Re: [MOD 0.12.20+] Homeworld

Want to know if the reported stuff is fixed actually or not because we want to use this mod but with full functionallity.
by Chaos234
Fri Apr 22, 2016 10:55 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 137558

Re: Multiplayer FAQ

Hi, I have huge problems with my MP Headless Server. Since we are using robots its going under 40 FPS/UPS and the server delay goes up to over 230. Well, we are actually using waiTex and UpGrade as mods (later we want to start new with full mods). It seems that the robots physics is not coded well b...
by Chaos234
Mon Nov 16, 2015 1:41 am
Forum: Modding help
Topic: Mod Tutorial
Replies: 18
Views: 29853

Re: Mod Tutorial

Is this for latest 0.12.x Version? Because many mods are still 0.11 and not ported or dropped (for what ever reason). Now I want to change localy those parts which must be changed and also, if the orignial author agrees I want to release the updated mods. The tutorial only covers prototype stuff, n...

Go to advanced search