Search found 145 matches

by starlinvf
Fri Sep 04, 2020 3:17 pm
Forum: Gameplay Help
Topic: SHould i belt every ingredient i need or use robots?
Replies: 9
Views: 2358

Re: SHould i belt every ingredient i need or use robots?

Is there a way to reduce the number of belts, now I want to use make purple flask but i need to belt stone throught the whole base.... can the sobots help carry the stuff instead of belts? I mean that is an idea because I am overwhelmed with belts Bots have 2 major problems...... very poor throughp...
by starlinvf
Fri Sep 04, 2020 12:23 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13114

Re: Chests should have a max bots/s limit and more

5thHorseman wrote:
Thu Sep 03, 2020 1:33 am
Actually what we need is to not limit the number of items on a belt.
Would be kind of funny to see items spill off the belt at the end, or if it stalls they'll randomly get pushed off the sides. Maybe a future suggestion for a "Murphy Mode".
by starlinvf
Wed Sep 02, 2020 10:32 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13114

Re: Chests should have a max bots/s limit and more

...It's amazing how these "please nerf all playstyles except my own" threads never stop. I guess, that's because new players arrive after launch :) I've started referring to it as "litigating game design". Because they remind me of what many frivolous law suits sound like,when r...
by starlinvf
Wed Sep 02, 2020 6:37 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13114

Re: Chests should have a max bots/s limit and more

Normally I dislike the "make it optional" argument for things..... but wouldn't this be a prime candidate for a map setting at creation, like the biter values? Knowing the insanity this might cause the Devs..... Bot Collision? Holding patterns (on open tiles) around chests would seriously ...
by starlinvf
Wed Sep 02, 2020 6:07 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 4753

Re: Big problem on how to load ovens with coal

They are both infinitesimal in comparison to an entire factory. If you're playing on some crazy limited resource game sure it could matter I suppose, but in a typical game of Factorio you should never even notice the difference. Exactly this. Typical starting smelting column has 48 furnaces and pro...
by starlinvf
Wed Sep 02, 2020 6:00 pm
Forum: Gameplay Help
Topic: Circuit / Crate Supply all in one place?
Replies: 15
Views: 3181

Re: Circuit / Crate Supply all in one place?

Yeah, noticed that after I posted. Is there a way to see which chest something is located in? Not really.... at least not without mods. The game's UI treats the logistics network as one large enumeration pool. Half the point of the logistics network is to get rid of the concern of where things are ...
by starlinvf
Wed Sep 02, 2020 5:40 pm
Forum: Gameplay Help
Topic: Yellow Insert can't grab items on belts
Replies: 3
Views: 863

Re: Yellow Insert can't grab items on belts

Loewchen wrote:
Mon Aug 31, 2020 8:34 pm
Your power is so low that the inserters are too slow to grab it until it gets out of reach.
Side bar....... how does inserter speed scale with power shortages? 1:1 on percentage? Or is it a curve?
by starlinvf
Wed Sep 02, 2020 5:05 pm
Forum: Gameplay Help
Topic: Circuit Control
Replies: 6
Views: 2201

Re: Circuit Control

This image might be helpful, because it demonstrates 2 useful concepts..... Side loading, and Splitter filtering https://wiki.factorio.com/images/Swap_belt_lanes.png Side loading is a concept where a belt intersects with another belt perpendicular, it'll place items on that one side of the belt. Not...
by starlinvf
Fri Aug 28, 2020 11:26 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 4753

Re: Big problem on how to load ovens with coal

Another very simple steel column for a starter base... Simple starter steel.png Protip for anyone who doesn't know this yet....... Splitters can act as filters. As shown in the picture by Amarula. Click on it, set ouput priority to right or left, and select an item for the filter. This will filter ...
by starlinvf
Fri Aug 28, 2020 10:17 pm
Forum: Gameplay Help
Topic: bugs getting closer
Replies: 12
Views: 2547

Re: bugs getting closer

I also forgot to mention.... if you haven't read up on how Enemies and Pollution works, you may want to take the time to learn a few things. Enemy Evolution is intentionally an Arms Race with the player. The catch though is that, the more you scale up your factory, the more pollution it generates. P...
by starlinvf
Fri Aug 28, 2020 9:49 pm
Forum: Gameplay Help
Topic: bugs getting closer
Replies: 12
Views: 2547

Re: bugs getting closer

if you're new, turret logistics can be a huge pain. The main problem comes down to how big of an area you're defending. To prevent biters from just rushing in, you need one of the following (or a combination of). - Enough turrets to cover the direction they're coming from. - Enough turrets in one sp...
by starlinvf
Wed Aug 26, 2020 5:09 pm
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 18024

Re: What's the player's name?

I don't doubt that somewhere in the forum there are millions of threads like this, but I can't find it. So, the question is simple: what is the player called? I know Minecraft has it's Steve, and more games have different names for their protagonists, but I've never seen anyone mention the Factorio...
by starlinvf
Wed Aug 26, 2020 4:25 pm
Forum: General discussion
Topic: Coal liquefaction energy efficiency
Replies: 14
Views: 9854

Re: Coal liquefaction energy efficiency

Since people are doing math..... how much energy is wasted using a heat exchanger vs a boiler for the cracking process? I'm curious, because I usually do this for Rocket fuel production in late game, so I don't have to retool oil production on the research side. Just set up a dedicated heat exchange...
by starlinvf
Wed Aug 26, 2020 3:16 pm
Forum: General discussion
Topic: this game is sick
Replies: 12
Views: 4006

Re: this game is sick

How fast you can finish a basic goal (like launch a rocket), depends on how much you understand the game's mechanics, and how organized you are, and good you are with factory design. I do 3 or 4 playthroughs a years (explicitly to give me time to forget some stuff), and I typically take 50 hours. Bu...
by starlinvf
Wed Aug 26, 2020 3:05 pm
Forum: General discussion
Topic: Ps4 port?
Replies: 11
Views: 9314

Re: Ps4 port?

I'm gonna go out on a limb and say its still the same.
by starlinvf
Wed Aug 26, 2020 2:59 pm
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 112
Views: 116189

Re: Have Some Questions Before I Buy.

Well for what it's worth to devs taking feedback, I'll certainly keep game on steam wishlist and check back, but not buying atm purely due to how the demo tutorial seems to make the game so hard and vague in some areas. Youtube intros like Katherine of Sky's videos made Factorio seem super fun and ...
by starlinvf
Thu Aug 20, 2020 11:04 pm
Forum: General discussion
Topic: Bot sounds are creepin me out !
Replies: 3
Views: 1580

Re: Bot sounds are creepin me out !

I keep picturing Protoss probes, but in a higher pitch. https://www.youtube.com/watch?v=BNrxFAJqDFI Listening to the sound directly, its a mix of Radio tuners, Modem modulation, and fun with pitch distortion. Personally, I love the sound. Steam Engines are the Heart Beat, AMs the cyclic sound of lab...
by starlinvf
Thu Aug 20, 2020 10:23 pm
Forum: General discussion
Topic: Question about base
Replies: 4
Views: 1659

Re: Question about base

There are many plans that you can come up with for designing your factory. The question is not “is this good” because they’re all good. The question is “can I get this to work as I want it to” ... https://www.youtube.com/watch?v=w5r26fXTbA8 This video sums up the game's concept in way that also exp...
by starlinvf
Thu Aug 20, 2020 9:11 pm
Forum: General discussion
Topic: this game is sick
Replies: 12
Views: 4006

Re: this game is sick

You can be sloppy and still get launch a rocket. You just get smarter about it as you build more. But don't worry too much...... unless you start going down the spreadsheet rabbit hole, you'll be ok.
by starlinvf
Fri Dec 20, 2019 12:06 pm
Forum: Gameplay Help
Topic: Module trade offs for Low Pollution Run.
Replies: 13
Views: 4561

Re: Module trade offs for Low Pollution Run.

To quote Robot Chicken doing a Shawshank parody with DC characters.......

"Again........not so good with the math"

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