Search found 170 matches

by MiniHerc
Sun May 21, 2017 10:26 am
Forum: General discussion
Topic: Never noticed Factorio had music ingame until recently
Replies: 1
Views: 979

Never noticed Factorio had music ingame until recently

I've always heard the music during the intro, but since the music defaults to such a low relative volume, I've never really noticed it ingame until a couple days ago. I heard this odd sound sorta like wind, and then I turned the music up and oh my god it's real. I have the music volume at about doub...
by MiniHerc
Sun May 21, 2017 10:19 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20472

Re: Difficulty curve and how to keep players till end game

Many people play with mods, which end up disabling Steam achievements. Not sure how representative these figures are as a whole. This. I've only played vanilla for maybe 30 hours total. Started off with perhaps 12 hours vanilla, then I dived into crazy modded. Went back to vanilla for ~15 hours for...
by MiniHerc
Sun May 21, 2017 10:09 am
Forum: This Forum
Topic: Slight change needed to the way posting works
Replies: 1
Views: 1079

Slight change needed to the way posting works

On all other forums I've used over the years, when I submit a new post, the forum takes me to that new post.
Factorio is the only forum that requires me to click something to view the post I just made.

It's very odd.
by MiniHerc
Fri May 19, 2017 6:23 pm
Forum: Implemented Suggestions
Topic: Change UI paradigm from Toolbelt to Toolbar
Replies: 37
Views: 17307

Re: Change UI paradigm from Toolbelt to Toolbar

I LIKE the toolbelt. I use a steelseries merc stealth keyboard that lets me access 1 thru 0 with my left hand without moving my hand and - for switching rows. I also play modded and end up with 3-4 toolbelt rows by late game. If you're going to think about something like this, then increase inventor...
by MiniHerc
Sat May 13, 2017 9:48 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Smarter construction bots when in a vehicle
Replies: 1
Views: 730

[Request] Smarter construction bots when in a vehicle

Would this be possible: When the player is in a vehicle and has 1+ personal roboports with construction bots in inventory: If vehicle health < 90% AND vehicle speed < 50% of max bot speed, OR vehicle speed = 0, THEN attempt repair, ELSE do nothing? I've never done factorio modding before, but I'm in...
by MiniHerc
Thu May 11, 2017 3:19 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386460

Re: Development and Discussion

Try /c game.player.force.technologies["fluid-handling"].enabled = true I'll include that to the migration Will this be in a mod update soonish? I have a save that's around 15 hours in and I'd rather not use a command to fix it since it'll disable achievements. And I'd rather not have to s...
by MiniHerc
Sun May 07, 2017 7:34 am
Forum: Not a bug
Topic: [0.15.9] Default save name overwrites different game
Replies: 9
Views: 4655

Re: [0.15.9] Default save name overwrites different game

"Working as implemented" is the phrase we use for this sort of bug around the office. I'm struggling to come up with any sort of scenario where most users, or indeed any user, would want to entirely erase a completely different game. I doubt this was "designed" this way. Seems t...
by MiniHerc
Sun May 07, 2017 3:20 am
Forum: Not a bug
Topic: [0.15.9] Default save name overwrites different game
Replies: 9
Views: 4655

Re: [0.15.9] Default save name overwrites different game

This is not a bug as it is working as intended, if you want it changed, make a development suggestion. I disagree. This one has already cost tens of hours across multiple players. Anyone who has more than one game going at a time (say, a single and multiplayer save) is affected. 1) Start a new game...
by MiniHerc
Wed May 03, 2017 9:41 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226432

Re: [MOD 0.12.x] Autofill

Well since someone felt the need to put up a copy of Autofill on the mod portal I guess I don't have to worry about doing any more work on this. The version on the mod portal doesn't work, and the one on github apparently only works with 0.12.... I'm just starting out, placing burner miners and it'...
by MiniHerc
Wed May 03, 2017 9:24 am
Forum: General discussion
Topic: How to save map resource settings?
Replies: 2
Views: 1386

Re: How to save map resource settings?

After some input from the factorio modding discord channel, I have created a new map preset specifically for bob's mod ores, available here. I suppose I can close this thread now.
by MiniHerc
Wed May 03, 2017 2:25 am
Forum: General discussion
Topic: How to save map resource settings?
Replies: 2
Views: 1386

How to save map resource settings?

I reroll maps a lot until I get something I like, and is there a way to save the map resource settings between launches? Especially for when I'm using Bob's mods or the like... Bob's mods has over 20 resource settings and manually setting all of them every single time is getting really old. I want a...
by MiniHerc
Mon May 01, 2017 8:52 am
Forum: Ideas and Suggestions
Topic: Arctic biomes? And restricting biomes that can spawn
Replies: 1
Views: 1103

Arctic biomes? And restricting biomes that can spawn

Apologies if this has been posted before somewhere. I was just thinking it would be really cool if we could have an arctic biome. Perhaps even with snow/ice and frozen lakes/oceans that can melt to liquid lakes/oceans if it gets too warm. (pollution based warming anyone?) Was also thinking it would ...
by MiniHerc
Thu Apr 27, 2017 8:39 pm
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 30140

Re: Improvement of crafting queue ☸

Bump. Quote of my post in suggestions forum. So I've queued up a few hundred of something early game, say belts in groups of 5. And then about a third of the way in, I realize I need something of x right now. As it is, my only options are to either wait for the rest to finish crafting or spam shift-...
by MiniHerc
Thu Apr 27, 2017 8:27 pm
Forum: Ideas and Suggestions
Topic: Ability to destroy unneeded components of oil processing
Replies: 18
Views: 10116

Re: Ability to destroy unneeded components of oil processing

This is why you set up circuit controlled automated oil cracking. If petro < light oil, crack light oil to petro. If light oil < heavy oil, crack heavy to light.
by MiniHerc
Thu Apr 27, 2017 8:24 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 73
Views: 29077

Re: Do not pause game when looking at research in single player

Agree with the op. An option to disable pausing with the research window up would be good.
by MiniHerc
Thu Apr 27, 2017 8:19 pm
Forum: Ideas and Suggestions
Topic: Need a priority craft hotkey
Replies: 4
Views: 1985

Need a priority craft hotkey

So I've queued up a few hundred of something early game, say belts in groups of 5. And then about a third of the way in, I realize I need something of x right now. As it is, my only options are to either wait for the rest to finish crafting or spam shift-r-click a few dozen times to cancel the craft...
by MiniHerc
Sun Apr 23, 2017 3:37 pm
Forum: General discussion
Topic: Green and Red wires: Why two colours?
Replies: 16
Views: 15429

Re: Green and Red wires: Why two colours?

Good idea. We do need more colors. Blue and Yellow would be nice. Or White and Black. Or both sets. More circuits for the circuit god.
by MiniHerc
Mon Aug 22, 2016 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [13.17] Client with 56+ mods cannot see Linux server
Replies: 11
Views: 3611

Re: [13.17] Client with 56+ mods cannot see Linux server

HanziQ wrote:Were any of you using IPv6 to connect?
Not that I'm aware of. I was just typing a standard x.x.x.x:x ipv4 address.
by MiniHerc
Sat Aug 20, 2016 12:15 am
Forum: Not a bug
Topic: Pressing Q doesn't move the blueprint back to the book
Replies: 4
Views: 1490

Re: Pressing Q doesn't move the blueprint back to the book

When you open a blueprint book, use a blueprint, and press Q, the blueprint is moved into your inventory instead of back to the blueprint book. Maybe this is intended behavior, but I disagree with this design choice. For example, I have a rail building book. When I want to build rails, I open the b...
by MiniHerc
Fri Aug 19, 2016 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [13.17] Client with 56+ mods cannot see Linux server
Replies: 11
Views: 3611

Re: [13.17] Client with 56+ mods cannot see Linux server

When the server stops responding, the clients do as well; I've just been force closing them. I will contact the server owner and will see if we can do a more prolonged test to see if the clients ever start responding again, and get the server log. There are no client logs of this that I know of, si...

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