Search found 52 matches
- Sat Jul 11, 2015 1:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [Rseding91] Trying to make chunk at unreasonable position [262143, 26214
- Replies: 4
- Views: 3721
Re: Trying to make chunk at unreasonable position [262143, 26214
I reproduced it on my computer.
- Thu Jul 09, 2015 5:58 pm
- Forum: General discussion
- Topic: Version 0.12.0
- Replies: 7
- Views: 7471
Re: Version 0.12
It's so cutting edge, it doesn't exist yet
that's very thin indeed
that's very thin indeed
- Thu Jul 09, 2015 2:02 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44348
Re: Friday Facts #93 - Furious Finish
Furious 2: To Fast for FactoriooLaudix wrote:Unless they go for Furious 2
Hopefully they won't get to Furious 7
- Thu Jul 09, 2015 1:05 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44348
Re: Friday Facts #93 - Furious Finish
Tomorrow, Tomorrow, I'll Play you tomorrow. It's only a nighttime away!
Can't wait to for 0.12
Can't wait to for 0.12
- Sun May 31, 2015 5:10 am
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 77924
Re: Friday Facts #88 - Combinators
WOOT! Finally the logic systems I've been craving!
- Sun May 10, 2015 7:09 am
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38759
Re: Friday Facts #85 - Sales Stats
OH Noes! I'm pre-location data purchasers
Been with you guys since Nov 11, 2013
It's been a great ride, and looking forward to end game content!
Been with you guys since Nov 11, 2013
It's been a great ride, and looking forward to end game content!
- Sat Feb 21, 2015 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] [Gameplay][cube] OMG Fockin' trees.
- Replies: 13
- Views: 4019
Re: [0.11.16] [Gameplay] OMG Fockin' trees.
Trees are supposed to be nuisance, there are many ways of getting rid of them quickly. 2 grenades will take care of a large amount of trees, once you have upgraded armor piercing bullets you can kill the trees, or use capsules once you research them.
- Tue Feb 03, 2015 7:54 am
- Forum: Releases
- Topic: Version 0.11.14
- Replies: 38
- Views: 44113
Re: Version 0.11.14
same question?jakobeng1303 wrote:why does it now show when it autosaves?
before I'd know that it autosaved because a few frames would skip, and now it shows a progress bar.
- Sat Jan 17, 2015 11:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.12] Cannot place turret
- Replies: 7
- Views: 1795
Re: [0.11.12] Cannot place turret
You just need to rotate the turret. In two orientations is makes a 2x3 box, in the other two it's a 2x1 box.
- Sat Jan 10, 2015 11:02 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.10] Inserter Placeable on underground belt?
- Replies: 5
- Views: 1756
[0.11.10] Inserter Placeable on underground belt?
Are you supposed to be able to place inserters on underground belt?
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
- Mon Jan 05, 2015 10:19 pm
- Forum: Releases
- Topic: Version 0.11.9
- Replies: 40
- Views: 47507
Re: Version 0.11.9
Same here can't start a new Single Player game in 0.11.9DRBLN wrote:And due to some reason it's possible to start new MP game, but the game crashes if we start free SP game.
Clean Win x64 exe game was downloaded.
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
- Sat Jan 03, 2015 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Grenade Crater Blocks building
- Replies: 3
- Views: 1186
[0.11.8] Grenade Crater Blocks building
I was using grenades to clear the trees and tried to build on the Crater which is created where the grenade lands. It blocks building and the effect doesn't go away.
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
- Tue Dec 30, 2014 4:37 am
- Forum: Implemented Suggestions
- Topic: NO MORE TREES
- Replies: 8
- Views: 2582
Re: NO MORE TREES
Trees only in the starting area, just like water.
- Tue Dec 16, 2014 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Curved Railroad Through Gates
- Replies: 1
- Views: 1039
[0.11.6] Curved Railroad Through Gates
You can place one orientation of the curved rail through a gate, but none of the other ones.
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
- Sun Nov 30, 2014 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3][kovarex] Blueprints - Gates + Railroads Problem
- Replies: 2
- Views: 844
[0.11.3][kovarex] Blueprints - Gates + Railroads Problem
The blueprint loads both the gate and the railroad underneath it.
Once a bot delivers either the gate or the railroad the other is deleted from the blueprint and not delivered.
System Information:
i7 950, 12GB Ram, 1GB GDDR5 GTX 460
Windows 7 Pro
Once a bot delivers either the gate or the railroad the other is deleted from the blueprint and not delivered.
System Information:
i7 950, 12GB Ram, 1GB GDDR5 GTX 460
Windows 7 Pro
- Sat Aug 16, 2014 2:37 am
- Forum: Releases
- Topic: Version 0.10.7
- Replies: 12
- Views: 28798
Re: 0.10.7
R.I.P. 0.10.7
- Sun Aug 10, 2014 5:06 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164365
Re: Count to 1 million.
9 is the amount of iron ore you have to collect to make your first burner mining drill.
- Sat Aug 09, 2014 3:26 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164365
Re: Count to 1 million.
1 Iron Plate + 1 Iron Gear Wheel = 2 Transport Belts
- Fri Aug 08, 2014 9:45 pm
- Forum: General discussion
- Topic: Good Map For Speed Trial *fixed*
- Replies: 22
- Views: 7997
Re: Good Map For Speed Trial *fixed*
If you want to play this map you should just use the setting and map seed.
The string doesn't work.
The string doesn't work.
- Fri Jul 04, 2014 1:03 am
- Forum: General discussion
- Topic: Good Map For Speed Trial *fixed*
- Replies: 22
- Views: 7997
Re: Good Map For Speed Trial *fixed*
The Map shows the pollution from my factory, I didn't toggle it off before taking off the picture. The dots of red are enemy bases and units.nanigor wrote:i have seen that in other pictures and im curius about that red thing on them map , is that maybe pollution ??