Search found 52 matches

by Zemerson
Thu Jul 09, 2015 5:58 pm
Forum: General discussion
Topic: Version 0.12.0
Replies: 7
Views: 7471

Re: Version 0.12

It's so cutting edge, it doesn't exist yet :P

that's very thin indeed
by Zemerson
Thu Jul 09, 2015 2:02 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44348

Re: Friday Facts #93 - Furious Finish

oLaudix wrote:Unless they go for Furious 2 :P
Furious 2: To Fast for Factorio

Hopefully they won't get to Furious 7 :shock:
by Zemerson
Thu Jul 09, 2015 1:05 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44348

Re: Friday Facts #93 - Furious Finish

Tomorrow, Tomorrow, I'll Play you tomorrow. It's only a nighttime away!

Can't wait to for 0.12 :D
by Zemerson
Sun May 31, 2015 5:10 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77924

Re: Friday Facts #88 - Combinators

WOOT! Finally the logic systems I've been craving!
by Zemerson
Sun May 10, 2015 7:09 am
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38759

Re: Friday Facts #85 - Sales Stats

OH Noes! I'm pre-location data purchasers :P

Been with you guys since Nov 11, 2013 :D
It's been a great ride, and looking forward to end game content!
by Zemerson
Sat Feb 21, 2015 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [Gameplay][cube] OMG Fockin' trees.
Replies: 13
Views: 4019

Re: [0.11.16] [Gameplay] OMG Fockin' trees.

Trees are supposed to be nuisance, there are many ways of getting rid of them quickly. 2 grenades will take care of a large amount of trees, once you have upgraded armor piercing bullets you can kill the trees, or use capsules once you research them.
by Zemerson
Tue Feb 03, 2015 7:54 am
Forum: Releases
Topic: Version 0.11.14
Replies: 38
Views: 44113

Re: Version 0.11.14

jakobeng1303 wrote:why does it now show when it autosaves?
same question?
before I'd know that it autosaved because a few frames would skip, and now it shows a progress bar.
by Zemerson
Sat Jan 17, 2015 11:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Cannot place turret
Replies: 7
Views: 1795

Re: [0.11.12] Cannot place turret

You just need to rotate the turret. In two orientations is makes a 2x3 box, in the other two it's a 2x1 box.
by Zemerson
Sat Jan 10, 2015 11:02 am
Forum: Resolved Problems and Bugs
Topic: [0.11.10] Inserter Placeable on underground belt?
Replies: 5
Views: 1756

[0.11.10] Inserter Placeable on underground belt?

Are you supposed to be able to place inserters on underground belt?


System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
by Zemerson
Mon Jan 05, 2015 10:19 pm
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 47507

Re: Version 0.11.9

DRBLN wrote:And due to some reason it's possible to start new MP game, but the game crashes if we start free SP game.

Clean Win x64 exe game was downloaded.
Same here can't start a new Single Player game in 0.11.9 :cry:

System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
by Zemerson
Sat Jan 03, 2015 1:50 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Grenade Crater Blocks building
Replies: 3
Views: 1186

[0.11.8] Grenade Crater Blocks building

I was using grenades to clear the trees and tried to build on the Crater which is created where the grenade lands. It blocks building and the effect doesn't go away.

System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
by Zemerson
Tue Dec 30, 2014 4:37 am
Forum: Implemented Suggestions
Topic: NO MORE TREES
Replies: 8
Views: 2582

Re: NO MORE TREES

Trees only in the starting area, just like water.
by Zemerson
Tue Dec 16, 2014 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Curved Railroad Through Gates
Replies: 1
Views: 1039

[0.11.6] Curved Railroad Through Gates

You can place one orientation of the curved rail through a gate, but none of the other ones.

System Information:
i7 950, 12GB Ram, 2GB GDDR5 GTX 660
Windows 7 Pro
by Zemerson
Sun Nov 30, 2014 9:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3][kovarex] Blueprints - Gates + Railroads Problem
Replies: 2
Views: 844

[0.11.3][kovarex] Blueprints - Gates + Railroads Problem

The blueprint loads both the gate and the railroad underneath it.
Once a bot delivers either the gate or the railroad the other is deleted from the blueprint and not delivered.

System Information:
i7 950, 12GB Ram, 1GB GDDR5 GTX 460
Windows 7 Pro
by Zemerson
Sat Aug 16, 2014 2:37 am
Forum: Releases
Topic: Version 0.10.7
Replies: 12
Views: 28798

Re: 0.10.7

R.I.P. 0.10.7
by Zemerson
Sun Aug 10, 2014 5:06 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164365

Re: Count to 1 million.

9 is the amount of iron ore you have to collect to make your first burner mining drill.
by Zemerson
Sat Aug 09, 2014 3:26 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164365

Re: Count to 1 million.

1 Iron Plate + 1 Iron Gear Wheel = 2 Transport Belts
by Zemerson
Fri Aug 08, 2014 9:45 pm
Forum: General discussion
Topic: Good Map For Speed Trial *fixed*
Replies: 22
Views: 7997

Re: Good Map For Speed Trial *fixed*

If you want to play this map you should just use the setting and map seed.
The string doesn't work.
by Zemerson
Fri Jul 04, 2014 1:03 am
Forum: General discussion
Topic: Good Map For Speed Trial *fixed*
Replies: 22
Views: 7997

Re: Good Map For Speed Trial *fixed*

nanigor wrote:i have seen that in other pictures and im curius about that red thing on them map , is that maybe pollution ??
The Map shows the pollution from my factory, I didn't toggle it off before taking off the picture. The dots of red are enemy bases and units.

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