Search found 91 matches

by factoriogame1121
Thu Aug 04, 2022 8:10 pm
Forum: PyMods
Topic: Please add the ability to disable the starting bonuses
Replies: 3
Views: 2086

Re: Please add the ability to disable the starting bonuses

Yes indeed. Resources are spent just an insane amount, and if they were scattered by default from the very beginning, then you would have to run more than plan and build :D But nevertheless, if the red science train is implemented in the game, then it might make sense to introduce the function of ca...
by factoriogame1121
Wed Aug 03, 2022 5:07 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291713

Re: pY Alien Life - Discussion

Finally, I took a short (month) vacation and decided to try to play these impressive mods (without AE). Guys, this is just amazing. I enjoy every step. This is so amazing that there are simply no words. I'm just in a highly intellectual aesthetic trance. This is simply the best thing I have ever see...
by factoriogame1121
Tue Apr 05, 2022 9:25 am
Forum: PyMods
Topic: Please add the ability to disable the starting bonuses
Replies: 3
Views: 2086

Please add the ability to disable the starting bonuses

For example in mods settings.. Ability to disable such cheats as: -Initial resources in inventory -Remove spaceship -Disable the initial concentration of all types of resources at one point Start completely naked and in random terrain One small setting and a lot of fun for those who like to get out ...
by factoriogame1121
Thu Mar 24, 2022 11:13 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

:) :) :) Little happiness will come soon :) :) :)
by factoriogame1121
Fri Jan 14, 2022 10:53 am
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 10539

Re: Anyone else playing with biters?

Biters, whatever one may say, bring their interest even to the planning process!) They are definitely needed.
by factoriogame1121
Wed Dec 22, 2021 1:58 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590501

Re: pY Coal Processing - Discussion

Good afternoon dear PY and king arthur. Tell me, are you planning on removing this stupid vanilla chemical plant from most of your recipes? Firstly, it doesn't fit your mod's style with great models and excellent graphics. Secondly, this plant has only one type of technology (mk1) and this greatly ...
by factoriogame1121
Sat Nov 06, 2021 4:53 pm
Forum: PyMods
Topic: Idea for ultra late game Pymod
Replies: 1
Views: 1469

Re: Idea for ultra late game Pymod

I think so: Each mod developer brings into his brainchild elements of his own views, a part of his soul, if you will. When his creation is of high quality, processed from all sides, then it is completely self-sufficient in itself. The mixing of global modifications makes a significant impact on this...
by factoriogame1121
Sat Oct 16, 2021 2:46 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

And I want to look at complicated high-tech and experimental :) PYHT and PYAl not TOO complicated for u? :D ahahahhhhhhh I like the complexity! But it seems to me that mods has filled the game in breadth :) And the distance "into the distance" is just not enough. Therefore, I look forward...
by factoriogame1121
Sat Oct 16, 2021 9:06 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

And I want to look at complicated high-tech and experimental :)
by factoriogame1121
Thu Sep 30, 2021 2:10 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291713

Re: pY Alien Life - Discussion

Hello. Please tell me. The recipe for Nexelite Ore from Liquid Waste lists two opening technologies: Coal Treatment 2 and Nexelite Treatment. Are they required at the same time, or will any of them unlock this recipe? If they are required at the same time, then at this point a dead end arises.
by factoriogame1121
Mon Sep 27, 2021 9:37 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 11923

Re: Thanks, Py, and a couple of ideas.

Surely, these mods fit his requirements ? https://mods.factorio.com/mod/ImprovedCombinator https://mods.factorio.com/mod/m-microcontroller https://mods.factorio.com/mod/fcpu https://mods.factorio.com/mod/Moon_Logic Or other mods here : https://mods.factorio.com/tag/circuit-network/downloaded/1 (Wha...
by factoriogame1121
Sun Sep 26, 2021 4:24 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

Will there be any additions to the recipes for science packs in this update? Will new science packs be added (as was the case in Alien Life)?
by factoriogame1121
Sun Sep 26, 2021 10:45 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 11923

Re: Thanks, Py, and a couple of ideas.

Hello I got an idea. Of course, it would not be useful for everyone, but only for those who like to rebuild well-coordinated complexes. Earlier, I wanted to ask you to make something like plates on which you can write information - this is in order to sign the switches of the logical network in orde...
by factoriogame1121
Fri Sep 24, 2021 2:42 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291713

Re: pY Alien Life - Discussion

pyanodon wrote:
Sun Oct 18, 2020 11:28 pm
Image

We´ve been working a lot here behind the curtains. New features in the next releases. :)
Hello
I didn't seem to notice this yet in the game.
Will this develop?
by factoriogame1121
Sun Sep 19, 2021 5:07 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190881

Re: pY Petroleum Handling

Oh, by the way, I remembered. Is it possible to do something with the two types of acetone? As I understand it, original and your mod. It stands out as a flaw against the background of a well-coordinated mod. There is no original acetone. Understood, it means only FNEI shows it...) Edited: Oh, I'm ...
by factoriogame1121
Sun Sep 19, 2021 11:20 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190881

Re: pY Petroleum Handling

Oh, by the way, I remembered. Is it possible to do something with the two types of acetone? As I understand it, original and your mod. It stands out as a flaw against the background of a well-coordinated mod.
by factoriogame1121
Wed Sep 08, 2021 10:47 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

pyanodon wrote:
Mon Sep 06, 2021 2:43 pm
Image


This wonder will be active thanks to pyHT.
protoss technologies :3
by factoriogame1121
Sun Aug 22, 2021 8:41 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

Thank you. Behind all that coding and graphics there's also some pile of scientific papers to read and adapt :)_
This means that in addition to the fact that you create a real work of art, you also get a very serious self-development) I confess, I am very curious what kind of person you are.
by factoriogame1121
Sat Aug 21, 2021 7:36 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82564

Re: pY Alternative Energy - Discussion

It’s just like a hobby for me: sometimes I turn on factorio just to study your awesome recipes, just to be amazed at how cool they are (I learned almost everything by heart:D). For me, this is just some kind of mental pleasure. No other mod that I have studied does anything like this. Very curious w...
by factoriogame1121
Sat Aug 14, 2021 8:30 am
Forum: PyMods
Topic: Other global modpacks in ascending order of difficulty from vanilla to Py
Replies: 6
Views: 7640

Other global modpacks in ascending order of difficulty from vanilla to Py

Can anyone with extensive game experience make such a list?
We are talking about high-quality ready-made or supported (not abandoned unfinished) global modpacks.

P.S. Are there global modpacks that simplify vanilla? Are there global modpacks harder than Py?

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