Search found 337 matches
- Thu Jun 25, 2020 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Desync on vanilla server
- Replies: 2
- Views: 3227
Re: [0.17.79] Desync on vanilla server
Wow that is incredible, I had completely forgot about this desyc. I'm constantly amazed at your incredible dedication. Thanks a lot:)
- Sat Feb 15, 2020 2:16 pm
- Forum: Won't fix.
- Topic: [1.17.79] Items on corner north to west are not getting lit correctly.
- Replies: 1
- Views: 985
[1.17.79] Items on corner north to west are not getting lit correctly.
I've looked at the release posts for the 1.18 versions and saw no fix for this so I assume this is not known yet. I have found a setup where items that are on a blue belt corner from the top-down to left are not getting lit. Screenshot: factorio_2020-02-15 - 1581775541 - 00000816.png Map download: (...
- Sat Jan 18, 2020 3:18 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 42499
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Since you are now reworking the main menu, could you also add a menu under Multiplayer for (only) user-added servers? Basically I would *really* like to have an equivalent Multiplayer menu to what Minecraft has. This is one of the very few things I think the game is missing anymore from being more ...
- Fri Jan 17, 2020 4:41 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 42499
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Can we please get a way to save our direct connect games to somewhere? I like that it saves the last one, but I don't like keeping a list of ips and sites to connect to.
- Fri Jan 03, 2020 6:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Desync on vanilla server
- Replies: 2
- Views: 3227
[0.17.79] Desync on vanilla server
(report)[https://www99.zippyshare.com/v/ugz5SMzo/file.html] I'm playing on a server with three people. I was the only one online at the time and had just joined, though I'm not sure if it was at the first tick or after a couple seconds, not more than 20 seconds for sure though. We have a relatively ...
- Fri Oct 18, 2019 8:21 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 36310
Re: Friday Facts #317 - New pathfinding algorithm
Thanks for your hard work Togos!
- Fri Oct 04, 2019 1:37 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 35684
Re: Friday Facts #315 - New test servers
I tried turning off the base mod a couple version back, I think around 1.12, and making a replacement for it, never finished it, the game would crash on the non-existence of stuff before boot every time, I'd add a new definition and try again. I don't remember if I even got the game to load. Maybe i...
- Fri Mar 01, 2019 11:59 pm
- Forum: Duplicates
- Topic: [0.17.4] Tracking achievements numbers do not show up until after a couple reloads
- Replies: 2
- Views: 902
Re: [0.17.4] Tracking achievements numbers do not show up until after a couple reloads
Yeah indeed. A quick search shows that that one somehow was not in the changelogs.
- Fri Mar 01, 2019 11:20 pm
- Forum: Duplicates
- Topic: [0.17.4] Tracking achievements numbers do not show up until after a couple reloads
- Replies: 2
- Views: 902
[0.17.4] Tracking achievements numbers do not show up until after a couple reloads
I had tracking on for a lazy bastard run I'm doing. I noticed that there was no text saying crafted 103/110 under the frame on the top left. I thought that that was just default but thought it to be a bit weird. Now a couple reloads and an update to 0.17.4 made the text appear again. I looked at the...
- Fri Mar 01, 2019 10:33 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
- Replies: 8
- Views: 4757
Re: [0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
Another addition, those turrets place to the west are also not being picked up by the bot in it's low ammo and damaged messages.
- Thu Feb 28, 2019 11:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
- Replies: 8
- Views: 4757
Re: [0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
good to know. Will use that as workaround for now.
- Thu Feb 28, 2019 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
- Replies: 8
- Views: 4757
Re: [0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
That is a very probable cause, I suppose if I hand't had noticed the obvious bottleneck here I would have left the turrets to the left of the iron ore, but since this gave me more safety I went for this. EDIT: about the x=0 thing, I assume the mapmaker just took x=0 as the left side of the map, but ...
- Thu Feb 28, 2019 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
- Replies: 8
- Views: 4757
Re: [0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
ow yeah, map file in here
- Thu Feb 28, 2019 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
- Replies: 8
- Views: 4757
[wheybags][0.17.3] turret with ammo requirement becomes impossible when turret first detected is gone
Like the title says, I placed a turret and filled it. The game detected it and it ticket the objective, after deleting this turret with others still standing (with ammo) the objective got unticket. Image related:
- Fri Jan 25, 2019 11:18 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 84847
Re: Friday Facts #279 - Train GUI & Modern Spitter
How smart will the predictions be? Will I be able to outmanoeuvre them by strafing for example?
- Sat Dec 16, 2017 2:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 13508
Re: [0.16.2] Lamps no longer stagger
I have this on 16.4 too, singleplayer. To add to that, if this stays the same I'd like them to stay off shorter in the morning and stay on longer at night, but for that, I'll make a feature request when it comes to it.
- Fri Dec 15, 2017 10:42 pm
- Forum: Duplicates
- Topic: [16.3] crash on startup (At loeading sprites, 89%)
- Replies: 0
- Views: 717
[16.3] crash on startup (At loeading sprites, 89%)
EDIT: I just saw that in the couple of minutes before this was posted two other reports have also been made, sorry Game crashed on startup steam 64 bit Windows 10 CPU: i3-4005U GPU: Intel HD 4400 RAM: 12GB When trying to copy the log from the console I accidentally killed the program with ctrl-c, so...
- Wed Dec 06, 2017 4:33 pm
- Forum: 1 / 0 magic
- Topic: [15.40] Crash on autosaving
- Replies: 1
- Views: 1500
[15.40] Crash on autosaving
Game crashed when creating an autosave, my browser crashed too, I was just watching a twitch stream and accidentally opened a lot of copies of that stream, I think that filled my vram, as the report says: 1333.486 Resuming game state 1446.691 Info BlueprintShelf.cpp:683: Saving blueprint storage. 25...
- Sat Oct 28, 2017 9:55 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72503
Re: Friday Facts #214 - Concrete rendering
wow, this looks amazing, really really cool. Will this change be merged into low res textures? My laptop sucks pretty bad:(
- Sat May 06, 2017 7:19 pm
- Forum: 1 / 0 magic
- Topic: [mods.factorio.com] 'application error'
- Replies: 3
- Views: 2445
Re: [mods.factorio.com] 'application error'
In chromium or chromium based browsers You can shift-ctrl-r to reload th page and reload cache, of your browser for that website, if normal reload does not work this might.flyinggoatman wrote:reloading what? The webpage? It does it every time I refresh.